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Old 08-29-2009, 05:55 AM   #1
DemonMonger
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Exclamation Warriors Review (by the players of Regnum)

This post is being made for warriors to talk about their current skills and what they personally feel can be changed with their own class. Discuss what skill you have that are underpowered, and what skills you have that you feel are possibly overpowered.

Please keep the following format
--------------------------------------
Server:
Class:
Current level:
Skill Name:
What you feel should be changed to make this skill better:
Why you feel the change should happen:
Other comments/Pictures:
-------------------------------------

This is a constructive attempt for warriors to gather and express on one collective post what skills they desire to be changed from their own class, so that they can compete in the RvR world of regnum.
5vs5 should be considered RvR
3vs3 should be considered RvR
To me anyone from another realm attacking you is RvR......

Goodluck everyone!
Please no flaming or fighting.. (even though we all love to do it)

Last edited by DemonMonger; 08-29-2009 at 06:31 AM.
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Old 08-29-2009, 06:46 AM   #2
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Server: Horus
Class: Barb
Current level: 49
Skill name: Unstoppable madness
I think Unstoppable should have its duration increased to 60s on lvl 5 - this is because without it, barbs die fast in wars without even reaching their enemy. As it is now, it's not 100% resistence to CC, and stunfist and beetle can still hit through it, not to mention slow down spells and mana drains.

This is what usually happens to a barb in a group fight:


In this situation, Unstoppable is necessary to even do something - and even then, there is barely any yellow text on the log, despite the fact that I had the good fortune to resist ensnaring(5), feint(4) and ambush(3). Note that I don't take all that much damage from archers, but it's kinda hard to survive when they're all attacking you at once. If NGD wants barbs to be a class that survives by doing lots of dmg and forces enemies to retreat, more/better resistence to CC spells is necessary.
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Old 08-29-2009, 07:36 AM   #3
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Server: Horus
Class: Knight
Current level: 47
Skill Name: new skill or rework for Deflecting Barrier
What you feel should be changed to make this skill better:
If knight is to tank the damage I'd make it an aura (but please not 6m, at least 15m, and more arc) to increase affected players evade chance significantly (like 75% at 5lvl) while droping evade chance for a knight or / and make knight movement also speed drop.
It'd make ranged chars follow the knight and keeping to that aura while opposition players would make knight their nr 1 target.
Knight would have to be slowed down not to overpower that skill and I believe it'd be great to be able to get to fort doors.
One thing more : please fix for the sake of god blocks to be somewhat more pretictable.
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Old 08-29-2009, 08:03 AM   #4
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Quote:
Originally Posted by Pabl0Esc View Post
Server: Horus
Class: Knight
Current level: 47
Skill Name: new skill or rework for Deflecting Barrier
What you feel should be changed to make this skill better:
If knight is to tank the damage I'd make it an aura (but please not 6m, at least 15m, and more arc) to increase affected players evade chance significantly (like 75% at 5lvl) while droping evade chance for a knight or / and make knight movement also speed drop.
It'd make ranged chars follow the knight and keeping to that aura while opposition players would make knight their nr 1 target.
Knight would have to be slowed down not to overpower that skill and I believe it'd be great to be able to get to fort doors.
One thing more : please fix for the sake of god blocks to be somewhat more pretictable.
This is an awesome idea, +1 for u
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Old 08-29-2009, 02:19 PM   #5
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Server: Horus
Class: Knight
Current level: 46
Skill Name: Protector
What you feel should be changed to make this skill better: Should be made an "invulnerable" power
Why you feel the change should happen: The other 2 "defensive" classes have their invulnerable powers (Conj-Sanct, Hunter-Low Prof), and can just turn them on and leave a fight if its going badly, or use it to run back into a fort, or at least back to a conj for healing. I believe this would help equal the 3rd defensive class a little bit with the others. It should make knight totally un-hittable by any attack/power in the game for a limited duration, like 10 sec on lvl 1, and maybe up to 30 sec on lvl 5.
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Old 08-29-2009, 08:58 PM   #6
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Default Knights are broken.

Server: Horus
Class: Knight, level 47

Skill tree problem: shields

Lets face it, the number of luck-based skills in this game is appalling. Most knights barely level the passive block, let alone precise block. Why would we? Its wasting 8 power points in two skills you can not count on.

The only thing that needs to be nerfed right now is SM, and I think that should only be for conjs. Warlocks are supposed to be damage dealers, conjs are not filling their roles whatsoever. This makes it hard as a warrior when a level 47 knight gets 450~ normals from a freaking warjur. I don't care how "badass" it makes them feel, it is throwing off the balance of this whole game.

Most people say luck based skills/hit chance will not be fixed because NGD will not receive money for it. Points to consider:

1. People keep asking for nerfs. If the devs are so damn busy nerfing all the classes when do they get the chance to fix things? They're too busy breaking them cause people keep crying about it.

