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Old 02-26-2012, 12:03 PM   #1
Seher
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Quote:
Originally Posted by isaacrulzrs2 View Post
That is, unless both groups have a war master amongst them.

Essentially the point you're trying to drive, is that a player with war master status gives an (/unfair, debatable) advantage versus a group without.

Yes. Where is the problem? This is the point.
That - yes. An advantage. This is beyond simple advantages though. Ranged vs melee balance is incredibly difficult, and it has always been rather bad in Regnum, and with horn of the wind it will never get any better.
It is NOT the point that 2 ranged warmasters can easily kill ANY amount of warriors and be untouchable. No. It's not. Don't try to argue there.
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Originally Posted by isaacrulzrs2 View Post
you cannot say that there either is a fight or there is not
No? That's basically what it is.

And no matter what you adjust, the problem will always stay. This is not about imbalances and overpowered classes/situations (my posts rarely are, by the way), this is about a completely ruined game play. Running is part of a complex system of when warriors will be able to hit and when not, this can't work if players have different "base speeds". It just can't. It blocks off all interesting dynamics of ranged vs melee balance. You can't simply say "speed boost spell xy means this class won't take damage from warriors for 10 seconds". You can't create the distance between players that is so important for ranged classes while making sure they are still somewhat in reach. You can't make warriors get close to ranged enemies while making sure they won't stay there (which once again kills off the whole purpose of ranged vs melee balance).

Was anyone from a major company, someone responsible for balance there (gw, wow, whatever, even someone from swtor, and their balance is crap), to ever see these spells (offensive beacon is just about as dumb, just not so omnipresent), he'd laugh his ass off. Well, or maybe not. I've seen incredibly dumb stuff in other games, too. Just nothing THAT dumb.

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Originally Posted by _Enio_ View Post
Im not totally happy with Horn design, but considering in RvR youll have uptime on both sides this is a minor issue opposed to Off.
The situation is not that bad because of this, yes. But does that make the concept any better? A spell supposed to be something special for some players is just acceptable because every last player is affected by it all the time anyway? Okay, you can argue there, warmasters are supposed to run the group and this is basic team play, I guess I can go with that. It's still not that much of a benefit to RvR that it justifies screwing PvP completely. (It's no benefit at all, imo)
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Old 02-26-2012, 12:12 PM   #2
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Quote:
Originally Posted by Seher View Post
That - yes. An advantage. This is beyond simple advantages though. Ranged vs melee balance is incredibly difficult, and it has always been rather bad in Regnum, and with horn of the wind it will never get any better.
I agree, i think to make these fights more dynamic in that sense spells that indirectly allow melee to have impact on range would be interesting (i.e. spell reflect or a buff thatd stun the attacker for x seconds).

However thats another step, currently we arnt even at a point to improve balance - for balancing concerns we would need a state of game where the spells the classes have been designed around are usable.
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Originally Posted by Seher View Post
The situation is not that bad because of this, yes. But does that make the concept any better? A spell supposed to be something special for some players is just acceptable because every last player is affected by it all the time anyway? Okay, you can argue there, warmasters are supposed to run the group and this is basic team play, I guess I can go with that. It's still not that much of a benefit to RvR that it justifies screwing PvP completely. (It's no benefit at all, imo)
As i said, i dont like the concept behind Horn very much. Especially for its implications on fights when theres no uptime on both sides but for now i see the priority on the off. beacon which effectively changes the whole base to balance upon.
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