Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 04-07-2015, 03:45 PM   #1
Hayir
Master
 
Hayir's Avatar
 
Join Date: Jun 2007
Posts: 375
Hayir is on a distinguished road
Default

Quote:
Originally Posted by pieceofmeat View Post
I cant even see Amun in the server list anymore, its been like that for a very long time.
Did you enable it in the launcher advanced options?

I think they hide it because some new players started there even though it says "experimental"
Hayir no ha iniciado sesión  
Old 04-07-2015, 04:35 PM   #2
pieceofmeat
Master
 
Join Date: Dec 2011
Posts: 479
pieceofmeat is on a distinguished road
Default

Quote:
Originally Posted by Hayir View Post
Did you enable it in the launcher advanced options?

I think they hide it because some new players started there even though it says "experimental"
No, I just checked for it under options, advanced options look to me like it would only be used for graphical adjustments having the auto detect button on its left side.

Maybe its just me, but a job well done trying to hide it.
pieceofmeat no ha iniciado sesión  
Old 04-07-2015, 05:16 PM   #3
Ivramartono
Pledge
 
Ivramartono's Avatar
 
Join Date: Mar 2009
Posts: 17
Ivramartono is on a distinguished road
Default

inb4 deleted post cuz of verbal abuse.

some of the areas are resisted very often and i think that is very zerg friendly.
and another advice for you: just remove resists and re-balance spells. Resists are most frustrating of all and shouldnt be in the game. Actually i didnt feel any difference on amun regarding resists.

Best,
Ivramartono no ha iniciado sesión  
Old 04-07-2015, 06:38 PM   #4
pieceofmeat
Master
 
Join Date: Dec 2011
Posts: 479
pieceofmeat is on a distinguished road
Default

Quote:
Originally Posted by Ivramartono View Post
inb4 deleted post cuz of verbal abuse.
http://i.imgur.com/eMaPNE2.jpg?1
some of the areas are resisted very often and i think that is very zerg friendly.
and another advice for you: just remove resists and re-balance spells. Resists are most frustrating of all and shouldnt be in the game. Actually i didnt feel any difference on amun regarding resists.

Best,
Did you test AoE's on players?
pieceofmeat no ha iniciado sesión  
Old 04-07-2015, 07:41 PM   #5
Ivramartono
Pledge
 
Ivramartono's Avatar
 
Join Date: Mar 2009
Posts: 17
Ivramartono is on a distinguished road
Default

Quote:
Originally Posted by pieceofmeat View Post
Did you test AoE's on players?
Yea, i dont have it screened though. was there in amun for 2 hours, dunno if its occasional. i need exact information on how resists are calculated but that is nowhere to be found.
Ivramartono no ha iniciado sesión  
Old 04-07-2015, 08:05 PM   #6
ShadowForce
Apprentice
 
ShadowForce's Avatar
 
Join Date: Jun 2007
Location: United Kingdom
Posts: 71
ShadowForce is on a distinguished road
Default

I've spent a good few hours testing on Amun now, mainly on my warlock. In my honest opinion there are still too many resists present. More than 1 resist in a single pvp is too many Imo. Like it has been mentioned above; remove random resists completely and add or rework some spells in each class to provide spell resistance. There is still too much of a luck factor as things are. A dev mentioned somewhere that the update is supposed to bring in more of a skill factor. As it stands, you can master your class in certain scenarios and make every right move but still end up dying, that's not right I'm afraid. NGD, balancing sub classes to the best of your ability and then throwing in the roll of a dice contradicts and negates that said balance. People will argue that if there are no resists it is too easy to chain spells. What is failed to be mentioned though is factoring in team play. In a game predominantly designed around RvR, why should you be able to roam around the warzone alone, stumble across a lock or a hunter, and resist your way out of trouble randomly. No consequence for the risk?
__________________
[ShadowForce > WM Barb] -- [Asahi > WM Hunt] -- [Shadow Force > WM Lock] -- [Juicy Lucy > WM Conj] -- [Vulcan Raven > WM Marks] -- [One Knight Stand > WM Knight]
ShadowForce no ha iniciado sesión  
Old 04-07-2015, 09:56 PM   #7
Kopstoot
Apprentice
 
Kopstoot's Avatar
 
Join Date: Feb 2009
Location: The Netherlands
Posts: 58
Kopstoot is on a distinguished road
Default

It doesnt matter much what situation you look at, resists affect both rvr and pvp and should be reduced. I played for a while and I find it odd that frozen storm get resisted often while ice blast and lightning never. If anything it should atleast be the other way round.

with enhanced crits and removed hit chance factor, the archer becomes an even more powerful class than they already are. You keep pushing that class more towards godmode and its time to put an end to it.

Last edited by Kopstoot; 04-07-2015 at 10:18 PM. Reason: combining double post
Kopstoot no ha iniciado sesión  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:05 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved
 
Loading...