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Old 07-27-2015, 12:09 AM   #121
ShadowForce
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Nerfing dragon amulets is not the answer. It is still not drop-able and not fair for those who do not own one and do not have the chance to own one.

For me the options are:
  1. Remove dragon amulet completely and do not add WM jewelry
  2. Make dragon amulet drop-able again
  3. Add WM jewelry and leave dragon amulet how it is
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Old 07-27-2015, 12:23 AM   #122
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Quote:
Originally Posted by ShadowForce View Post
Nerfing dragon amulets is not the answer. It is still not drop-able and not fair for those who do not own one and do not have the chance to own one.
Soo... that sentence actually implies its reasonable to nerf amus as someone who doesnt own one would be satisfied.
Either way then an option is: Nerf Amus + make it droppable, right?
sorry i dont get it yet
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Old 07-27-2015, 12:50 AM   #123
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Quote:
Originally Posted by Ivramartono View Post
Soo... that sentence actually implies its reasonable to nerf amus as someone who doesnt own one would be satisfied.
Either way then an option is: Nerf Amus + make it droppable, right?
sorry i dont get it yet
As a player who does not own a dragon amulet I would not be satisfied with a nerf to the amulet, it would still not be drop-able for all. You are correct though that nerfing the amulet and making it drop-able for all could work. To be honest as long as it is fair to all players I am not fussed.
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Old 07-27-2015, 08:01 AM   #124
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I have mixed feelings with this update:

1) we clearly DO NOT NEED more attack speed and %range bonuses, this will only fuck up game play more. Already with medium graphic settings marks can eaisily shot being invisible (behind field of view).

2) instead of attack speed bonus in Bright Forest Amulet add maybe 10 constitution or 150 hp or imo best-> 10% resist physical OR magical damage

3) change 7% range bonus to 7% mana regeneration bonus (seems to be most reasonable, beneficial to the player and least game balance disturbing)

War master jewellery damage stats will be nice IF YOU FIX DAMAGE CALCULATIONS. Now berserk, overhelming strenght and many more buffs/spells/passives multiply jewellery damage causing ridiculus damage values we met at warzone. After all spell books states clearly %WEAPON BONUS-jewellery is not weapon guys. If you wont do that it will be now 100% full hack hack game with normals/criticals. Why bother skilling any tactical spells as warrior/archer then? And as always mage will be fucked up.

WHEN IT COMES TO THE JEWELLERY FOR GOLD:


I AM MOST DISSAPOINTED WITH YOU GUYS!


1) amulets have decent stats but rings except ring number 2 and ring number 6 are completely useless. The lvl 20-40 quests give similar or better goodies

2) WHY LVL 55? By war master coins quests you clearly put war priority for players from lvl 50. Are you aware that with this update you will produce more Dattens and Lucky Lukes farming lower lvls? This jewellery MUST BE LVL 50! Otherwise you put even greater chasm between lower lvls and "elites" 55+. In current state i doubt that even more friendly exp curve (if you ever consider to implement it) will keep any new players when they will be outgunned like chickens.
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Old 07-27-2015, 08:12 AM   #125
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REGARDING FORT PRIZES:

to end this stupid fun killing madness add wmc prize rewards only for realm gates and situations when at least 2 forts are capped and hold. Now its fun killer to go fort farm, wait for reward, abandon fort go next one without fight...

This bullshit makes me mad, I almost stopped playing war except recapping my realm forts. Last weekend i prefered to grind lot for 1.5hours to help one lowbie with realm tasks rather then joining fort hopping madness.

When it comes to dragon wishes "lock them" so the only every third wish can be repeated. This maybe slows a bit morning empty realm farming.

Or as was proposed once on realm chat/forum change dragon wish from 12.5k WMC to the weekly WMC bonus for the wining realm

This will promote war and if the big zerg will attempt mindless farming it wont benefit it if the defenders will be too few to let them finish quests.

No quests finished=no wmc=no happy farmers=> zerg farming empty realms disbanded

Also players unfortunate to live at different timezones to the ones when when the dragon wish takes place will benefit too. Its often an effort of ppl playing couple time zones to collect all gems. Why only these present at the portal should take all the spoils of their hard work?


EDIT: so far all dragon wishes except loot gem and WMC benefit whole realm, as loot gem might stay as it is i feel that wmc change to the wmc bonus will be more player base and generally game frendly and will discourage 1-realm dominance/farming.
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Last edited by kowocki; 07-27-2015 at 08:31 AM.
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Old 07-27-2015, 11:33 AM   #126
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Even with full jewells my hunter won't be able to deal more than 100 normals through aura spam. :P
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Old 07-27-2015, 08:00 PM   #127
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Quote:
Originally Posted by -Mongoose- View Post
Regarding realm balance, here's a couple ideas.

-Reset WMC before this update.
Not a nice idea. People have worked hard for WMC - its not like xp which you get whatever you do. To get WMC you have to sign up for quests, travelling distance (I spend 5 mins daily running to and fro Fis for quests).

It also solves nothing. The dominant realm will still get WMC a lot faster than the other realms.

A potential solution is have WMC special quests. Weaker realm gets a special option for players to take a quest, where if they kill a small number of attacking enemies, they get significantly larger WMC. To find out numbers of attackers/defenders a 'check-in' could be created similar to dragon/TDM sign-ups. If the signed-up attackers outnumber defenders by loads, then defenders get quest option. Motivation for signing up is anyone who doesnt does not get the WMC reward.
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Old 07-27-2015, 08:59 PM   #128
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Quote:
Originally Posted by The_Pirate View Post
...People have worked hard for WMC...
Not anymore. wmc means idling at forts lately
...and daily wishes for certain realms
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Old 07-27-2015, 09:01 PM   #129
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Quote:
Originally Posted by halvdan View Post
Not anymore. wmc means idling at forts lately
Say it to your friends from Syrtis who spent X hours to get X wmc before wmc reward system. I'm sure that there are ppl in Syrtis with at least 200k wmc :P and belive me they are from INQ clan as well.
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Old 07-27-2015, 09:24 PM   #130
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Quote:
Originally Posted by Sentan View Post
Say it to your friends from Syrtis who spent X hours to get X wmc before wmc reward system. I'm sure that there are ppl in Syrtis with at least 200k wmc :P and belive me they are from INQ clan as well.
Lol. See attachment please. #hardworkedwmc
200k wmc...just lol. Send me your brain please, I wanna study it.


And yeah, you were right. Your 'many-old-excited-friends-you-spoke-with' are back to farm wm jewels! This update brings so much balance I can't wait so f*kin excited!

Let's the party begin! Every goat needs +40 elemental dmg and +50 physical!
5wishes daily in a week is gonna do that
Now it's your ultimate chance, you can annihilate Syrtis(and ignis) for good! Don't miss it!
Attached Images
File Type: png wow.png (44.1 KB, 35 views)
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Last edited by halvdan; 07-27-2015 at 09:42 PM.
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