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Old 03-11-2014, 07:51 PM   #21
Tigerious
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I remember that we, sytians, invaded empty realm called "Alsius" because of the daily/weekly invasions. This still happened not so long time ago too as most of the alsians players give up easy and think they are underpopulated.
Now just tell me something Mr. Relevant, would you enjoy to invade empty realms too at days ?
It is easy understandable why there is such relic lock and I'm sure you already get it, but you, like most of the player, just love easy invasions.
NGD have to fix the population balance and multirealming problem before remove this.
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Old 03-11-2014, 07:56 PM   #22
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Quote:
Originally Posted by Tigerious View Post
but you, like most of the player, just love easy invasions.
You are talking about EASY invasions? YOU? I guess all the 25 invasions Syrtis did last 30 days, together with 4 dragon wishes were very hard to accomplish:

http://www.regnumsentinel.com/haven/statistics/

Or is it again not about numbers but skill, tactics and carefully planned actions?
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Old 03-12-2014, 12:36 PM   #23
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Ofc it is about "skill, tactics & carefully planned actions": Tiggy & Zerg, Inc. intend to keep on 'skill'fully posting this total-BS saying no changes are needed & keep on 'tactic'ally invading successfully in those easy hours that the other realms are at their weakest (the several hours just before the relic lock engages), then laugh their asses off (a 'carefully planned action' due to the sizes involved) when lock turns on & Alsius can't return the favor hours later during usa mornings when that realm's relative population is highest in comparison ... & all because NGD/GameSamba can't see out of one eye & are blind in the other (or are completely biased pig-&-gelf-lovin' tards). The gelflings & pignis get their chance at their peaks, we goats fairly want ours too ffs! JUST TURN RELIC LOCKS OFF & LEAVE THEM OFF!


Last edited by Lebeau; 03-12-2014 at 01:28 PM.
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Old 03-12-2014, 01:28 PM   #24
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Quote:
Originally Posted by Slartibartfast View Post
You are talking about EASY invasions? YOU? I guess all the 25 invasions Syrtis did last 30 days, together with 4 dragon wishes were very hard to accomplish:

http://www.regnumsentinel.com/haven/statistics/

Or is it again not about numbers but skill, tactics and carefully planned actions?
LOL, nice work with the statistics, especially the graphs. This will burst the bubble of gelf misconception. The problem with the gelfs is that they're zergy in nature and above all, they are convinced that the victories attained by zerging are victories attained because of their superior skill.

I can count skilled syrtis players on two hands, those statistics prove just that. Vive La Imperium Alsirium.

OT - Yeah, please remove relic lock, dear NGD. (Not that NGD ever did something to appease the demands of community.lel.)
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Old 03-12-2014, 02:00 PM   #25
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Quote:
Originally Posted by Cresto008 View Post
The problem with the gelfs is that they're zergy in nature and above all, they are convinced that the victories attained by zerging are victories attained because of their superior skill.

I can count skilled syrtis players on two hands, those statistics prove just that. Vive La Imperium Alsirium.
I don't know any Syrtis players who think that. How can you make claims like that without speaking to any of them?

The statistics don't prove that Syrtis is less skilled than the other realms, it just shows that they invade more. I'm not sure how you managed to reach that conclusion.

On Topic, I support the idea of removing relic lock, for the reasons already explained by Slarti and Blastard.
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Old 03-12-2014, 02:28 PM   #26
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Quote:
Originally Posted by Tenel_Ka View Post
The statistics don't prove that Syrtis is less skilled than the other realms, it just shows that they invade more. I'm not sure how you managed to reach that conclusion.
Let me explain how and why I managed to reach that conclusion. Please have a look over "Casualties - Last 30 days."

As you can observe in that graph, the highest peak of enemy casualties VS the highest peak of own casualties ratio of Alsius is the best, while Ignis lands in second spot and Syrtis takes the third position (own casualties more than casualties caused to enemies).

Also observe how war performance graph is mostly lead by Syrtis. What does this reflect? Highest avg war performance, but lowest casualty ratio? GELFS ZERGING SPOTTED LEL.
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Old 03-12-2014, 02:37 PM   #27
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I suspect that if Alsius or Ignis was in the position that Syrtis is right now (having higher numbers and more invasion attempts) they'd also have higher casualties than the weaker realms.

I don't think a casualty rating properly reflects player skill. A realm will usually suffer high casualties when assaulting a defended fort, attempting to carry a relic back to their realm, or attempting an invasion.

I'm not saying that Syrtis hasn't got any bad players, but I wouldn't rate an entire realm above another one based on something as unreliable as casualties statistics.
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Old 03-12-2014, 03:37 PM   #28
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For me invasions as a whole need to be disabled on Horus. This will restore the good old fight-for-fun.

Another thing that can work is remove possibility to horse a relic and disable dragon on gates. Only then remove the relic lock. This way even weaker teams will have a chance to intercept relic and give a good gate defense.

Problem solved.

--

Good players in every realm are less than 10, so this whole argue is pointless.
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Old 03-12-2014, 04:12 PM   #29
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Quote:
Originally Posted by ieti View Post
For me invasions as a whole need to be disabled on Horus. This will restore the good old fight-for-fun.

Another thing that can work is remove possibility to horse a relic and disable dragon on gates. Only then remove the relic lock. This way even weaker teams will have a chance to intercept relic and give a good gate defense.
Agreed. If you look at the realm gems for example, it's not always straight forward to get them to safety, because it gives other realms a chance to intercept it with ambushes. With such a small population on Haven, once a relic is mounted, it's pretty much gone. And the dragon at gate is just bullshit. Why should a weaker realm have to deal with a zerg plus a dragon, that when it gets aggro, obliterates everyone in the wall. Or at the very least, don't let the dragon one hit everything around it.
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Old 03-12-2014, 04:34 PM   #30
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Quote:
Originally Posted by ieti View Post
Another thing that can work is remove possibility to horse a relic and disable dragon on gates. Only then remove the relic lock. This way even weaker teams will have a chance to intercept relic and give a good gate defense.
I like the idea of disabling mounting with relic. The most fun fights I've had is when our/enemy relic carrier can't mount. As Wield said, the current system gives the other realm no second chance to get their relic back.

I think dragons are necessary (hear me out). Since a gate has to be captured to be able to pick up gems, the attacking realm would have to defend inner gate from the invaded realm, and the outer gate from the third realm, while also sending at least one team to pick up the gem. This may be doable by a Syrtis zerg, but it would make Alsius or Ignis invasions far less frequent.

Wield is right in that current dragons are far too powerful though.
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