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General discussion Topics related to various aspects of Champions of Regnum

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Old 08-14-2010, 08:52 PM   #111
Gideon_Slack
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Quote:
Originally Posted by Gourmandine View Post
Do you really plan to move Stalker Surrounding to level 17 position?
It's supposed to be a support spell and we actually must do sacrifice to get it, especially if you use a pet. Moving it to level 17 position will make it to easy for hunters with pet to get it.
http://pix.toile-libre.org/?img=1281808098.jpg
I assume Hunters keep their pets under Stalker?

The question is will pet-users move to Pet + Stalker for ganking and ambushes (at bridges and so on)?

Stalker has a long cooldown, but I have no doubt gankers have the patience to wait it out.

It will be interesting to see how much of a problem this will be.
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Old 08-14-2010, 09:30 PM   #112
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+critchance influence of the hit-chance items is a overkill... but only if you compare them to +concentration items and skills, because +2% critchance isnt going to crush you at all, while it still looks like a nice bonus.

Concentration
should influence hit-chance more, while the +hit-chance influence should be reduced by using smaller numbers on the items and removing the hit-chance bonuses on storebrought weapons to accentuate the bonus for the people who actively seek to have lots of crits or high precision.

The reason conc still feels a bit useless is that people go around with +25hitchance gloves and +19+ hitchance weapons, the hitchance influence on everything is correct, but the bonus numbers are waay too high.

Capping the bonus around 15 (still an huge bonus), removing the hitchance bonus from store weapon and making the concentration have some extra influence would fix it, as these changes would kind of cancel each other, while encouraging more varied configs making the difference really obvious for everyone, and would make concentration more attractive overall.

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Shown numbers should be processed. If those +15 points of damage will be turned into 10 then show 10, this is even more important for the weapon base damage, which is highly misleading.

Attribute influences, delay between attacks, and cast speeds should be shown on the character sheet, same with spell focus.


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Mobs resists is still too high, but i understand that has yet to be fixed.

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Dex passives for warriors have still to be replaced. Seems like Conc would be a good alternative now.
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Old 08-14-2010, 10:23 PM   #113
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some things ive noticed from doing more testing..

Knights need more Crowd Controls.. - They can't compete with a barb who have more CC & out Damage them..

Simple ideas..

Make Back slam increase %%% on each lvl or make it a cannot attack..

Provoking Blow -> -15 dex/str/int/conc on all lvls

Shield Bash - Instant

Taunt - Make it Castable VS Enemies

I fought against alot of knights today & there damage is so small now that they need more CC to be able to win a 1 on 1 encounter
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Old 08-14-2010, 10:25 PM   #114
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Quote:
Originally Posted by theotherhiveking View Post
Dex passives for warriors have still to be replaced. Seems like Conc would be a good alternative now.
Yes - Dex isn't useful to warriors & I don't see Archers or Mages with a str passive
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Old 08-14-2010, 11:18 PM   #115
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Quote:
Originally Posted by Gideon_Slack View Post
I assume Hunters keep their pets under Stalker?

The question is will pet-users move to Pet + Stalker for ganking and ambushes (at bridges and so on)?

Stalker has a long cooldown, but I have no doubt gankers have the patience to wait it out.

It will be interesting to see how much of a problem this will be.
Guys - stalker isn't at 17 - it looks to me like a spell is missing. My guess is they are re-working "reveal" which was on a version of amun a day or so ago.
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Old 08-14-2010, 11:58 PM   #116
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stalker is a lvl19 spell
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Old 08-15-2010, 12:09 AM   #117
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Quote:
Originally Posted by Compost View Post
Guys - stalker isn't at 17 - it looks to me like a spell is missing. My guess is they are re-working "reveal" which was on a version of amun a day or so ago.
Yep, just checked this out on Amun.

Stalker is at level 19. Looks like the missing spell is at Level 5.
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Old 08-15-2010, 12:26 AM   #118
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I just thought of something. Trell market is now way far from the new trell save location.

Shouldn't it be moved to be closer to trell save, like all the other markets and saves?
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Old 08-15-2010, 12:33 AM   #119
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Hitchance on bows seems to be +%, probably on gauntlets too.

Escapist lvl5 is bugged, it has only +1000 evade instead of +1500 as lvl1-4 have.

Another interesting thing is, with 1574 hc you can hit nicely through Escapist.

Edit: As stated 3 posts later +hc on bows/gear is multiplied by 4 to get the actual bonus..
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Old 08-15-2010, 12:44 AM   #120
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Quote:
Originally Posted by Gideon_Slack View Post
Yep, just checked this out on Amun.

Stalker is at level 19. Looks like the missing spell is at Level 5.
Yes, my bad. I posted too fast about it.
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