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Old 09-14-2011, 06:05 PM   #1
Frosk
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Default Balance Update - Stage 2 - Implementation

Stage 2

Thanks to the feedback we’ve gathered back in Stage 1, and matching our general appreciation, in this stage we will focus in reducing CC (crowd control) effect durations.

Our intention is to improve the dynamic in PvP and RvR combat, eliminating the issue of players affected by these powers control of their characters for long periods. This causes a great deal of frustration, besides slowing the combat experience.
On the same note, and taking into account the adjustments to general damage in previous updates, the current duration of some CC skill combinations leaves the opponent no chance at all to fight back.

General:
  • Knock-Downs: The duration of this effect will be reduced.
  • Dizzy: The duration of this effect will be reduced.

Other control effects will be adjusted depending on the damage and/or secondary effect of each skill in particular.

Archers / Hunters:

The skill "Confuse" will be Hunter-exclusive, switching places with "Sentinel" from the "Scouting" discipline.
The range of the skill "Heal Pet" will be enhanced to 15 mts.
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Old 09-14-2011, 06:09 PM   #2
isgandarli
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1. DMG will rule after this in game. (Barb players hoooray)
2. Confuse switching with Sentinel - not a big sacrifice for marksmans
3. Heal Pet - useless for RvR....
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Old 09-14-2011, 06:10 PM   #3
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Quote:
Originally Posted by Frosk View Post
Stage 2

Thanks to the feedback we’ve gathered back in Stage 1, and matching our general appreciation, in this stage we will focus in reducing CC (crowd control) effect durations.

Our intention is to improve the dynamic in PvP and RvR combat, eliminating the issue of players affected by these powers control of their characters for long periods. This causes a great deal of frustration, besides slowing the combat experience.
On the same note, and taking into account the adjustments to general damage in previous updates, the current duration of some CC skill combinations leaves the opponent no chance at all to fight back.

General:
  • Knock-Downs: The duration of this effect will be reduced.
  • Dizzy: The duration of this effect will be reduced.

Other control effects will be adjusted depending on the damage and/or secondary effect of each skill in particular.

Archers / Hunters:

The skill "Confuse" will be Hunter-exclusive, switching places with "Sentinel" from the "Scouting" discipline.
The range of the skill "Heal Pet" will be enhanced to 15 mts.
Erm like reduce for dizzy and knocks as soon as they were really OP CCs at all. Confuse swiiched with Sentinel? WTF? Lemme think now archer get another passive buff in tricks tree,right?
Oh,wait confuse now hunter-only... *getting frustrated by getting confuse 5 on lock"
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Old 09-14-2011, 06:12 PM   #4
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Quote:
Originally Posted by isgandarli View Post
1. DMG will rule after this in game. (Barb players hoooray)
2. Confuse switching with Sentinel - not a big thing for marx
3. Heal Pet - useless for RvR....
Hehe anyways i will laugh at knock 5 monkeys . Well still got a question how areas will be affected? Fairly Sultar is already need up and if it will have even less duration this sucks. Same question about MoD
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Old 09-14-2011, 06:13 PM   #5
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Originally Posted by NSer View Post
Well still got a question how areas will be affected? Fairly Sultar is already need up and if it will have even less duration this sucks. Same question about MoD
I was going to ask this too but trying to check out Amun first, which did not work.
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Old 09-14-2011, 06:33 PM   #6
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I just hope something is done to the damage too, or this game will turn into a pure hack and slash game.
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Old 09-14-2011, 06:43 PM   #7
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Originally Posted by Znurre View Post
I just hope something is done to the damage too, or this game will turn into a pure hack and slash game.
I haven't done anything else in ages
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Old 09-14-2011, 06:46 PM   #8
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Originally Posted by Quincebo View Post
I haven't done anything else in ages
Yeah, the game (imo) is already in a pretty sad state in this regard.
I am just afraid it could become even worse.
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Old 09-14-2011, 06:47 PM   #9
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I'm all for those changes (shorter CCs), but hunter class is more affected than any by this and there is no buff added...

About Confuse change, it is ok, but marksmen didn't use it as much as hunters, and you give them a nice passive skill instead, giving more concentration (more crits) and more dexterity (more damage), so it is in fact a possible increase of marx damages...

What about Confuse duration ? What about totally removing Confuse ?

I don't really see where is the improvement in balance between classes.
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Old 09-14-2011, 06:49 PM   #10
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General:

Knock-Downs: The duration of this effect will be reduced.
Dizzy: The duration of this effect will be reduced.

how much reduced? :]
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