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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Master
![]() ![]() ![]() Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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You are talking about EASY invasions? YOU? I guess all the 25 invasions Syrtis did last 30 days, together with 4 dragon wishes were very hard to accomplish:
http://www.regnumsentinel.com/haven/statistics/ Or is it again not about numbers but skill, tactics and carefully planned actions?
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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#2 |
Banned
![]() ![]() ![]() ![]() Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Ofc it is about "skill, tactics & carefully planned actions": Tiggy & Zerg, Inc. intend to keep on 'skill'fully posting this total-BS saying no changes are needed & keep on 'tactic'ally invading successfully in those easy hours that the other realms are at their weakest (the several hours just before the relic lock engages), then laugh their asses off (a 'carefully planned action' due to the sizes involved) when lock turns on & Alsius can't return the favor hours later during usa mornings when that realm's relative population is highest in comparison ... & all because NGD/GameSamba can't see out of one eye & are blind in the other (or are completely biased pig-&-gelf-lovin' tards). The gelflings & pignis get their chance at their peaks, we goats fairly want ours too ffs! JUST TURN RELIC LOCKS OFF & LEAVE THEM OFF!
![]() Last edited by Lebeau; 03-12-2014 at 01:28 PM. |
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#3 | |
Initiate
![]() ![]() Join Date: Apr 2013
Posts: 101
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I can count skilled syrtis players on two hands, those statistics prove just that. Vive La Imperium Alsirium. OT - Yeah, please remove relic lock, dear NGD. (Not that NGD ever did something to appease the demands of community.lel.) |
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#4 | |
Initiate
![]() ![]() Join Date: Mar 2009
Location: Australia/USA
Posts: 176
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The statistics don't prove that Syrtis is less skilled than the other realms, it just shows that they invade more. I'm not sure how you managed to reach that conclusion. On Topic, I support the idea of removing relic lock, for the reasons already explained by Slarti and Blastard.
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![]() E V E R L A S T I N G Adrestia ~ Kellie ~ Deionarra |
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#5 | |
Initiate
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Posts: 101
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As you can observe in that graph, the highest peak of enemy casualties VS the highest peak of own casualties ratio of Alsius is the best, while Ignis lands in second spot and Syrtis takes the third position (own casualties more than casualties caused to enemies). Also observe how war performance graph is mostly lead by Syrtis. What does this reflect? Highest avg war performance, but lowest casualty ratio? GELFS ZERGING SPOTTED LEL. |
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#6 |
Initiate
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Location: Australia/USA
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I suspect that if Alsius or Ignis was in the position that Syrtis is right now (having higher numbers and more invasion attempts) they'd also have higher casualties than the weaker realms.
I don't think a casualty rating properly reflects player skill. A realm will usually suffer high casualties when assaulting a defended fort, attempting to carry a relic back to their realm, or attempting an invasion. I'm not saying that Syrtis hasn't got any bad players, but I wouldn't rate an entire realm above another one based on something as unreliable as casualties statistics.
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![]() E V E R L A S T I N G Adrestia ~ Kellie ~ Deionarra |
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#7 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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For me invasions as a whole need to be disabled on Horus. This will restore the good old fight-for-fun.
Another thing that can work is remove possibility to horse a relic and disable dragon on gates. Only then remove the relic lock. This way even weaker teams will have a chance to intercept relic and give a good gate defense. Problem solved. -- Good players in every realm are less than 10, so this whole argue is pointless.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
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#8 | |
Master
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Location: Under your bed
Posts: 251
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#9 | |
Initiate
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Location: Australia/USA
Posts: 176
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I think dragons are necessary (hear me out). Since a gate has to be captured to be able to pick up gems, the attacking realm would have to defend inner gate from the invaded realm, and the outer gate from the third realm, while also sending at least one team to pick up the gem. This may be doable by a Syrtis zerg, but it would make Alsius or Ignis invasions far less frequent. Wield is right in that current dragons are far too powerful though.
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![]() E V E R L A S T I N G Adrestia ~ Kellie ~ Deionarra |
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#10 | ||
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: Arborea
Posts: 649
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Always was, is, but I hope it will change in the near future. The very realm that invades frequently HAS that number at that time. The other thing we all know is that a zerg do not need to think just r*pe the sh*t out of everything that is in its way. Go figure ![]() Quote:
It's one thing that they're too powerful and they they'd need to be tuned down a bit ( personally I'd like to see the whole invasion system being reworked or disabled), and another is that it is fully possible to hug the wall and proceed to the gate to break it without the dragon even waking up and starting to attack. So the point you've mentioned is invalid ^^ ( Of course you need to be organized so no one aggros the dragon. ) OT> +1000000000 for removing relic lock on Haven ( I hope it will happen in this century), what's more, Merge RA with Haven pls! I'm starting to feel like it's a waste of time to log in in an empty realm, or in a realm that all that it does is being AFK at CS. I KNOW, i KNOW, it's the players fault but still. I need constant action when I have the time to log in and I think I'd get it if Ra was merged with Haven ![]() /me iz too lazy to restart on RA. |
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