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View Poll Results: Do you like the new update? 1.0.6?
Yes (I am lvl 50) 52 40.63%
No (I am lvl 50) 43 33.59%
Yes (I am below lvl 50) 20 15.63%
No (I am below lvl 50) 20 15.63%
Multiple Choice Poll. Voters: 128. You may not vote on this poll

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Old 05-22-2009, 03:12 PM   #11
DkySven
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Quote:
Originally Posted by Miraculix View Post
"Not Facing" cancellations were removed. "Out of Range" cancellations remain.
Bah, so while warriors can't cancel warlock spells anymore, they can play that trick at us.
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Old 05-22-2009, 03:22 PM   #12
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I'm fine with the update but i really don't undesrtand this:

Ribs Breaker
A blow to the ribs takes the air of the opponent lungs, she can't move.
Damage:
[Blunt] 100-120
Type: Constant
Duration: 4.0 secs
Cost: 90 mana
Cooldown: 25.0 secs
Immobilize

Balestra
The warrior strikes swiftly and rapidly, getting ahead of her opponent actions.
Damage: [Piercing] 90-110
Type: Constant
Duration: 4.0 secs
Cost: 100 mana
Cooldown: 25.0 secs
Immobilize

Prickling Ivy
A prickling ivy grows below the opponent's feet, surrounding and catching her.
Damage: [Piercing] 100-200
Type: Constant
Duration: 4.0 secs
Cost: 150 mana
Cooldown: 25.0 secs
Casting: 1.0 secs
Range: 25.0

Immobilize

I tried Balestra / Ribs-breaker and they do like 8-10 damage against a buffed player. What's the point for a barb in using it ? In 4 secs you can barely cast another attack, so what do you gain from using it ?

Moreover, prickling ivy has the advantage of 25m range + about 100 damage with the loss of 1 sec casting time. Is this balance ?
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Old 05-22-2009, 06:24 PM   #13
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How about fixing things that are broke instead of ruining things that are working. Playing as a 50 barb, i got beat, easily, by a 50 conj, that should never happen one on one, it never has before, all the spells i used to be able to use to imob do no damage so i have to choose where to spend my precious little mana, damage, or a toothless imob.

No longer checking orientation for spells sounds nice, but to maintain balance, you have to remove range checking as all the best warrior spells rely on close range and have casting time, now i get my ass kicked by locks even faster since they can just take one step back to cancel a spell and i can no longer run past them to cancel theirs. Lock vs Barb fights were hard enough for a barb the way it was, now, its almost 100% impossible without a vast amount of luck.

Pardon my french, but barbs got fucked hard on this update; decreased range on areas, fine, no big deal, but fixed damage on the few imob spells that we have, what a load of crap.

Spear is all but broken now: LS = 100% damage, no status and now typhoon is uber, that makes no sense. Balestra, what, 300 damage at level 5, 3x CD on riposte, and still 1 second to cast (so it can be canceled by anyone backing up, which is all the more likely since you cut the balls off of balestra). Weapons were pretty well balanced before imo, they did not need any of these changes.

The only good thing that i can say about this is the vastly better interface for training, keep that, throw the rest.....maybe keep the 20% faster speed, as all in all, that balances out for the most part, and makes questing vastly easier.

I guess im off to grind out a lock now, since my barb is all but worthless.
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Old 05-22-2009, 08:37 PM   #14
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I wont vote because, like NGD, there's no middle ground.

Some aspects of the update were HORRIBLE. The speed increase, the nerf of ribs breaker, balestra and winter stroke (I mean WTF were they thinking on these.) The USELESS (!) addition of camo corpse / cremation. Etc. Etc.

