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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Banned
![]() ![]() Join Date: Aug 2011
Posts: 4,089
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Stage 2
Thanks to the feedback we’ve gathered back in Stage 1, and matching our general appreciation, in this stage we will focus in reducing CC (crowd control) effect durations. Our intention is to improve the dynamic in PvP and RvR combat, eliminating the issue of players affected by these powers control of their characters for long periods. This causes a great deal of frustration, besides slowing the combat experience. On the same note, and taking into account the adjustments to general damage in previous updates, the current duration of some CC skill combinations leaves the opponent no chance at all to fight back. General:
Other control effects will be adjusted depending on the damage and/or secondary effect of each skill in particular. Archers / Hunters: The skill "Confuse" will be Hunter-exclusive, switching places with "Sentinel" from the "Scouting" discipline. The range of the skill "Heal Pet" will be enhanced to 15 mts. |
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#2 |
Banned
![]() ![]() ![]() Join Date: Jan 2011
Posts: 280
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1. DMG will rule after this in game. (Barb players hoooray)
2. Confuse switching with Sentinel - not a big sacrifice for marksmans 3. Heal Pet - useless for RvR.... |
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#3 | |
Banned
![]() ![]() ![]() Join Date: Aug 2010
Location: Russia XD
Posts: 592
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Oh,wait confuse now hunter-only... *getting frustrated by getting confuse 5 on lock" |
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#4 | |
Banned
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Location: Russia XD
Posts: 592
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#5 |
Initiate
![]() ![]() Join Date: Aug 2008
Posts: 156
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#6 |
Marquis
![]() Join Date: Jan 2007
Location: RA
Posts: 1,897
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I just hope something is done to the damage too, or this game will turn into a pure hack and slash game.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
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#7 | |
Baron
![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
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#8 |
Marquis
![]() Join Date: Jan 2007
Location: RA
Posts: 1,897
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Yeah, the game (imo) is already in a pretty sad state in this regard.
I am just afraid it could become even worse.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg |
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#9 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: France
Posts: 1,024
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I'm all for those changes (shorter CCs), but hunter class is more affected than any by this and there is no buff added...
About Confuse change, it is ok, but marksmen didn't use it as much as hunters, and you give them a nice passive skill instead, giving more concentration (more crits) and more dexterity (more damage), so it is in fact a possible increase of marx damages... What about Confuse duration ? What about totally removing Confuse ? I don't really see where is the improvement in balance between classes.
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Annavilya / War-Luck (Haven)
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#10 |
Initiate
![]() ![]() Join Date: Aug 2010
Location: The Netherlands
Posts: 178
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General:
Knock-Downs: The duration of this effect will be reduced. Dizzy: The duration of this effect will be reduced. how much reduced? :] |
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