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General discussion Topics related to various aspects of Champions of Regnum |
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03-15-2011, 07:09 PM | #1 |
NGD·Studios
Join Date: Aug 2010
Posts: 368
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Warmaster special Skills
Hello everyone,
I create this thread to discuss about everything that involves the skills that include the Warmasters discipline. This is the entire list so far: Defensive beacon Places a defensive beacon on the ground. Players interacting with it will receive Warmaster’s Defensive Blessing, which raises the maximum health. Duration of the beacon: 2 Minutes Type: Direct Cost: 100 mana Cooldown: 600 seconds Global Cooldown: Very Short Casting Time: 0.3 Seconds Offensive beacon Places a offensive beacon on the ground. Players interacting with it will receive Warmaster’s Offensive Blessing, which raises defense against crowd control. Duration of the beacon: 2 Minutes Type: Direct Cost: 100 mana Cooldown: 600 seconds Global Cooldown: Very Short Casting Time: 0.3 Seconds Defensive portal Creates a portal that allows teleporting up to 10 allies to one of the realm's fortifications. Duration of the beacon: 1 Minute Type: Direct Cost: 100 mana Cooldown: 600 seconds Global Cooldown: Very Short Casting Time: 2.5 Seconds Offensive portal Creates a portal that allows teleporting up to 10 allies to one of the enemy fortifications. Duration of the beacon: 1 Minute Type: Direct Cost: 100 mana Cooldown: 600 seconds Global Cooldown: Very Short Casting Time: 2.5 Seconds Please keep in mind that all posts no related to the main topic will be erased. To read the list of features included in the expansion you can check this thread. Best regards. |
03-15-2011, 08:17 PM | #2 |
Initiate
Join Date: May 2009
Location: Roaming the snow
Posts: 247
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I hope these portals have a decent selection system that goes with them. Teleporting 10 random allies in x area would be terrible -.-
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03-15-2011, 08:27 PM | #3 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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How will these skills work?
Are they in a special tree? Do we need to level the tree up to unlock all the skills? Are there multiple levels to each spell? 1 - 5? Or will just 1 power point get the spell?
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
03-15-2011, 08:41 PM | #4 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Early to "discuss".
I think at ths point the community has only questions because we are only seeing half the picture or maybe less. Things we don't know for sure: Is it in a separate tree. How will points be administered to these spells. What about those who choose not to be warmasters. They now have surplus points to use. Glut of warmasters, how will this be addressed? How many warmaster spells? (hopefully know by Friday, if they don't stretch this like a soap opera storyline ) Beacons have limits on interactions? Is it an aura effect or area effect? Teleporters are interactive too? Players choose to go through the wormhole? Or are they sucked in ? Only questions. When all the data is in maybe the community can give a viable assessment. As it stands, I could only see crying and complaints coming forward. |
03-15-2011, 08:54 PM | #5 |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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You have to wear warmaster gear all the time during these skills or you can wear-cast-change to your normal clothes?
There should be limitations of warmasters in one place... |
03-15-2011, 08:56 PM | #6 |
Initiate
Join Date: May 2009
Location: Roaming the snow
Posts: 247
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Chilko verified that you only have to wear the full set of warmaster gear to unlock the Warmasters tree.
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Meatshield, Seinvan, Sunday, Smash \ Sex Machine
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03-15-2011, 08:57 PM | #7 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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True. But I think my fear is justified that NGD might dig their own grave. The balance already is broken, they raise the level cap and introduce new spells that have yet to be balanced as well...
Anyway, I'll wait for the balance update. THAT's something big for me, every balance update is big for me, this warmasters update isn't. :-P That's it. My biggest disappointment about warmasters was that being a warmaster isn't temporary, that's just crap. Do you really think NGD would give some players the ability to teleport others against their will ? Uhhh...
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03-15-2011, 09:01 PM | #8 |
Apprentice
Join Date: Feb 2009
Location: Canada
Posts: 64
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In the thread Regnum Warmasters: list of new features Zombrex said:
Completing a full Warmaster armor set will unlock unique skills that will be found in a new discipline called “Warmasters”. All skills are related to the RvR aspect of the game, for instance, one of them allows you to teleport different characters to different locations in the War Zone. So from that post it sounds like we will have a new tree that we have to level up. Probably why we get a good amount of discipline points from 50-60.
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Haven|Ignis|Apocalypse
Jenny from the Block | Naughty Nymph | Naughty Vixen | Camilla | Atomic Betty | Dixie Queen It's the end of the world as we know it and I feel fine. - REM |
03-16-2011, 03:26 AM | #9 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Well, i keep it short.
Offensive beacon's effect is stupid and dumbs down the gameplay. |
03-16-2011, 08:55 AM | #10 |
Master
Join Date: Apr 2009
Posts: 308
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I hope, those portals are like the teleports from e.g. Syrtis Arvanna Wood to North of Korsum.
If 10 players go through this portal like klicking the portal, the portal closes himself. I don´t hope it is like the "Random Stalker Selection" from a Hunter. |
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