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#91 |
Banned
![]() ![]() ![]() ![]() Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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But it's also a bit their own problem... They just do things without discuss with eachother. They just make something let it try on amun everyone not happy? Doesn't matter we're the big boss... We will implent it anyways
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#92 |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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The new knight dispel skill was a suggestion, IIRC.
The auras changes were suggestions. The new reactive nature of many buffs were suggestions. The hp increase was a suggestion. The extension of fights were suggestions. The nerfing of pets was a suggestion. The stalker buff was a suggestion. If I named every change which was suggested by the community in this update, this post would be considered spam. |
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#93 |
Banned
![]() ![]() ![]() ![]() Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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Was the damage nerf also suggested? Now marks grind as shit...
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#94 |
Pledge
Join Date: Oct 2007
Posts: 18
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This sounds sweet, I think my conj is 43 now, and when I'm able to start playing again, I'll have to dust it off and level the hell out of it. I ADORE support conjing, when I'm in the WZ I stick to full support, and even if it's hard, it's rewarding because you really feel like you've done something.
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#95 |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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#96 |
Banned
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Location: The Netherlands 8-D
Posts: 653
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I hope for them... Other wise I can delete my Marks and won't be able to lvl it up like this...
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#97 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Brazil
Posts: 622
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![]() Quote:
REMOVE ZARKITS. Summons are fine for grinding till lvl 33 when you get zarkit, zarkits make conjures grind very fast and also make warjures overpowered. Change the 2 last spells on summon into a support spells, for example make blood drinker a % health by damage dealed maybe 10% or 15% at lvl5. |
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#98 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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I believe NGD's issue is with Warjurers. They are insanely easy to grind and OP on 1vs1. I think NGD is looking into balancing Conjurers in a very different way. I'd rather just see them nerf or change summons and make support spells more effective and easier to use.
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#99 |
Apprentice
![]() Join Date: Mar 2010
Posts: 54
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I didnt read everything (at page 6 i stopped), but i looked at amun and i was pretty surprised (i came back from holiday today).
First i was thinking ngd did an awesome job to conjurers, but then i realised that they put my 900 lvl 5 heal back to 20% wich is always lower (exept at knights lvl 50) without lowering mana cost. So imagene a lvl 40 conju attacked by a barb, even with awesome gear the conju just have 2200-2500 hp, how am i suposed to help him when i can heal just 400 every 10 seconds while the barb is hitting 1k+ normals? I like playing conjurer, but when you really want to do this 20% thing i will not play it anymore because i am more usefull as another damage dealer or with lvl 5 beetle/will domain/evy. I think this will be a huge fault NGD. |
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#100 | |
Apprentice
![]() Join Date: Oct 2008
Location: Anywhere but Trelle...
Posts: 66
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NGD wants to reduce warjus, so they nerf all the support spells. Very clever. ![]() Ok, so fair enough, damage has been nerfed too, so heals fall in line with the damage.... what about the low level conjurers? I can't remember the percentages lower down - although if level 5 is 20, I'd assume 4/8/12/16/20... correct me if I'm wrong. So low levels, who have very little hp as it is... can only be healed by other low levels for 8% of their hp? So if the low level has 1000hp, the conj can heal 80hp. Great. Considering before the damage nerf, level 20 mobs can hit more than double that (and so can lower), that makes low level heals completely useless... a total waste of mana. Ok, and lets say damage is nerfed by 50% (I don't think it's quite that much from what I've seen, but still), that's still one heal per hit, which is still a waste of mana. I'd say increase the %s across the board, to 5%, 10%, 15%, 20% and 25% on level 5.... but then maybe NGD would not be happy with that. So here's what I really suggest:
Put those three things together, and all of a sudden, it's a relatively useful spell again, even at low levels. And let's face it, 20 seconds should be (just about) enough time between heals for low level conjs to support low level grinders. And then we get up to level 5 heals, and suddenly you're capable of keeping several people in a war group alive. I'm also going to say again: INCREASE THE EXPERIENCE GAINED FROM SUPPORT SPELLS. I'd say more, but I fear NGD is not reading this thread any more, and has already decided on how conjurer will be "balanced". ![]() (Say hello to more warjus as SM becomes OP again....) ^That is how I feel atm about the upcoming changes too.
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