|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
12-07-2007, 02:52 AM | #31 |
Count
Join Date: May 2007
Location: Far away, across the fields...
Posts: 1,331
|
Armour system is Ok because it's applied to all subclasses and shouldn't be changed because it's working good.
Knights have a 1.4 bonification for his armour points (40% more) and the way to fix the ability to receive less damage and get better configs of armour, Knight armour items should be re-checked and make them better by allowing them to protect better in average (more good or very good values). I think this is about to come in some months whit Magical Items (I.E: Helmet with 5% element damage resist) that will allow better Knight armour config. Regards!
__________________
<Krishna> <Krieger><Avalancha de Disney > |
12-07-2007, 11:05 AM | #32 |
Banned
Join Date: May 2007
Location: Belgrade!!!
Posts: 1,807
|
Nice kailer
i think knights should get 1+ good/normal resistance in armor... |
12-07-2007, 12:01 PM | #33 |
Pledge
Join Date: Dec 2007
Posts: 47
|
So i'm guessing it has nothing to do with evades then?
|
12-07-2007, 02:40 PM | #34 |
Pledge
Join Date: Nov 2007
Posts: 20
|
thank you for that explanation that's kinda what I had figured, but I still say a 30% negative value isn't good even the worst armor should offer SOME protection against the attack that it is worst at protecting against
if they insist on determining damage by attack type first then it should at least be the worst armor against its worst attack starts at 0% and everything else moves up from there if the devs would use real world examples to come up with their numbers and what is weak vs what it would help them now in the balancing stage of the game as much of it would take care of itself and a negative % for running around in the nude would take care of the ppl who say armor doesn't matter Last edited by lorddais; 12-07-2007 at 02:58 PM. |
12-07-2007, 03:09 PM | #35 | |
Count
Join Date: Jul 2007
Location: France
Posts: 1,416
|
Quote:
__________________
|
|
12-07-2007, 03:37 PM | #36 | |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
|
Quote:
Too bad armor weight doesn't affect evasion chance, that would make things a bit more dynamic. E.g. would you prefer to wear a lighter but less resistant armor for much higher evade chance or would you rather tank every single hit with heavy armor? Of course, this means a total revamp of our current armor system and inventory, so it's very unlikely to happen. |
|
12-07-2007, 08:02 PM | #37 | |
Banned
Join Date: Jul 2007
Posts: 1,994
|
Quote:
|
|
12-07-2007, 08:06 PM | #38 | |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
|
Quote:
if I find armour with constituion bonuses, I wear it... |
|
12-07-2007, 08:49 PM | #39 | |
Count
Join Date: May 2007
Location: Far away, across the fields...
Posts: 1,331
|
Quote:
High main attribute of class + High Dexterity = More Evasion. High main attribute of class + High Inteligence = Best chance for skills to hit. High main attribute of class + High Concentration = Best chance of critical hits. For example in Knight sub-class main attribute is Constitution, so if you want to evade, now you now what to get
__________________
<Krishna> <Krieger><Avalancha de Disney > |
|
12-07-2007, 08:55 PM | #40 | |
Count
Join Date: May 2007
Location: Far away, across the fields...
Posts: 1,331
|
Quote:
To resume: Knight endurance should be progressive (AoO should last more and protect less) so health goes down slowly but not fast when AoO finishes. Knight sub-class is the most "near to balance" one, this feature I'm fighting for will make it near to that goal, and then some individual ally-aid skills will complete the goal! Regards!
__________________
<Krishna> <Krieger><Avalancha de Disney > |
|
Thread Tools | |
Display Modes | |
|
|