|
|
The Inn A place to gather around and chat about almost any subject |
|
Thread Tools | Display Modes |
08-30-2009, 06:20 AM | #11 | |
Pledge
Join Date: Apr 2009
Posts: 42
|
Quote:
Warrior's version of acrobatic is Caution btw...(and its good) I dont use troll skin but at level 47 i have 4,447 hp. I prefer passives to constant buffs. Those are 4 points i can use somewhere else. If they can cut through my hp fast, doesnt matter if i have another 450, even I hit over 450 damage. I do think there should be a spell we can cast on conjs that passes damage to use, at a reduced amount, i.e. a conj gets hit for 200 but it is passed to me and i receive 20. Army of One is only considered overpowered by those who arent knights. I dont use it at level 5 because of mana consumption. Having little over 1,000 mana, wasting 500 on a spell like that seems odd. I use level 3. I do think the passive block needs to be replaced with passive resist to all damage, lvl one being 30% resist, going up by 10% from there, and taking a level 5 army of one down to 50% resist to all damage IF that passive was made would be ideal. |
|
08-30-2009, 11:20 AM | #12 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
|
Quote:
Archers can have both evasive tactics and acrobatics in one discipline, and compared to frenzy, not only does acrobatic have protection against both physical and magical dmg, but on lvl 5 it has 10% higher resistence. Barbs have to put points in both wc and tactics for this kind of defense and knights don't get a dmg resist spell that's even as reliable as frenzy. |
|
08-31-2009, 03:01 PM | #13 |
Secondary account
Join Date: Jan 2009
Location: Delicious
Posts: 19
|
I beg to differ, as I play a knight as my main character and first character. Army of One is overpowered and has been ever since they increased the duration from 30 seconds to 50, the -100% evasion they tacked onto it as well is insignificant. Army of One should be returned to its original state and blocks or another type of consistent reduction should be added to knights.
|
08-31-2009, 03:55 PM | #14 | |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
|
Quote:
__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
|
|
08-31-2009, 06:29 PM | #15 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
|
In my opinion Army of One isn't overpowered because of the huge list of counters against it.
__________________
Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
08-31-2009, 08:01 PM | #16 |
Initiate
Join Date: Jun 2007
Location: Oregon
Posts: 219
|
Server: Horus
Class: Barbarian Current level: 50 Skill Name: Doesn't matter Lag and positioning frustrates me. I like some skills and dislike others but what drives me crazy is being at a fort or bridge and selecting an opposing player then running next the them. They move and I move. I'm on top of them, next to them, beside them I even get infront of them so they are looking at the back fo my head. The messages at the top of my screen "You are out of range" "You are not facing your enemy." Mean while I am getting my ass handed to me by a bunch of archers. Finally a kick lands and instead of hitting the down player the game again indicates that I am "out of range." Strafing has made these problems worse as archers wiggle backwards at forward running speeds. The other sistuation, the enemy attacks, a group of iggys movies forward and the pings goes through the roof. I hit the back button or a skill, nothing. I am frozen. 20 seconds later finaly when I can move again...I am dead and have like 30 hits on me, I of course hit no one. These problems drive me insane. It makes the idea of playing a warrior very unappealing to be constantly frustrated by these kinds of problems.
__________________
Ulixes Wolfhair Hunter of Syrtis...Horus and Ra- The White Company
|
08-31-2009, 08:10 PM | #17 |
Master
Join Date: Jan 2008
Posts: 357
|
Ra (though my main chars are all horus, the knight resides on ra)
Knight 50 Underpowered shield tree. Remove shield tree, remove block, replace it with Armor Mastery. Lets face it, block is too hard to do right, its too spotty at worst, and too op at best, so junk it and make a knight do what it does best, tank damage. Keep the skills unrelated to block there, turn the block passive to an armor passive max at 25% Replace protector, as Brian said, with an Low pro like skill, same duration, same effect, different desc. I dont know what to do with PB, maybe move it higher in the tree and turn it onto acrobatic (could limit it to 20% resist all damage since the armor is so high). It would make knights reliable, and quantifiable. Perhaps even make people attack them more, thus making them more effective. Obviously, all numbers would be subject to change, but having reliable abilities would go a long way towards making knight more fun to play. Oh, most importantly, give knights armor that is Normal to all damage at 45+. Perhaps make it bad vs lightning and good vs blunt.
__________________
Alsirian Legion Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight |
09-01-2009, 03:56 AM | #18 |
Pledge
Join Date: May 2008
Location: Poland, Poznan
Posts: 11
|
Server: Horus
Class: Barbarian Current level: 31 Skill Name: New Barbs as I always imagined are supposed to be attacking blindly and charging at enemy ranks. I'd allow that by creating a new spell that : - makes frontal hits to barb -? dmg - makes backside hits to barb +? dmg not to overpower this skill it would be active only and only when barb is in motion / running not walking. This skill would help barbs to charge at enemy ranks and actually get to them (which in recent time Ranged vs Ranged) is very hard.
__________________
Pablowar Alsius - Horus Knight 47lvl
Pablo War - Alsius Horus Barb 35lvl |
Thread Tools | |
Display Modes | |
|
|