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General discussion Topics related to various aspects of Champions of Regnum |
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08-17-2010, 09:54 AM | #211 |
Baron
Join Date: Jun 2008
Location: Brazil
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08-17-2010, 10:06 AM | #212 |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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On an unrelated note, 1 Constitution point should equal 25 HP and one Intelligence point should equal 10 mana for all classes.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
08-17-2010, 03:38 PM | #213 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
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08-17-2010, 04:24 PM | #214 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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But not every save has a bottle-neck that forces those who are saved there to run down a corridor (running the gauntlet) and face archers' fire, whom they cannot immediately attack if they are warriors.
This problem is very obvious to all but the tactically-blind. Since warriors don't have range, we have to chase down archers. Kinda hard when they are standing on a 10m high cliff face which requires us to have to run down a ravine to find a way up, all the while they whittling away at us with ranged attacks. This currently would be the only save with that feature. So no, no other save would have this level of "campability". Every other save, if camped, is on the level, meaning a warrior can run in any direction to get away from/get to where he wants to go with a chance of escape OR tacticaly out-maneuvering the archer.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
08-17-2010, 04:52 PM | #215 |
Initiate
Join Date: May 2010
Location: Location:
Posts: 126
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Even marksman can use escaplit + Sotw so why nerf hunter? NERF MARKSMAN!!
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08-17-2010, 05:09 PM | #216 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
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08-18-2010, 12:20 AM | #217 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Can't see if anyone's noticed this yet, but....
I noticed something weird with spell damage on hard and very hard mobs (on Amun), so I got out my lowest damage per hit two handed weapon, discarded all my damage buffs to rule them out (this doesn't seem to have had any abnormal effect) and got this.... AmunDamageWTF.jpg Only seems to happen on Hard and Very Hard mobs (I tested on ignean orc marauders and ignean orc warriors), don't know if there's a similar effect on players. (On the other hand marshall reflexes gives me so many crits now that I can easily kill the same mob in three hits).
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
08-18-2010, 02:21 AM | #218 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Quote:
Art. |
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08-18-2010, 12:13 PM | #219 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Quote:
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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08-18-2010, 01:04 PM | #220 |
Initiate
Join Date: Oct 2009
Posts: 156
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haha i actually like this, although the part about crits. You tyipically see some1 hitting 200s then critting 450-500s, and then you say make the crits bigger? Scary part: normals will be high but crits 3times more. Unless it's meant to do more amounts of crits but less dmg. Either then this complaint I like the new upgrade ... i guess
[(Passive lv.45 hunt Horus Alsius)] |
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