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General discussion Topics related to various aspects of Champions of Regnum |
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09-14-2011, 08:00 PM | #21 | |
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Quote:
or u don't like will domain nerf? use terror it does crazy damage on target also or don't use knocks |
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09-14-2011, 08:18 PM | #22 | |||
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Chilko should post that link again explaining why nerfing is better than buffing everything else... And knocks definitely are too long. The game sped up a lot, and you basically say that knocks don't need to be adjusted properly? That we still need the same durations as back then when the whole game was just half as fast paced?
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And it's horribly annoying to conjurers. You want to eliminate frustration caused by long effects? This is the longest and most frustrating effect ever! Nice. Will it be possible to cast it without having to select the pet? That's the biggest flaw in this spell. Oh, and I think it should be boosted significantly (way less cool down) - it shouldn't be easy to kill a hunter pet, even for barbarians, as this renders a whole level 19 tree useless. About Regnum becoming a hack&slash game in which just damage and items matter: We need better heals and less defense. That way skill is rewarded again (more than ever before, if implemented properly), and on a much less frustrating way than with long CCs. That's the way to go, really! Other badly needed changes: - No more absolute damage reduction through armor! - Drastic buff of hunters. Bois brings this to the point very well: Quote:
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09-14-2011, 08:19 PM | #23 | |
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Location: Outside of the Matrix
Posts: 166
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What goes for knock down and you being knocked down, my only suggestion would be: learn to leave with it and stop whining. |
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09-14-2011, 08:32 PM | #24 |
Banned
Join Date: Jan 2011
Posts: 280
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Already looking for other game, stupid hack and slash where damage is the king... not my style... Really bored and tired up... If anyone found a good MMORPG, please PM me.
Thank you. |
09-14-2011, 08:50 PM | #25 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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2 - The game didnt speed up. Ro was much more fast paced then it is now. It got slowed down heavily. Just think on added GCDs, cast time for ranged normal hits, removal of speed increasing buffs. Added casttime for lots of instants. General movement speed got increased, gameplay speed however got decreased down alongside with making fights last longer. So i dont understand that argument. By this logic knocks and cc duration should be increased right now. |
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09-14-2011, 08:56 PM | #26 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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The mistake that was done is, that the balance is set in stages. What people see, is hunter nerf atm. I don't know what the next implementations will be, but I see this way better than just uploading the "balanced" version and leaving it without changes.
At the moment the updates are actually tested on live servers, and NGD can draw conclusions and add more balance. I will wait to see how the next balance stages go... Knocks are a problem, and imho they should have effect on both (attacking and defending) sides, therefore giving a slight disadvantage to the knock caster. (eg. the victim of knock-down could have increased evade/block chance?). I don't think that reducing range and/or duration is the correct way of dealing with knocks, as it disadvantages some classes more than others.
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Kharbon
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09-14-2011, 08:56 PM | #27 |
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Well however we got funny situation: one part likes changes ( at least in some cases) other hates and think it'll kill the game
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09-14-2011, 09:03 PM | #28 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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While we are on "nerfing" knocks, why not revert the loss of resist and evade chance while being knocked?
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09-14-2011, 09:07 PM | #29 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Well, at last, after so many time with Community bitching about CCs duration, NGD finally realised something was wrong in it...
However balancing won't be as simple as doing a general CC duration reduction for everyone because it will increase the imbalance between high DPS and low DPS classes ,as low DPS classes requires CCs more of damage to be effective, thus reducing CCs durations will make the job much harder for them and turning everything into a hack'n'slash like people already said... So maybe shorten CCs only for offensive classes, or really tone down the overall damage, of barbs especially...
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09-14-2011, 09:27 PM | #30 | |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
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Scias in action again |
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