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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Master
![]() ![]() ![]() Join Date: Jun 2007
Posts: 375
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#2 | |
Master
![]() ![]() ![]() Join Date: Dec 2011
Posts: 479
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Maybe its just me, but a job well done trying to hide it. |
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#3 |
Pledge
Join Date: Mar 2009
Posts: 17
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inb4 deleted post cuz of verbal abuse.
![]() some of the areas are resisted very often and i think that is very zerg friendly. and another advice for you: just remove resists and re-balance spells. Resists are most frustrating of all and shouldnt be in the game. Actually i didnt feel any difference on amun regarding resists. Best, |
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#4 | |
Master
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Posts: 479
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#5 |
Pledge
Join Date: Mar 2009
Posts: 17
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#6 |
Apprentice
![]() Join Date: Jun 2007
Location: United Kingdom
Posts: 71
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I've spent a good few hours testing on Amun now, mainly on my warlock. In my honest opinion there are still too many resists present. More than 1 resist in a single pvp is too many Imo. Like it has been mentioned above; remove random resists completely and add or rework some spells in each class to provide spell resistance. There is still too much of a luck factor as things are. A dev mentioned somewhere that the update is supposed to bring in more of a skill factor. As it stands, you can master your class in certain scenarios and make every right move but still end up dying, that's not right I'm afraid. NGD, balancing sub classes to the best of your ability and then throwing in the roll of a dice contradicts and negates that said balance. People will argue that if there are no resists it is too easy to chain spells. What is failed to be mentioned though is factoring in team play. In a game predominantly designed around RvR, why should you be able to roam around the warzone alone, stumble across a lock or a hunter, and resist your way out of trouble randomly. No consequence for the risk?
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#7 |
Apprentice
![]() Join Date: Feb 2009
Location: The Netherlands
Posts: 58
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It doesnt matter much what situation you look at, resists affect both rvr and pvp and should be reduced. I played for a while and I find it odd that frozen storm get resisted often while ice blast and lightning never. If anything it should atleast be the other way round.
with enhanced crits and removed hit chance factor, the archer becomes an even more powerful class than they already are. You keep pushing that class more towards godmode and its time to put an end to it. Last edited by Kopstoot; 04-07-2015 at 10:18 PM. Reason: combining double post |
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