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Old 06-11-2010, 10:36 AM   #1
Mattdoesrock
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That, or it's very hard to see if they're actually making some quantifable difference to the fight.

We can all see Mana Com, Pylon and Healing working 100% fine - but Shield Wall? Heroic? etc... Not so much.
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Old 06-12-2010, 09:34 AM   #2
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Knight auras are very bad against conjurer auras because the range and because the knight that want to give support with his auras eficiently have to put all his effort in this task, basicaly searching the position where they affect to more people. This is bored, very bored and difficult to achieve, because it depends his companions stay behind him motionless.

The play of the conjurer isn't change if he want to play with auras, because he can still give health and mana to range without have to search the better position.

Also, it must be taken into account the limit the 3 auras, that ends to kill the knights auras against the conjurer auras .
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Old 06-14-2010, 09:07 AM   #3
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Heres my suggestion to improving knights (not knarbs, you guys are awesome already):

Knight Aura's in the shield tree do not behave the same as all the other aura's so my suggestion is to not classify the arc-based skills as an aura therefore negating them from the 3-aura limit. Put them in its own category like "Shielding skill" or something like that. Increasing the arc would help too, maybe like 180 degrees

Herioc Presence however would still remain as an aura as it behaves like one and it would require your group to make a sacrifice to use it as it is still a pretty powerful spell.

I really want to see more Deflecting barriers, Star shields and Shield walls in the warzone.
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