2. In many cases, warriors, who this affects the most, tend to spend more money on Xim anyway, just for grinding purposes. If NGD doesnt see this, the need to check the stats. If warriors only get nerfed, and not improved, warriors will stop playing. (They already have in Syrtis...)

I think knights need the following to finally be able to play their intended role:

Fixed armor, luck-based skills, and hit chance. 40%-50% increase in health, 10%-15% increase in damage.

Reason: if a barb can hit 3 times what I can, and I'm being attacked by two of them at the same time, i need 3 times the health just to stay alive. Knights and Barbarians should be exact opposites. Therefore, their high damage should be against the other classes, not us, as it is our job to protect the others. The damage increase would help considerably with grinding, and actually make us capable of killing. Many times I can barely break a mages level 4 energy barrier before re-entering the fort due to multiple people attacking. And no, knights arent a "killing class", but we're supposed to aid in killing, and protect others while they do. The reason for so many knights going "knarb" is because we are unable to truly fill our role.

Just throwing in my 2 cents. Take it or leave it (i know Warjurs and Barbs will hate me for this post..oh well.)

Zeric
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Old 08-30-2009, 02:51 AM   #7
Anyriand
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Server: Horus

Class: knight

Current level: 46

Skill Name: Army of One

What you feel should be changed to make this skill better: Should have piercing resistance.

Why you feel the change should happen: Knights are supposed to be tanks, knights are supposed to be in the front lines of an army when at war... Now, how can we be in the front lines at war when we are in the range of archers from whom we have no resistance against besides the recently nerfed blocks... And considering archers are the most played classes, makes no sense at all...
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Old 08-30-2009, 03:47 AM   #8
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Quote:
Originally Posted by Anyriand View Post
Server: Horus

Class: knight

Current level: 46

Skill Name: Army of One

What you feel should be changed to make this skill better: Should have piercing resistance.

Why you feel the change should happen: Knights are supposed to be tanks, knights are supposed to be in the front lines of an army when at war... Now, how can we be in the front lines at war when we are in the range of archers from whom we have no resistance against besides the recently nerfed blocks... And considering archers are the most played classes, makes no sense at all...
Other comments/Pictures:
It has resistances vs all 6 dmg types, its only a visual bug on the spell description
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Old 08-30-2009, 04:17 AM   #9
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Horus
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Army of One - Overpowered
The duration should be reduced to 30 seconds.(as it use to be)

Auras - Underpowered
All of them should be at least put back to 360° effect. The game simply does not allow them to be useful in war as directional spells.

Precise Block - Underpowered
This spell actually causes you to block less now. I suggest it be changed back or altered completely, possibly into a spell similar to Acrobatic or Frenzy.
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Old 08-30-2009, 04:18 AM   #10
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Quote:
Originally Posted by DemonMonger View Post
This post is being made for warriors to talk about their current skills and what they personally feel can be changed with their own class. Discuss what skill you have that are underpowered, and what skills you have that you feel are possibly overpowered.

Please keep the following format
--------------------------------------
Server:
Class:
Current level:
Skill Name:
What you feel should be changed to make this skill better:
Why you feel the change should happen:
Other comments/Pictures:
-------------------------------------

This is a constructive attempt for warriors to gather and express on one collective post what skills they desire to be changed from their own class, so that they can compete in the RvR world of regnum.
5vs5 should be considered RvR
3vs3 should be considered RvR
To me anyone from another realm attacking you is RvR......

Goodluck everyone!
Please no flaming or fighting.. (even though we all love to do it)

Server: Ra.
Class: Knight.
Level: 49
Skill names:
Underpowered: Almost all the Shield discipline should be modified, something must be done with blocking, i don't say to have the old block, we all know it was overpowered, but like this is useless.
The auras should be modify so they are really useful, i don't care to be at the front of everyone, but that's not the only problem with them, it's almost impossible to hope that they affect your allies and you not being a freaking statue trying to keep your allies in range. I also would love to have a really helpfull skill for my allies, something like Deflect Damage, you cast it on someone and x% of the damage that he recibes it's recibed by the knight.
Vanguard skills should be recheck, almost every skill is useless. It would be nice to have some skill of resistance, like acrobatic, anything. Troll's skin should be a passive, just like mana pool, and have a passive of const that we al ready have, and one of life. It's have's no sense to me, to be all the day casting Troll's skin, the only thing it does is brake the balls.
Overpowered:If some of the changes i mentioned should ocurred, like a skill with more resistance in knight, that if think it's a must, Army of One will be definitely overpowered. In the moment we depend of it almost all the time, but is a overpowered skill, i think nobody can deny it.

i think it wasn't necesary to name each skill that should be changed, because we have so much shity skill that they are only for decoration and the post would be very long, and i'm not a master in balance neither redifining skill.
This are just my ideas, i believe they would make the knight much more playable. It could be resumed in:
  • Real resistance
  • Real skills for allies support

I hope i made my self clear, and sorry for my english, it's not my native tong.
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