04-11-2015, 03:49 AM | #41 | |
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Posts: 46
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Quote:
NGD please remove the critical damage stat before this goes live. I will finally completely quit this game, and a lot of other players (mostly mages) aren't too happy either. |
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04-11-2015, 10:57 AM | #42 |
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Join Date: Sep 2009
Location: Romania
Posts: 200
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They still need to work on it guys. To be short they succeeded so far in raising the hit chance, but now they have to decrease the critical hit change/critical damage. Or something like that. Give em some time
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04-11-2015, 04:20 PM | #43 |
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Join Date: Dec 2011
Location: Poland
Posts: 160
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My reflections and observations regarding critical hit chance and critical damage:
1) Question: we have no more hit chance that was affecting evasion attribute. This resulted in the past in massive spam of evades when lower lvl players were hiting higher lvl players. Does it now mean that all players have same chance to land normal hit regardless of the opponents lvl? This would be BIG PLUS towards new low lvl players who most time are helpless against higher lvl opponents. 2) Question: What to do with Finesse spell? Its unchanged on amun server, shouldnt it now affect critical hit chance or damage instead of "removed" hit chance"? Observations: We got doubbled attribute in weapons that affects equally the critical hit chance, this can be reduced to single attribute. Currently we got: +critical hit in armor/weapons with result +10= 1% critical hit chance +X concentration with result +10 concentration= 1% crtitical hit chance splitting this between two different attributes may lead to confusion and bugs cause more complicated formula. Review of spells- as i play only warrior and archer class and their subclasses i review only their spells: 1) ARCHER Adaptability-nice spell works perfect, no change need maybe except increasing its duration to 20 sek at lvl 5 Evasive tactics/rapid shot-> nice trade for protection/attack speed vs critical damage, excellent work, no change needed Dodge and passive cat reflexes-useless, needs change from an %boost of current evasion to simple addon like for example got evasion 5% + cat reflexes +15%, final result my evasion is 20%, will need careful values adjustement for balance. Anyway current state of these spells is unacceptable Meditation useless>lvl 5=+3% concentration passives- useless considering how much they affect critical hit chance, needs rethinking Point shot-excellent spell no change needed duelist- nice passive boosting critical damage, except abuse from boss jewellery good as it is (spell is oki, the damage calculation from jewellery needs rethinking but its a subject for another thread) Marksman spells: Hawks Gaze-excellent spell (we may see short bow marksman again in the war zone with critical hit setup at warzone, something new that adds variety to this subclass ) trained eye- works like duelist, theoreticaly its nice tho it might be ill-used to overboost critical damage, needs rethinking 2) WARRIOR: Martial defence- works good, keep it unchanged Execution- works good, keep it unchanged Martial reflexes works good no change needed Rigorous preparations-useless spell, needs change/rethinking OTHER SPELLS: Hinder, challenge and other debuffs that affect critical damage-I like them, seems to be balanced counterweapon against critical damage, seems to be well balanced tho i feel that i hadnt test them enough Challenging roar- its a nice balanced spell BUT BARBARIAN IS OVERPOWERED ALREADY does he really need it? I think not. jewellery current stats of hypnotizing amulet and boss rings (i tested my friends ring of the earth) have neglible influence on the stats they are affecting, needs rethinking/adjustement
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Kyle Katharn (knight) Darth Malgus (barb) Marka Ragnos (Hunter) |
04-11-2015, 06:54 PM | #44 |
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Join Date: Jan 2014
Posts: 202
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And mages? Make mage's spells crit too, please, including DoT ticks.
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04-11-2015, 07:00 PM | #45 |
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Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Who cares about mages?
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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04-12-2015, 01:14 AM | #46 |
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Join Date: Jun 2014
Posts: 111
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I'v been going to test out and observe the RNG at amun, and must say, there is still too much resists for my taste.
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04-12-2015, 02:41 AM | #47 |
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Join Date: Mar 2013
Posts: 273
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Hmm yes, indeed. There does seem to be a lot of resists in the helpful screenshot you provided. Fortunately you didn't just write a line of useless shit.
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04-12-2015, 02:50 AM | #48 |
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Join Date: Jun 2014
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04-12-2015, 08:58 AM | #49 |
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Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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The problem is not only their RNG, but the community which will always cry about resists even if resist rate were minimized.
That's why I feel sorry for NGD doing this...even if they do great job, people will still cry because the main issue is in players who cannot admit their faults in war.
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04-12-2015, 09:59 AM | #50 | |
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If you think they do a great job, thats fine. but people are here who share feedback and different opinions. if you never criticise shit then what are you discussing on the forum |
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