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#101 |
Count
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Posts: 1,452
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Or maybe because you should spend extra points if you want to do both \*/
Plus its tricky to deselect, and it could result in frustration. You cant cast this on the enemy.. lala...
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#102 | |
Master
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Posts: 450
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#103 | |
Pledge
Join Date: Dec 2008
Posts: 29
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from my experience i can say i can do tank stuff for about 6-8 sec in heavy stress.... after this i am defenceless (=death). I say let's not make this sorter. Conju tank is done (i.e.) via Steel Skinn and gh, regen and karma (ss its only phisical). Usually I can use SS and GH for postpone time in which i need to cast sanc or i order to been able to survive around most wounded warriors (i.e. attacking line). IMHO conjus needs to be MEGA tanks for short while to do theirs job. I need to express this strongly: conjuer defended by warriors around is a myth (sure ppl are trying, and I always been gr8 full for that, but often they cant protect cos of "KILL CONJU FIRST" staff = whole of enemy zerg is trying to kill conju)... and also for that reason conjus NEED to be short time tank. |
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#104 | |
Banned
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#105 | |
Count
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Location: Philippines
Posts: 1,244
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So what is the trade-off? Can we at least have regen spells as prebuffs again? Give us more options on how to play please.
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#106 | |
Baron
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(And add on top of that, the really poor selection system) I don't know about Ra, but on Horus it's already awesome when we get more than 1 decent support Conjurer in War, all others playing Warju (because a million times more fun than support) or other classes (like me) because being frustrated of this class, and logging their conju only for leeching (super)bosses. You wanted to make Conjurers hard, well done NGD, you did it, but this has been enough now. You made support Conjus so disgusting that almost no-one wants to play it, but you still continue, and want to heavily nerf the only Conjurer aura because "Conjurer aren't meant to be tanks". First, Conjurers are far to be tanks actually, the self heals combined to GH aren't enough to outheal any damage, what about self defense spells : force armor/mirage are broken; Mind Blank 40% chance to resist most of CCs, you better be very lucky, Karma Mirror, 30s 30%, so OP yeah; Steel Skin ? You'd better not cross any warlock or warrior using hammer (40-50% of them ?) or warju or several marks, but it's true they are so rare in the battlefield; don't forget the awesome armor of mages and their countless HPs. Seriously did you ever see a fully buffed Conjurer tank more than 5 seconds if they are not protected by anyone ?... Then, why shouldn't Conjurers be able to tank ? Aren't they supposed to be the "Defensive" side of the mages ? Barbarians hit hard but are squishy, Knights hit low but are tanks that can also protect allies, Warlocks are kickass apocalypse spell casters but are very squishy, (support) Conjurers have almost no offense, can support allies... but are very squishy too... I'm sorry to say this but what is the interest of being a conjurer instead of a warlock, except of being a heal/mana cow/slave and not be able to kill anybody alone ? Nada, since most of Conju self defense is shit anyways and except few exception in certain situations, is the same than Warlocks (= almost none)... That's why I find your argument really senseless because Conjurers should in my opinion be able to have a decent self-defense, since they are the "defensive" side of the mages, they should be able to protect and self protect themselves properly, maybe not as much as knights since they are more supportive than them and that they remain mages... And this is a bit essential, knowing how much they are targeted in war. So please don't say that you want to make Support Conjurers even more hard to play because they are already hard and ignored enough, and please don't nerf the few reasons of being a Conjurer because thinking this... Anyways I still don't see the explanation about why +30/30s non-stackable instead of +40/60s stackable for GH (and even with lesser CD, it's still a huge gap)... Are you planning to nerf all damage done by 10 to make this new GH worth something ? And to finish on this topic, if you really want to stop warjuring and make Conjurers go to war again, don't nerf them because this will have exactly the reserve effect, and especially their supportive side (like GH)... You're really doing it wrong this way... On another topic : I know and agree that Sultar's Terror needed a nerf, but isn't it a bit too much now ? Now that Sultars can't be stacked/chained and have a % chance of knock, why heavily nerfing its splash damage (does 300ish on unranked mobs at lvl5) ? Okay the damage was a bit OP too, but seriously, 300 dmg, that's ridiculously low for a lvl19 area and for an offensive class...
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Last edited by Shining-Scias; 07-25-2010 at 06:16 AM. |
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#107 |
Apprentice
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Location: Central Island
Posts: 55
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With all do respect, NGD, you shouldn't be worried about tanking conjus as much; instead, you should be more worried about 90% of conjus using the class for offensive purposes (not the intended role of conjus).
The post above mine says it all. Please do not nerf Greater Healing. If you nerf the efficiency of GH, you'll end up with less support players +1 to Scias
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Aasiora(conjurer) | Aari (knight) |Iraa (warlock) Last edited by Aasiora-Leif; 07-25-2010 at 06:35 AM. |
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#108 |
Pledge
Join Date: Nov 2007
Posts: 27
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+1 to Scias
GH was nice because it was a bit of a reprieve when it was running. Throw on GH when I start to get overwhelmed with staying on top of healing my allies, and in the process have a bit more protection for myself. These changes to conjs seem to only hurt them even more than they were before. How can conjs be expected to keep their allies alive when they have a hard enough time to keep themselves alive?
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#109 |
Marquis
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Location: RA
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One thing that I noticed with the new terrain is that it greatly favors Syrtis.
They can still drop down the cliff and slide down the slope, while Alsius has to take the road up to the fort. Would it be possible to put some invisible barrier (like at Daen Ra) at those cliffs?
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#110 | |
Marquis
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Location: Australia
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In all seriousness, I can understand if you don't want healers to be able to tank dmg. But there are no classes equipped to protect conjus efficiently, and even if there were, enemies would still be able to force pressure on the conju and disable anyone trying to protect the conju. |
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