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Old 03-16-2011, 11:41 AM   #11
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Originally Posted by v0rt3x View Post
I don´t hope it is like the "Random Stalker Selection" from a Hunter.
+1 random selection would make it useless.
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Old 03-16-2011, 09:38 PM   #12
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I think that could be awesom !

More teamplay involved, could take part in new invasion mechanic, in attack and defense. Give some worth to warmaster's set.
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Old 03-17-2011, 04:19 PM   #13
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Originally Posted by v0rt3x View Post
I hope, those portals are like the teleports from e.g. Syrtis Arvanna Wood to North of Korsum.
If 10 players go through this portal like klicking the portal, the portal closes himself.

I don´t hope it is like the "Random Stalker Selection" from a Hunter.
i dont think it would have a duration then
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Old 03-21-2011, 03:00 PM   #14
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Originally Posted by _Enio_ View Post
Well, i keep it short.

Offensive beacon's effect is stupid and dumbs down the gameplay.
Because riding around on a horse requires so much intelligence....

Offensive beacon could be a lot of fun. I'm waiting to judge these new spells after we've actually tried them out.
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Old 03-21-2011, 03:17 PM   #15
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Originally Posted by Geev View Post
Because riding around on a horse requires so much intelligence....

Offensive beacon could be a lot of fun. I'm waiting to judge these new spells after we've actually tried them out.
I dont see what a buff that gives resistance to freeze, stun and knock to everyone clicking the flag has to do with horses. You mixing that up with offensive portal?
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Old 03-21-2011, 04:54 PM   #16
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Translating a post from Ponter posted in the Spanish section for the English Community.

Source: http://www.regnumonline.com.ar/forum...4&postcount=12

---

Hey everyone,

The portal must be activated by the Warmaster and in that moment of activation the Warmaster selects the destination.

In the case of the Offensive Portal, the Warmaster will be able to select from any of the 6 enemy fortification, once selected the destination, the portal will activate and up to 10 allies that interact with it will be able to go to the destination selected by the Warmaster.

The destination will always be near the vicinity of the selected fortification, never inside the fortification.

The Defensive Portal has the same behavior, only that the only destinations available will be the the realm fortifications of which the Warmaster belongs to.

This type of powers will allow with minimum organization to move a significant amount of players to specific locations regarding RvR, generating a significant acceleration of the offensive and defensive.

Regards,
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Old 03-21-2011, 06:04 PM   #17
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thank you wyatt.

I think the portals will be a very funny thing. Just hope bridge fights will stay a important part of ro.
It will be the most awesome fleeing trick distshot/freeze -> portal. Barb will just cast it at a tree vs range.
Balances out the premium horse ride off.

Will be hilarious
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Old 03-21-2011, 06:54 PM   #18
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Quote:
Originally Posted by _Enio_ View Post
thank you wyatt.

I think the portals will be a very funny thing. Just hope bridge fights will stay a important part of ro.
It will be the most awesome fleeing trick distshot/freeze -> portal. Barb will just cast it at a tree vs range.
Balances out the premium horse ride off.

Will be hilarious
I hope that wont happen lol, NGD should implement some time limit for the portal, I mean once u are attacked, u cant use it for example 120 secs... same goes for potions tho with less time limit.
Something alike should be implemented imo to avoid things like that


EDIT: Or the Warmaster can NOT cross/use the portal alone, only if he has 10 allies around him (e.g. within 10 meters).
I like this better

Last edited by Castingbeast; 03-21-2011 at 07:47 PM.
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Old 03-21-2011, 10:52 PM   #19
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When will other WM skill(s) get revealed?
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Old 03-21-2011, 10:59 PM   #20
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Quote:
Originally Posted by Anpu View Post
When will other WM skill(s) get revealed?
5 nights after 1.7.1 goes live

*hides*

Sooooorry couldnt resist <.<
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