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View Poll Results: Would formalized alliances between realms be a good idea?
Yes 11 12.09%
No 70 76.92%
Not sure 10 10.99%
Voters: 91. You may not vote on this poll

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Old 09-17-2010, 04:50 PM   #1
wizardOfIgnis
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Quote:
Originally Posted by Shining-Scias View Post
I don't see how less enemies to fight (because an alliance would make you unable to attack the enemies of one realm) would bring more action in a server, esp in Horus which is dead most of the time...
I think my thoughts went along these lines:

Short term consequenses:

On a mostly empty server players in the less populated realms would have roughly double the amount of people to interact with and make war plans or hunt/whatever with. The dominant realm probably has a few people on that can fight.

Long term consequenses:

* When the server is more heavily populated, pulling off an invasion would be more feasible with 2 realms cooperating. More invasion attempts -> more action -> more fun.

(As I said, I've never seen an Ignean invasion from start to finish. We do invade, but it's mostly a core of players in a certain timezone that are able to take part. In short I think too few players get to see this part of the game.)

* People don't quit or switch realms/servers because they feel they are constantly the underdog. Which I do believe has happened occasionally. More people staying in a less populated realm -> more action for everyone.
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Last edited by wizardOfIgnis; 09-17-2010 at 05:00 PM. Reason: Typo
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Old 09-17-2010, 05:24 PM   #2
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Will ever finish discusions about realm balance?
I am kinda tired of them.. :P
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Old 09-17-2010, 06:07 PM   #3
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Quote:
Originally Posted by HidraA View Post
Will ever finish discusions about realm balance?
Maybe when realms get balanced...
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Old 09-17-2010, 06:17 PM   #4
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I think the ideal population balance is each realm having 33,33% of total server population.

But anyway, i think a much better solution to population problem is to give in additional for current gold+xp strategy a damage+defense bonus.
so realms that have below 20% of total sever population would receive 10% damage bonus and 10% defense bonus. Same way realms that is below 10% of total server population receive 20% damage bonus and 20% damage bonus.
This bonus could be automatic changed every hour or maybe every 6 hours.

I think is just fair that with less ppl you can hit harder and be harder to kill.
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Old 09-17-2010, 06:23 PM   #5
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The baalance would be more achieved even if you have in one realm 1 barb doing 4k damage and in the other 4 barbs doing 1k damage.
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Old 09-17-2010, 06:28 PM   #6
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Its a lot easier to kill one barb than 4, no matter how high they hit
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Old 09-17-2010, 06:39 PM   #7
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Quote:
Originally Posted by Umaril View Post
Its a lot easier to kill one barb than 4, no matter how high they hit
you could always use the uber amazing tactic!

Sultar Sultar Sultar Sultar Sultar Sultar = Dead Barbs it's Genius!
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Old 09-17-2010, 07:54 PM   #8
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Quote:
Originally Posted by Umaril View Post
Its a lot easier to kill one barb than 4, no matter how high they hit
But even so it would be more fair than 4 making 1k against 1 barb making 1k.
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Old 09-17-2010, 06:19 PM   #9
_Arwen_
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Alliances between realms would be a bad idea. The reasons have already been outlined. I'd like to point out one more... Who gets to decide when a realm is allies with another? Is it a unanimous decision, good luck getting that... Does one person choose, if so who and why? Is it 2/3rds, well now you just pissed off 1/3 of your realm. Too many problems with this.

Instead what I would like to see is something close to the following:

Few Terms Defined:
Home Realm - The realm a character was created in.
Guest Realm - The realm the character is currently logged into (not their home realm).
Target Guest Realm - The realm the character is attempting to log into (not their home realm).

When creating a character you choose your characters Home Realm.
A character can log into her home realm at any point in time.

A character may log into any Guest Realm with the following conditions:
1) No gate is in danger.
2) No invasion is active.
3) The characters Home Realm has more warzone players than the target Guest Realm. -OR- The 3rd realm (Not Home Realm and not Target Guest Realm) has more warzone players than the other 2 realms combined.

A character will be kicked from a Guest Realm if:
1) An invasion is started against any realm
2) Your Home Realm's gate is put in danger.
3) Your Home Realm's warzone population drops to 10 players under your Guest Realm's warzone population
4) Your Guest Realm becomes the most populated in the warzone

Random Guests will be kicked from the realm until the rules above are followed.


I think this would help even out the numbers at certain timezones while also preventing players from neglecting their Home Realms during invasions and such.
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Old 09-17-2010, 09:15 PM   #10
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Quote:
Originally Posted by _Arwen_ View Post
Alliances between realms would be a bad idea. The reasons have already been outlined. I'd like to point out one more... Who gets to decide when a realm is allies with another? Is it a unanimous decision, good luck getting that... Does one person choose, if so who and why? Is it 2/3rds, well now you just pissed off 1/3 of your realm. Too many problems with this.
Thank you for your thoughts.

As I sketched out it would be a majority vote (more than 50% positives) among the people who log in during a voting period. Other schemes are entirely possible. But knowing how differently we all feel about cooperation between realms it might be hard to pull an alliance off. And You're probably right - a few would be pissed if it happened.

Quote:
Instead what I would like to see is something close to the following:

Few Terms Defined:
Home Realm - The realm a character was created in.
Guest Realm - The realm the character is currently logged into (not their home realm).
Target Guest Realm - The realm the character is attempting to log into (not their home realm).

When creating a character you choose your characters Home Realm.
A character can log into her home realm at any point in time.

A character may log into any Guest Realm with the following conditions:
1) No gate is in danger.
2) No invasion is active.
3) The characters Home Realm has more warzone players than the target Guest Realm. -OR- The 3rd realm (Not Home Realm and not Target Guest Realm) has more warzone players than the other 2 realms combined.

A character will be kicked from a Guest Realm if:
1) An invasion is started against any realm
2) Your Home Realm's gate is put in danger.
3) Your Home Realm's warzone population drops to 10 players under your Guest Realm's warzone population
4) Your Guest Realm becomes the most populated in the warzone

Random Guests will be kicked from the realm until the rules above are followed.


I think this would help even out the numbers at certain timezones while also preventing players from neglecting their Home Realms during invasions and such.
Yeah, I thought about something like this too. It might certainly help even out population imbalances between invasions. However, it wouldn't facilitate invasions. And I would like for it to be easier to take part in an invasion on a server like Horus, regardless of timezone or realm affiliation.
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