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Originally Posted by VandaMan
Not to mention when you're fighting an archer in sotw, sometimes the only way to survive is to cast soul keeper... on a mob! Just sayin'
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I would say it is THE ONLY way without "sometimes".
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Edit: Also, disagree with both of you on grinding. A setup based on mentals is too slow to kill, and requires too much attention to continue doing it for hours on end. Staff mastery and CCs are fine, but you need to be able to find good gear for it, and you're a lot less likely to survive encounters with realm enemies while you grind.
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I disagree. Of course, you need decent staff (hey I used 33 lvl staff for till lvl 41), but, at current level of mob resistance to spells, you spend to much of your mana into air (resists), believe me it is much faster with SM, mentals are only auxiliary to keep mobs away or prevent them from hitting you. Requires more attention? Yes! This is why it isn't so boring type of grinding, you have to move. Surviving encounters. I guarantee you that you are more likely to survive with heavy mental, necromancy and SM, than with other setup. Survive, not kill. And this is another argument why SK should be left as is.
SK can be used to grind and to pvp. With SK not being able to cast on mobs, locks won't skill it for grinding, and they will be more vulnerable while grinding in WZ.
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I always used a pretty even balance between arcania, elements, and necromancy; Meteor, Crystal Blast, Lightning, Fireball, SK & Vamp (mostly at lvl 4, until I was high enough to take arcania to 19). It's not too difficult to manage the mana costs, you've got life drains, and your CDs are only 15-20 seconds. Not to mention if someone attacks you, and you do get a chance to fight back your setup isn't some crazy grinding-only BS, and you might be able to defend yourself.
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So we have totally different philosophies of skilling, I rather skill one or two trees good. You have noticed(made bold), they just want to cut you life drains at least half, IMO more.