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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Banned
![]() ![]() ![]() ![]() Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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Aaah crap petless will become harder now
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#2 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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While you are on Hunters NGD, Skin of the Beast damage reduction should not be up to 90% for 30 seconds.
60 or 70% on 5 should make this power more balanced. |
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#3 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Skin of the Beast is waaaay too much on level 5. A hunter can (with this new point system) comfortably configure to have lvl 5 Natural Armor, lvl 5 Skin of the Beast - who cares about beastial wrath...the damage added isn't much due to initial damage of the pet now anyway. But protecting him like that is waaay over the top. - You make the pet virtually unkillable for 30 seconds.
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
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#4 |
Banned
![]() ![]() ![]() ![]() Join Date: Dec 2009
Posts: 843
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One think at all this confusing 237467236 ideas:
Maybe i am too stupid but for me this not have sense: -Why slow bows make lowets dmg like fast bows? Slowest shot must make more dmg in my opinion. Is like two handet sword and one handet. |
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#5 |
Banned
![]() ![]() ![]() ![]() Join Date: Dec 2006
Posts: 890
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Its like 0.2 sec difference between bow speeds, it used to be like 0.6-0.7 in difference before the ranged attack speed increase.
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#6 | |
Banned
![]() ![]() ![]() ![]() Join Date: Dec 2009
Posts: 843
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Speed of bows between slow and fast must be realy visible and dmg of slow must be highter.... Lmao this game became to not have sense in some ideeas... Maybe is fantasy game...but not call them slow and fast anymore...just long and short... -make slow bows to hit highter and speed realy visible like 0.5-1 sec between. Make one game with logic please And about topic.... Ahhaaha 10 sec A01 ahahah this is kinda stupid think ever. Short time of spells will make game hardest to be played. Now only mages have advantage of 60 sec buff?...or 120 arcane acceleration? I am stuned every day about this ideas. Like more ppl told make him 30 sec at least and cut mana cost. This kind of short spells not make wars longer for sure think a bit...if one tank isn't one tank then is useless. Here are 2 ideas what fight one each another: -"wee nerfred demage to make fights longer" -"wee made lowest duration of buffs for?" One barb need around 10-15 sec to buff...if you make all this spells 10 sec(sarcasm) then is kinda stupid. Anyway lots of classes need to buffs a lots by definition...if all spells have short duration is damn hard to keep 3-4 buffs up. On test server look good some of them.When all people make PvP or just testing. But usual by experience when you grind and one hunter come frome camo,or when you fight on live server in huge zergs isnt so easy to buuf 3-4 spells and fight or keep them up. But for 400 mana i am realy sure noone will use that because he will go out of mana for second one. Now all will reskil for Sc,ripost ,kick and fieth 5 etc will be more knarbs like before. As hunter or marx one distract shot 4 or ambush 4 and he is dead. Sorry but who made previos balance had more logic ...employ him back Last edited by HidraA; 08-19-2010 at 06:36 PM. |
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#7 | |
Apprentice
![]() Join Date: Oct 2008
Location: Shaanarid Castle
Posts: 79
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Dracice [60] : Salamek (Conj) [31] : Caprica Six (Hunt) [50] : Battlestar (Knight) [12] ![]() |
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