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Old 06-26-2010, 03:14 PM   #21
Mashu
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No more crashes for me, thanks for fixing.

Although since new technology release I am not anymore able to play on my older GM965.
Moreover I play Safe mode since I started this game.

Currently:
Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100328 2010Q1
OpenGL version string: 2.1 Mesa 7.8.2

Finally, why the game under windows takes 400mb while on Linux its big spike of allocations and it takes my 2Gb or RAM and 5Gb of swap ?

Do developers have access to Intel's hardware as well ?
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Old 06-28-2010, 07:18 AM   #22
Perdunadan
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Quote:
-Fixed: 6 different crash related errors were corrected.
But it seems you left one for me.
Athlon 3800+
4Gb RAM
NVidia 9800GT
Ubuntu 10.04

If I run game on Shader model 4.0 then game crashes when there are several chars near (i.e. while grinding it's ok but impossible to play in war or in bossmob kill). FPS is green almost all the time but game crashes again and again.
Guys! The world you made is beautiful so let us enjoy it as it is but not as it seems through Shader model 2.0. =)
OFC no problems while running on Shader 2.0.
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Old 06-28-2010, 11:54 AM   #23
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Nothing changed for me. I keep weapon trails unchecked to avoid crashs.
Huge memory leak, over time and ending in crash, is still here.

Hardware: AMD Athlon 64 X2 Dual Core 5200+, Nvidia 9600 GT 512 MB, RAM 2 GB
Software: Ubuntu 10.10 (lucid) 64bits, Linux 2.6.32.22, NVIDIA-Linux-x86_64-190.53
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