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Old 08-04-2008, 08:54 PM   #1
Valorius
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Quote:
Originally Posted by Silver_Hawk4
You're post brings up some valid points. However, your ignorance displayed at the close of it overshadows that.This remark was completely unnessecary.
Agreed. Snide little comments like that are totally unnecessary.

I like the changes that NGD has proposed here, and cannot wait for them to be implemented. The RP whoring at Syrtis beach save is totally beyond the pale.

Quote:
Originally Posted by gph
My idea of save != sanctuary is this one. When you resurrect at a save you should have resurrection dizzy, it should wears off only if you run outside a 10m area. So people can be chased to the save, but camping won't be efficient.
No, i don't like that idea either. People will be able to go AFK and stay there for hours totally safe.

Last edited by Valorius; 08-05-2008 at 04:25 AM.
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Old 08-05-2008, 03:55 AM   #2
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Quote:
Originally Posted by Valorius
...

No, i don't like that idea either. People will be able to go AFK and stay there for hours totally safe.
Well, there's still autologout to combat that. 30 minute kick, AFAIK. I do like the GPH(aka Dracus) suggestion though. It does kinda put the cart before the horse seeing that I'm still not sure if they're planning on making saves capturable.....
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Old 08-05-2008, 12:08 PM   #3
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Quote:
Originally Posted by Silver_Hawk4
I'm still not sure if they're planning on making saves capturable.....
I very highly doubt it... capture one save at it and bah bah you can hold it all day...
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Old 08-05-2008, 12:19 PM   #4
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Quote:
Originally Posted by Silver_Hawk4
Well, there's still autologout to combat that. 30 minute kick, AFAIK. I do like the GPH(aka Dracus) suggestion though. It does kinda put the cart before the horse seeing that I'm still not sure if they're planning on making saves capturable.....
The autologout just don't work I tested it, I stayed AFK all night long at CS.
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Old 08-05-2008, 11:44 PM   #5
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Yep, if there is an auto-logoff, it doesn't work.

Athena was AFK in the exact same spot for about 5 hours last night, lol.
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Old 08-05-2008, 11:50 PM   #6
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Quote:
Originally Posted by Valorius
Yep, if there is an auto-logoff, it doesn't work.

Athena was AFK in the exact same spot for about 5 hours last night, lol.
yeah, I think it's connected with Fatigue not being resetted
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Old 08-06-2008, 08:27 PM   #7
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The new gate spawn is AWESOME, but i must say, we really have some stupid players.

I was chatting at the gate with Dracus and Sprell last night as we were exchanging some bows and stuff, and during that time Pt after Pt kept spawning inside the gate, saying "30 ignis at beach save, help!" then running right back there to their demise.

I tried telling them all just to stay away from playa save in GENERAL, as i've advised my fellow syrtians for months, but i doubt many of them listened. There is just absolutely no reason whatsoever for any pt to go there to train. None.

It's not like you can get a suntan or anything...

Last edited by Valorius; 08-07-2008 at 03:15 AM.
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Old 08-08-2008, 08:36 PM   #8
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Hi Community,

I had to delete some posts that were leading this to off-topic.

Please continue discussing about the change, not about in-game camping specific events.

Regards,
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Old 08-06-2008, 10:47 PM   #9
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I would like to say that realm chat being gone in the WZ is fantastic!

There's all sorts of subtle benefits to it. I'll try to name a few:

1. Now, in battle, people can only talk in General which means I don't have to keep on switching tabs to get everyone's comments (even though it's all in Hola and I don't understand most of it anyway)
2. It's possible to defend a fort longer because it takes longer for the enemy to regroup
3. It might force players in syrtis to actually start working as a team!
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