04-06-2009, 01:02 PM | #1 |
Pledge
Join Date: Aug 2008
Posts: 7
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Segmentation Fault
I'm posting this in the Linux forum, because I'm running Linux, but lots of people are having similar issues, and I don't know if it's just the Linux users or not.
Recently I've suffered from crashes while playing. I'll be running through the WZ with a group of other people and all of a sudden I'll be looking at my desktop, and the client has crashed with: Code:
Saving backtrace to crash_backtrace_15816.log Got SIGSEGV (segmentation fault) Yesterday, I was in a full party when the crashing started. I tried to log back in and immediately crashed again 4 times. When I finally got back in and was able to stay online long enough to communicate with my friends, we found that there were only 2 people left in the party. Everyone else had crashed. Normally this is just an annoyance, but occasionally it happens in the thick of battle and our characters stand there braindead until we can either get logged back in, or more likely until the enemies kill us and we log back in at the save. It happened to me the other day inside enemy territory and I rezzed outside their gate, effectively removing me from the invasion. Also, yesterday it happened to a couple of us at the same time, and when I logged back in, I had 3 RP fewer than I had before, and I was half way across the WZ from where I crashed. This is becoming very annoying, so I figured I should start a post about it. I did a quick search of the forum to see if I could find another thread about it, but came up with nothing. I'm sorry if I missed an existing thread. Anyway, here's the crash_backtrace. It's always the same, and I now have hundreds of them in my "live" directory. Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x5c) [0x7f071abbdcfc] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x8) [0x7f071abbdee8] /lib/libc.so.6 [0x7f07171ce630] libs/libengine3d.so(_ZN8Engine3D10RenderList9less_thanEPNS_14SurfaceElementES2_+0x1e) [0x7f071928b41e] libs/libengine3d.so [0x7f071928ba3b] libs/libengine3d.so(_ZN8Engine3D10RenderList4sortEv+0x7f) [0x7f071928b6df] libs/libengine3d.so(_ZN8Engine3D11RenderLists4sortEv+0x44) [0x7f071928a324] libs/libgui_extension.so(_ZN3GUI12CameraWidget12render_sceneEv+0x13c) [0x7f0719edd68c] libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x1bc) [0x7f071a0b6d5c] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x126) [0x7f071a090006] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x170) [0x7f071a090050] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x170) [0x7f071a090050] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x170) [0x7f071a090050] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x170) [0x7f071a090050] libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x87) [0x7f071a090387] libs/libcommon_entities.so(_ZN13DisplayEntity15show_next_frameEv+0x46) [0x7f071a418a76] libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x40) [0x7f071b4dd930] libs/libcore_client.so(_ZN8MainLoop7iterateEv+0xd) [0x7f071abcf41d] ./game(main+0x28e) [0x40127e] /lib/libc.so.6(__libc_start_main+0xf4) [0x7f07171bb5e4] ./game(__gxx_personality_v0+0x62) [0x400efa] |
04-10-2009, 06:16 PM | #2 |
Master
Join Date: Oct 2007
Location: france
Posts: 397
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I had the same prob just after the update. It seems that the game crash when downloading ressource or because it's missing, i don't realy know.
I try to "update all ressource at once" and it's very better. Hope it helps you. |
06-10-2010, 09:59 PM | #3 |
Pledge
Join Date: Jun 2008
Posts: 2
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I have the same prob too :/ every time
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06-11-2010, 03:27 AM | #4 |
Initiate
Join Date: Aug 2008
Location: Ohio
Posts: 121
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hmm I have the same problem oddly enough tho it is using my warriors I can play archer classes or mage all day with no problems but crash repeatedly with warrior class chars
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