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Old 01-06-2011, 09:42 AM   #1
ieti
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Quote:
Originally Posted by TheOre View Post
Well Simple for me to see who is the Better gamer , the better player the better realm, the better team, co-operation thats what playing MMO's are all about
Invasions in common do not make you better gamer, team, realm simply because they are possible only when other realms sleep. You invade at our sleep time too since most Syrtis and Alsius are Europeans. Usually time you do it is workday and it is 5 - 7AM for us. I really really doubt many people to sacrifice their sleep and jobs to guard an virtual realm in game.

So if you want to prove something do it in prime time when all realms have players. Then we will see who is better.

Main purpose of RO is fun, not who is better. Here is your mistake. Proving anything in a game is strange by default.
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Old 01-06-2011, 11:53 AM   #2
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back when i was playing ignis, i held that high morale about teamplay and stuff too useless to argue against. not sure why complaining about third realm interfering though, as you cannot take gem out of own gem holder or portal, and any enemie have to run from the gate invaders and third party included.


and yes, messing up invasion is the basic thing any realm can do to avoid leaving them as sole target for invading realm
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Old 01-06-2011, 02:51 PM   #3
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Quote:
Originally Posted by ieti View Post
Invasions in common do not make you better gamer, team, realm simply because they are possible only when other realms sleep. You invade at our sleep time too since most Syrtis and Alsius are Europeans. Usually time you do it is workday and it is 5 - 7AM for us. I really really doubt many people to sacrifice their sleep and jobs to guard an virtual realm in game.
Well the times we invade is the time when we have the players. Time zones are not.... no excuses. We get North Americans South Americans Central Americans and Europeans at these times who want to invade and have fun. Shall we all stop because you're asleep?

If the numbers in sytris and alsuis are low at these times, then its the lack of players from that time zones playing in those realms, or they grind alts and don't care whatever the reason is NGD has invasion and they can happen anytime or planned
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Old 01-06-2011, 03:07 PM   #4
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I've got mixed feelings on this topic, and let's face it... this thread isn't about new mechanics, it's another thread bitching about syrtis and alsius "teaming up." Similar threads tend to spring up from every realm when things aren't going their way.

On the one hand, it would be unfair to restrict the third party from participating. It's their right to kill who they want to kill, and to be expected that they kill the invading realm; they want to get the gem for themselves, and to keep their enemies from opening the portal. This is fine, and is a good reason to allow all realms to fully participate no matter who endangered and broke the gate.

On the other hand I do hold issues with working together to the extent of Alsius taking the gem off of the holder, carrying it to, and holding it inside of a Syrtis city, all the while being escorted by their Syrtian "enemies." That is too much in my opinion. Unfortunately any way of forcing that particular behavior to stop would also remove any chances of the third realm stealing a gem for themselves, on the off chance they actually tried to.
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Old 01-06-2011, 03:12 PM   #5
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And for reasons stated above that is why I think my radical approach may be an option. No matter what time you are on or the army you have, you have a chance to maybe round up the few you have and make an assault on one fort and try to come away with a gem. Depending on the type of fort NGD makes , you can even weaken the fort and set it up for another assault later on.
You get a specific bonus for just pipping one . No need to get all. This will lead to mercenary and guerilla type warfare and more fort battles more open field interaction , more need for intel by hunter , more everything. Every fort battle becomes important in such a case.
The only downside I can see would be that war is relentless leading to tired players.

Art
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Old 01-06-2011, 03:13 PM   #6
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Ban all multi-realmers and balance realms population, than you will have your fun in invasion, if you can really invade.
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Old 01-06-2011, 03:20 PM   #7
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Quote:
Originally Posted by Gallus View Post
Ban all multi-realmers and balance realms population, than you will have your fun in invasion, if you can really invade.
Easier said than done.

I think invasions in its present format encourages this kind of play. It might be interesting if they changed the mechanics so that multi-realmers become less relevant. Why would you steal a gem from yourself to hurt yourself when you return to the realm you just stole from? Balance may still be a problem but spreading the war changes the perception of any unbalance. This game needs the war spread on different fronts. The clumping of players on one front make the imbalance look more glaring.
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Old 01-06-2011, 03:34 PM   #8
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@bois if you can make your europeans to get up at night, then plan one in EU time and make americans participate. I doubt you will ever make this, because it will fail.

Lets face it if there is defenders you need really massive zerg to do something. Even then it can fail.

I know this because we tried to make invasions in peak times - some times it was success, but it was really lucky.

So all invasions are planned in dead times of other realms, not because there are more players, but because there is less resistance.
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Old 01-06-2011, 03:52 PM   #9
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@ieti , I was referring to this concept in my ramblings :

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Originally Posted by bois View Post

If I really wanted to be radical I could say to give each realm 3 gems . 1 major and 2 minors. Come up with really big and nice Castle and forts and put gems in there. Drift the great wall back a little bit and make towns like Raeraia, Birka and Medenet gate towns. In effect these towns are the main gate. Kill invading the inner areas and let the wars rage outside endlessly. Each fort has 1 extra gem holder to accommodate the opponents gems. The castle gets 2(yes the idea is you cannot hold every gem. A choice must be made). Would that not be an interesting take? Gem capturing now takes place on 3 fronts instead of one. Actually the possibility exists that it could exist across 6 fronts.

Art.
If you are referring to this in your response then I accept your argument.
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