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General discussion Topics related to various aspects of Champions of Regnum

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Old 03-15-2011, 07:09 PM   #1
Zombrex
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Default Warmaster special Skills

Hello everyone,

I create this thread to discuss about everything that involves the skills that include the Warmasters discipline.

This is the entire list so far:

Defensive beacon
Places a defensive beacon on the ground. Players interacting with it will receive Warmaster’s Defensive Blessing, which raises the maximum health.

Duration of the beacon: 2 Minutes
Type: Direct
Cost: 100 mana
Cooldown: 600 seconds
Global Cooldown: Very Short
Casting Time: 0.3 Seconds

Offensive beacon
Places a offensive beacon on the ground. Players interacting with it will receive Warmaster’s Offensive Blessing, which raises defense against crowd control.

Duration of the beacon: 2 Minutes
Type: Direct
Cost: 100 mana
Cooldown: 600 seconds
Global Cooldown: Very Short
Casting Time: 0.3 Seconds


Defensive portal
Creates a portal that allows teleporting up to 10 allies to one of the realm's fortifications.

Duration of the beacon: 1 Minute
Type: Direct
Cost: 100 mana
Cooldown: 600 seconds
Global Cooldown: Very Short
Casting Time: 2.5 Seconds


Offensive portal
Creates a portal that allows teleporting up to 10 allies to one of the enemy fortifications.

Duration of the beacon: 1 Minute
Type: Direct
Cost: 100 mana
Cooldown: 600 seconds
Global Cooldown: Very Short
Casting Time: 2.5 Seconds


Please keep in mind that all posts no related to the main topic will be erased. To read the list of features included in the expansion you can check this thread.

Best regards.
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Old 03-15-2011, 08:17 PM   #2
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I hope these portals have a decent selection system that goes with them. Teleporting 10 random allies in x area would be terrible -.-
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Old 03-15-2011, 08:27 PM   #3
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How will these skills work?

Are they in a special tree? Do we need to level the tree up to unlock all the skills? Are there multiple levels to each spell? 1 - 5? Or will just 1 power point get the spell?
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Old 03-15-2011, 08:41 PM   #4
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Early to "discuss".

I think at ths point the community has only questions because we are only seeing half the picture or maybe less.

Things we don't know for sure:

Is it in a separate tree.
How will points be administered to these spells.
What about those who choose not to be warmasters. They now have surplus points to use.
Glut of warmasters, how will this be addressed?
How many warmaster spells? (hopefully know by Friday, if they don't stretch this like a soap opera storyline )
Beacons have limits on interactions?
Is it an aura effect or area effect?
Teleporters are interactive too? Players choose to go through the wormhole? Or are they sucked in ?

Only questions. When all the data is in maybe the community can give a viable assessment. As it stands, I could only see crying and complaints coming forward.
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Old 03-15-2011, 08:54 PM   #5
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You have to wear warmaster gear all the time during these skills or you can wear-cast-change to your normal clothes?

There should be limitations of warmasters in one place...
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Old 03-15-2011, 08:56 PM   #6
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Quote:
Originally Posted by Lekarz View Post
You have to wear warmaster gear all the time during these skills or you can wear-cast-change to your normal clothes?

There should be limitations of warmasters in one place...
Chilko verified that you only have to wear the full set of warmaster gear to unlock the Warmasters tree.
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Old 03-15-2011, 08:57 PM   #7
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Quote:
Originally Posted by bois View Post
Early to "discuss".
True. But I think my fear is justified that NGD might dig their own grave. The balance already is broken, they raise the level cap and introduce new spells that have yet to be balanced as well...

Anyway, I'll wait for the balance update. THAT's something big for me, every balance update is big for me, this warmasters update isn't. :-P

Quote:
Originally Posted by bois View Post
Glut of warmasters, how will this be addressed?
That's it. My biggest disappointment about warmasters was that being a warmaster isn't temporary, that's just crap.

Quote:
Originally Posted by bois View Post
Teleporters are interactive too? Players choose to go through the wormhole? Or are they sucked in ?
Do you really think NGD would give some players the ability to teleport others against their will ? Uhhh...
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Old 03-15-2011, 09:01 PM   #8
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In the thread Regnum Warmasters: list of new features Zombrex said:

Completing a full Warmaster armor set will unlock unique skills that will be found in a new discipline called “Warmasters”. All skills are related to the RvR aspect of the game, for instance, one of them allows you to teleport different characters to different locations in the War Zone.

So from that post it sounds like we will have a new tree that we have to level up. Probably why we get a good amount of discipline points from 50-60.
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Old 03-16-2011, 03:26 AM   #9
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Well, i keep it short.

Offensive beacon's effect is stupid and dumbs down the gameplay.
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Old 03-16-2011, 08:55 AM   #10
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I hope, those portals are like the teleports from e.g. Syrtis Arvanna Wood to North of Korsum.
If 10 players go through this portal like klicking the portal, the portal closes himself.

I don´t hope it is like the "Random Stalker Selection" from a Hunter.
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