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Old 08-04-2015, 05:33 PM   #161
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Quote:
Originally Posted by Frosk View Post
....

Best,
I was hoping for a response related to the wide spread agreement that the unbalance on Haven will be made worse by the war master jewellery...
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Old 08-04-2015, 05:51 PM   #162
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Originally Posted by _Kharbon_ View Post
It's good to see some mending on the gap between lv ~30 and 60 in the last few updates. I hope this will not be the last improvement like this :]
Please? These wm jewels will definitely take away any chances of having fun for levels50 vs 60wmjeweled players.

Once this is out, players on level 50 and less won't be able to have much fun warring as before. In other words, the gap between players on level 50 and endgame players will be increased greatly.
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Old 08-04-2015, 08:50 PM   #163
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Originally Posted by halvdan View Post
Please? These wm jewels will definitely take away any chances of having fun for levels50 vs 60wmjeweled players.

Once this is out, players on level 50 and less won't be able to have much fun warring as before. In other words, the gap between players on level 50 and endgame players will be increased greatly.
True.
However, I was responding to Frosks post about the 55 level jewellery.

The whole concept of warmaster is targeted towards endgame players and leads to the difference you write about. It is quite important to add stuff in between joining the warzone and gaining WM status.
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Old 08-04-2015, 08:55 PM   #164
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Quote:
Originally Posted by halvdan View Post
Once this is out, players on level 50 and less won't be able to have much fun warring as before. In other words, the gap between players on level 50 and endgame players will be increased greatly.
I hope leveling update will solve this issue.
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Old 08-04-2015, 09:02 PM   #165
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screens of new gold & wmc jewlery uploaded to cor-forum.de/wmc

---

I like it.
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Old 08-04-2015, 09:17 PM   #166
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Quote:
Originally Posted by Sentan View Post
I hope leveling update will solve this issue.
NGD already, actually Adrian himself, stated that grinding/XP update will have much higher priority than wm jewels. Turns out he wasn't writing truth.

The whole strategy how is game updated is one huge mess. First they say (1) is of highest priority and will be released on (yyyy.mm.dd), after this date, when they state nothing on the fact that (1) is late, they make announcement about (2) coming soon, instead.

And honestly, after they release this strong wm jewels, they'll have to care about class balance(mages?) and realm balance(100full jeweled goats).
Whoever thinks XP/grinding update will be sooner than 2016 is just naive.
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Last edited by halvdan; 08-04-2015 at 09:31 PM.
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Old 08-05-2015, 12:51 AM   #167
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As far as I know the WM jevellry is just a small part of the upcoming update, the second and most certainly more complicated part is the one involving grinding. I don't think that NGD will release the jewellry without closing the gap between the lvl 60s and the level 40s that all have to be in the warzone at the same time.
Honestly, I don't think that a level 40-50 player should enter the Warzone even by now but they have to, to grind for hours and hours and get killed over and over by overpowered lvl 55+ guys.

If you want improvements you should apply as a Tester for "the upcoming 2nd stage of the Character Progression update"(Frosk).

Personally, I don't care when this update will be released, I just hope when it will be it is done right.
As stated by many, if this update comes to live servers as it is now the gap between high and lower levels will be too big, and will scare away even more of those who thought the first levels (till they need to to go the warzone) were fun.
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Old 08-05-2015, 06:38 AM   #168
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1) do gold jewellery available FROM THE LVL 50,

dam it NGD warmaster quests start from lvl 50 so do lvl 50 relevant at the bloody war zone and boost its power. A bunch of OP lvl 55 with gold jewellery and lvl 60 with wmc jewellery will make lvl 50 unplayable-> (players retention anyone? assuming you do new exp curve as current one make sppl quit after first kill 5 quest, or kill 20 if somebody is more patient)

2) boost gold jewellery stats:

Ancient Ring, lvl 50; melee received damage -5%, class attribute +6

Hardness Ring, lvl 50; health +80, melee received damage -5%

Energetic Ring, lvl 50, stats as they are now

Crystal Ring, lvl 50, ice damage 15, health 80 (do realm damage specific ones? ice-> Alsius, Fire-> Ignis, Lightning-> Syrtis)

Brilliant Ring, lvl 50, blunt damage 15, critical chance +15% (do also slashing and piercing version)

Swiftness Ring, lvl 50; casting speed 3%, 80 health

Amulets are good as they are, maybe do also a realm specific versions with ice, fire and lightning damage
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Old 08-05-2015, 08:00 AM   #169
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Quote:
Originally Posted by kowocki View Post
1) do gold jewellery available FROM THE LVL 50,

dam it NGD warmaster quests start from lvl 50 so do lvl 50 relevant at the bloody war zone and boost its power. A bunch of OP lvl 55 with gold jewellery and lvl 60 with wmc jewellery will make lvl 50 unplayable-> (players retention anyone? assuming you do new exp curve as current one make sppl quit after first kill 5 quest, or kill 20 if somebody is more patient)

2) boost gold jewellery stats:

Ancient Ring, lvl 50; melee received damage -5%, class attribute +6

Hardness Ring, lvl 50; health +80, melee received damage -5%

Energetic Ring, lvl 50, stats as they are now

Crystal Ring, lvl 50, ice damage 15, health 80 (do realm damage specific ones? ice-> Alsius, Fire-> Ignis, Lightning-> Syrtis)

Brilliant Ring, lvl 50, blunt damage 15, critical chance +15% (do also slashing and piercing version)

Swiftness Ring, lvl 50; casting speed 3%, 80 health

Amulets are good as they are, maybe do also a realm specific versions with ice, fire and lightning damage
I agree.



But I think that slashing or piercing damage are useless. Anyone uses piercing&slashing armor enhancements. If you decide between blunt, slashing or piercing, you always take blunt...

So next question, what's the reason of the combination slashing & castspeed? A warlock with slashing damage? No, the warlock buys the ring with mana & castspeed. A barbarian with 3% castspeed? No, the barbarian use the ring of lightning. A marksman with slashing damage? The marksman buys the deadly sight ring. So which class should use this ring?
And the ring with class attribute is still useless.

I think all rings with damage should do more. There is no really improvement to the quest rings. 12 Ice is 'ok', but not a reason to buy. I think 15-18 is better.


Good ideas with the jewelry, but some should be balanced.

Last edited by Flo619; 08-05-2015 at 08:13 AM.
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Old 08-05-2015, 08:01 AM   #170
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Gold and WMC jewelry have created a lot more activity in the game. People are motivated to war, to sell stuff for gold, many more people are online than appeared to have been pre-update announcement. This is all good

Realm balance appears to be evening out. Yesterday ignis was strong enough to defend their wall, and syrtis was strong enough to do quite a bit of dmg to goats.

I think this update is promising! Next big thing is the levelling, then perhaps some refinement of levelling, then its time to promote the game to bring in new players.
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