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General discussion Topics related to various aspects of Champions of Regnum |
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01-06-2011, 07:40 AM | #11 |
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Guys as other sayed it is 3 realm game. So when you invade be ready someone to interfere. Restricting the third realm from interfering is plain stupid, because that way the whole purpose of having third realm is gone.
I still do not understand why you invade? For having fun, for getting a wish, for growing and e-peen? Tell us the reason. When you give yourself this answer you will see how absurd your proposition is. Whole game is build around having fun. All players should have fun. But in same time you propose some of players not to have fun, because they will break fun of other ones. Of course this will happen this is war after all. Hard work??? You guys take this game way too serious.
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01-06-2011, 08:34 AM | #12 | |
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Originally Posted by TheOre View Post
hard work that Invasions are worth Quote:
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01-06-2011, 08:37 AM | #13 |
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Well Simple for me to see who is the Better gamer , the better player the better realm, the better team, co-operation thats what playing MMO's are all about
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01-06-2011, 08:52 AM | #14 | |
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Quote:
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01-06-2011, 09:20 AM | #15 |
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Inviding Alsius at 7:00 CET, when there is like 10 ppl online does not make your realm a better one.
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01-06-2011, 09:42 AM | #16 | |
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So if you want to prove something do it in prime time when all realms have players. Then we will see who is better. Main purpose of RO is fun, not who is better. Here is your mistake. Proving anything in a game is strange by default.
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01-06-2011, 11:53 AM | #17 |
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back when i was playing ignis, i held that high morale about teamplay and stuff too useless to argue against. not sure why complaining about third realm interfering though, as you cannot take gem out of own gem holder or portal, and any enemie have to run from the gate invaders and third party included.
and yes, messing up invasion is the basic thing any realm can do to avoid leaving them as sole target for invading realm |
01-06-2011, 01:04 PM | #18 |
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Oh oh the thread is taking a turn for the worst. Remember it just a game folks.
But the arguments just cement a few things in my mind. Invasions need to be : 1: More Dynamic > kill the timers. 2: More Tactical > Spread the war across the map instead of gate mashups. Every invasion should be able to have spoiler involvement from the time you take the forts to the very end. The spoiler would be the third realm. 3: Different reward system > kill the voting thing and portal. Holding gems alone confers benefits. Give each realm 1 additional gem. 4: Make it easier to invade and more interactive > invasions should be constructed to make it much more readily available and gives much more chance at player interaction. All realms interaction. Right now invasions are too klunky. Capture this and wait. Then move there and wait. Rush enter or die. More waiting. Group and rush. Escape and most times you are clean through. Then anti-climax at end. Reset and go again. Invasions still has too much system involvement. To my mind I think the most the system should intervene is in the area of terrain (including structures). If NGD manages to hatch a solution that integrates that heavily, I would be impressed. If invading was easier then the realm could keep the gems instead of resetting and hold their bonuses. These bonuses do not power you up in war but may reduce your realm specific weaknesses. Once it is easy enough the place will be in a constant state of war and flux instead of days and weeks of no invading because of apathy. Gem holding can be adjusted to making it safe once you cap it for several days. NGD could do so much with invasions it boggles the mind. I do think they are holding their hand to drop the new structures before the go forward. I think this would be a wise move. We have no idea of the mechanic of the new battlements and how they will impact invasions. If I really wanted to be radical I could say to give each realm 3 gems . 1 major and 2 minors. Come up with really big and nice Castle and forts and put gems in there. Drift the great wall back a little bit and make towns like Raeraia, Birka and Medenet gate towns. In effect these towns are the main gate. Kill invading the inner areas and let the wars rage outside endlessly. Each fort has 1 extra gem holder to accommodate the opponents gems. The castle gets 2(yes the idea is you cannot hold every gem. A choice must be made). Would that not be an interesting take? Gem capturing now takes place on 3 fronts instead of one. Actually the possibility exists that it could exist across 6 fronts. Art. |
01-06-2011, 02:40 PM | #19 | |
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01-06-2011, 02:51 PM | #20 | |
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If the numbers in sytris and alsuis are low at these times, then its the lack of players from that time zones playing in those realms, or they grind alts and don't care whatever the reason is NGD has invasion and they can happen anytime or planned |
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