08-15-2010, 11:06 PM | #161 | |
Master
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In most other games, the stealth class is far more squishy than the Regnum hunter. Entering combat for them is a very high risk thing, so they need the stealth escape skill. My Hunter is currently set up like a stealth class from another game. My only points in Evasion are Mobility 4 and Low Profile 3 (though I agree Low Profile needs a nerf). With this build, I have to rely on speed instead of Acrobatic or Evasive Tactics for defense. I play this way because I find it fun. If I have to go Acrobatic or Evasive for defense, then I'm afraid I'll lose half the identity of my class. And for stealth escape skills, they obviously should not be at the same level as the ones that help set up an encounter. Most others game set them at just a fraction of the basic stealth skill -- risky, but enough to get away some portion of the time.
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08-15-2010, 11:12 PM | #162 | |
Baron
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08-15-2010, 11:53 PM | #163 | |
Master
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If the Hunter's defense is based solely on the Evasion tree, then that part of his identity is no different than a Marksman. And even the Marksman has subclass specific defensive abilities like Strategic Position in the Aiming Mastery Tree. Why can't the Hunter also have subclass specific defense? (I really hope NGD will deliver this as we learn more about the update).
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08-16-2010, 12:18 AM | #164 | |
Baron
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08-16-2010, 12:27 AM | #165 |
Count
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Sorry - but I think NGD has made a balance change to the hunters for the better. You can choose to configure to be super defensive, at the expense of offense. You can choose to use a pet at the expense of stealth...etc.
They've done a great job here at involving the hunter more in RvR with the implementation of Death Sentence (20% extra damage at close range) and there's one more skill that I saw...but I think they are re-working...so I won't steal their thunder - but it's gonna be cool.
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08-16-2010, 12:47 AM | #166 | |
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My point, however, has never been what is effective in terms of the math; it has been what is consistent with the role-play aspect of the class and the virtual world of Regnum (this is an MMORPG afterall). In my opinion, without defense based on stealth, the Hunter class will fail at this aspect of the game. I hold out hope though that whatever else NGD has in store will overcome this problem. (I also disagree that Death Sentence, as it currently stands, is a valuable spell, for reasons detailed here. I would like to be proved wrong on this point though. )
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08-16-2010, 01:16 AM | #167 |
Baron
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DS is a great spell specially if he can be casted under camo, as i think he should.
In fact no reason why not, DS is inoffensive if just casted by the hunter, he alone can cast on 20 ppl and without some warriors it gets to no result, so let hunter cast it under camo and let ppl casted worried about an incoming warrior. Hunters still have 7% speed above all classes, i think it should be put on 10%, but anyway is still possible to evade from a fight, not so easy as before, but still possible. |
08-16-2010, 01:36 AM | #168 | |
Master
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However, this might make Confuse overpowered again, if it could be cast without decloaking. On the otherhand, if NGD does introduce a "reveal camo" spell, it might be balanced enough to be possible.
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08-16-2010, 01:44 AM | #169 | |
Initiate
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08-16-2010, 01:53 AM | #170 |
Initiate
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Hunter problem is maded by all the users who played an OP char not in the right way.
If were not the trolltard hunter that go around hunting for poor grinding people(then you say me go grind in the realm but i just told in other post why grinder are in trouble grinding in realm and i'm tired to repeat it),the nerf would never be so heavy for that class. For me is a good things. Then,cast DS under camo is not possible,because dead sentence does not direct dmg,but is a dangerous skill if a warrior is going to hit the enemy,and the enemy feel sure to kill that warrior(unknowing there is a camoed hunter that is going to cast DS). Hunter trick class yes,but not from camo. Buff under camo,yes(by the way is so nerfed at least let the cast acrobatic and evasive tactics first go out of camo). As i said,acro+evasive,NOT escaipist and sotw. |
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