But, then, there are also really good changes. The new trainer is great.. Umm.. Low lvl spells not cancelling higher ones, the pet fix, MOD nerf etc. etc.
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Old 05-23-2009, 03:08 AM   #15
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Well i came back to see the new updates b/c i got an email about regnum updating their game. BUT i see that the marksman class has just been even more nerfed. Considering Marksman/true archers only have 1 thing helping them. They're all about Range, Slows, and stuns. BUT to lower the Range, increase the speed of the others players, and also not increase the backstepping speed. That just makes the marksman even worse to play. I guess i'll not be coming back at this time. I'll wait till 1.0.7+ and hopefully then the game will be more balanced and the true archers will finally be able to to do something that'll make me think about playing. Oh well i'll wait for it and hopefully they'll fix the marks and also put in some more quests. Grinding just plain bores me :/.
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Old 05-23-2009, 03:20 AM   #16
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Quote:
Originally Posted by 133794m3r View Post
Well i came back to see the new updates b/c i got an email about regnum updating their game. BUT i see that the marksman class has just been even more nerfed. Considering Marksman/true archers only have 1 thing helping them. They're all about Range, Slows, and stuns. BUT to lower the Range, increase the speed of the others players, and also not increase the backstepping speed. That just makes the marksman even worse to play. I guess i'll not be coming back at this time. I'll wait till 1.0.7+ and hopefully then the game will be more balanced and the true archers will finally be able to to do something that'll make me think about playing. Oh well i'll wait for it and hopefully they'll fix the marks and also put in some more quests. Grinding just plain bores me :/.
backstepping speed has been increased.....
Test it for yourself, trust no ones words....
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Old 05-23-2009, 03:31 AM   #17
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Quote:
Originally Posted by skip86 View Post
Prickling Ivy
A prickling ivy grows below the opponent's feet, surrounding and catching her.
Damage: [Piercing] 100-200
Type: Constant
Duration: 4.0 secs
Cost: 150 mana
Cooldown: 25.0 secs
Casting: 1.0 secs
Range: 25.0

Immobilize


Moreover, prickling ivy has the advantage of 25m range + about 100 damage with the loss of 1 sec casting time. Is this balance ?
Hi! Are you a Barbarian? If that is the case, try this:

Unstoppable Madness

"The barbarian enters a madness state in which he is almost immune to crowd control attempts."

Lvl 1 70% | Lvl 5 90% (Resistance to knock down, stun, freeze, dizzy and cannot move effects.)

Mages would have only 30% to 10% chances to inmobilize you, if you spend points on this spell.

Regards!
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Old 05-23-2009, 03:34 AM   #18
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Ok then what about the range? That's the only thing saving a marksman. They have very little HP, little defense the only thing saving them is the extended range/ability to slow the enemy. To take that away completely destories the class :/
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Old 05-23-2009, 07:04 AM   #19
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Quote:
Originally Posted by Ponter View Post
Hi! Are you a Barbarian? If that is the case, try this:

Unstoppable Madness

"The barbarian enters a madness state in which he is almost immune to crowd control attempts."

Lvl 1 70% | Lvl 5 90% (Resistance to knock down, stun, freeze, dizzy and cannot move effects.)

Mages would have only 30% to 10% chances to inmobilize you, if you spend points on this spell.

Regards!
That is beside the point, you nuke all of warrior classes few imobs by making them deal almost no damage, and your solution is UM? The point is, Warriors have precious little mana to spend and the only possible way for us to catch archers is to imob, let alone fight mages, which, thanks to not checking orientation of spells is almost impossible, especially for a barb since we can no longer cancel by running behind them. If it comes down to spending mana and skill points, they have to go to damage, they cannot be squandered on a spell that does no damage and very little duration.

Warlocks come out very far ahead in this update, especially in pvp VS melee since, as i and others have mentioned, you cannot cancel a spell by running behind them, and they can very easily cancel mine by backstepping, which, thanks to speed increase, is even easier, hence the less sense gutting our imob spells makes. Why the change in not checking orientation....you should either check range and orientation, or neither, at least keep it fair for those of us that have to get up close and personal to engage the enemy.

In addition, ive noticed that since the update, positioning is way off....i can stand on top of a mob, or a pc (usually much easier to hit a stationary mob) and not cast or swing my weapon...how about adding range 1 to all melee (range 2.4 on spear sure helps) weapons to account for this, its not going to break balance, and will keep al those that love melee class from getting overly frustrated. I have literally walked through, sat on top of, and been in all areas surrounding a pc and been unable to make an attack and it is exceedingly frustrating, especially when a level 50 gets killed by pc 15 levels below you due to an inability to make an attack.
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Old 05-23-2009, 07:12 AM   #20
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I'm still looking into the update and I can't really say whether the changes to skills have been good or bad. I can tell that the change to Mana Communion won't affect mages much. What it does affect are classes that eat up lots of mana in war (like marksmen).
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