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General discussion Topics related to various aspects of Champions of Regnum

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Old 01-21-2009, 06:47 PM   #21
Miraculix
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Quote:
Originally Posted by cisco2950
Thank you very much friends!
Your information is unexpectedly concrete and helpful! I will try all your advices.

Also I wanted to ask about resurrection. Range is too close and castin time is too long to stay alive trying to resurrect any strong knight, i.e. May be, the key is to boost up to 45+ and be just a bit more strong, so don't care about this now?
Use sanctuary while resurrecting someone
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Old 01-21-2009, 06:55 PM   #22
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Dont shoot people/NPCs/gates it distracts you from healing :P
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Old 01-21-2009, 09:13 PM   #23
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For ressurrection always try to use res while you are in sanctuary during a battle. Don't bother reviving someone under heavy fire if you don't have resurrect level 5.
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Old 01-22-2009, 02:07 AM   #24
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Ressurect level 5 gives some seconds to player to escape from hot zone. Also always use sanctuary - it keeps you alive and enemy can not cancel ressurect spell. Do not sacrifice your life to ressurect someone too far. It is top priority for you to stay alive and support the party. Be careful with sanctuary - you can not get mana by Ambigous Sacrifice until it wears off. So before you cast it be sure to have enough mana to get work done.

Do not use summons - they can be stealed from warlocks and become great danger. In a war it is best for conjurer to be full support.

If possible have dispell it is very usefull. Use fast staff to lower cast times. For more speed in casting - Arcane Devotion.

Put Divine Intervention (DI) to other conjurers and have it always on cool down. It is very useful spell and saves lives. In a fort put it on barbs and locks who go outside at door.

Try to have Regenerate Self always working on you. It regenerates life lost by Ambigous Sacrifice. And Regenerates smaller damage. Try to always keep Energy Barrier up. For bigger damage - go back, heal self or in critical situations - sanctuary.

Party with alive conjurers is most of the time winning party. Do your best to keep other players good too.
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Last edited by war_support; 01-22-2009 at 02:19 AM.
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Old 01-22-2009, 02:24 AM   #25
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Conjus have the ability to heal, but are not forced too, they are also given offensive spells. Conjus have the choice to do as they want, if they wana be offensive or support, just because barbs have speed buffs, there job isnt to find mages running in random places and help them run faster, is it? I try to not rely on conjus as much as possible, i never asked them to help me grind, only if i get offered by one. I myself have a conju( and i was going to be offensive with it, because i think conjus can be very dangerous if they want too,) lvl 31 but because of how they are being treated, i have gone away from it an and have decided to stay on my barb longer. Let conjus do what they want, there are people who like to support, and others who want to use the conjus vast offensiveness, after all their not called healers, their called conjurers.

-glulose lvl 50 dark elf barb ( syrtis killer of "the order")
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Old 01-22-2009, 02:36 AM   #26
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And here I thought Horus didn't have a gigo
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Old 01-22-2009, 06:03 AM   #27
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Well what I get from this post is mainly the seemingly forced expectation on new players that they have to play support if they are a conjurer and are expected to keep parties and ppl alive. My personal belief is that if Regnum had intended conjurers to only play a support role they would have been relabeled as priest or cleric and that giving a warlock the ability to steal a summon just ruined a lot of appeal the class could have.

Some more veteran players have become accustomed to having a conju keep a party alive and sometimes the difference between who wins is who has more conjus setup for support. Some players that choose to be a conju I think do so because they find out they are fast levelers, but when it comes to the warzone they aren't so good. Add to that a pre-existing expectation for a conju to heal u at every turn, supply you with mana because you hit the wrong hot key and wasted a spell and of course the rez me cuz i did something stupid guy - then it becomes clearer why not all conjus want to play the support role.

Put unrealistic expectations versus reality and you get clarification posts like e30ernest's.
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Old 01-22-2009, 08:07 AM   #28
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Thank you very much! Your posts gave me much useful info. Your advices are very valuable for me.
IMO in regnum war wins only TEAM, the higher organized and good communicating. Alone on the field is not a warrior. So I'll do all I can for team, this is an only way leading to victory. I see the reason of Ignis dominating in their organisation. We in Syrtis loose more tactically. Advantage of Ignis, imo, is not in that use some bugs against us. We can win only if we'll fight together, not grinding somethere when Ignis knocks on Efe's door.

I found this topic pretty informative and usefull. May be we should open a topic about all other classes tactics in a combat? If everyone will definately know what he have to do (not what he want), we'll become stronger.
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Old 01-22-2009, 08:13 AM   #29
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I do not want to force anyone to play support. Just support is main function of conjurer. That is why this class exists. All depends of player style etc. As Mira said know your class and play it good - conju or warju. The choice is yours.
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Last edited by war_support; 01-22-2009 at 08:32 AM.
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Old 01-22-2009, 09:35 AM   #30
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but r there any spells of conjurers that might come in useful for situations that require them to be on the offensive side?
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