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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | |
NGD·Studios
![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 892
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we actually increased damage to form most weapons and a little very slow weapons. we did increase armor, and now armor factor is different per class so, your DPS is different depending on who you are attacking. the only damage that we reduced is the minimum damage you make when all of your hit was resisted by the armor. all of this changes does not imply that we need to increase the effectiveness of attack speed buffs or not. We think that attack speed is too fast already, specially when using faster weapons (now that they are at least usable). we will start adding more weapons of varied types at different levels from now on (to provide more customizations) |
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#2 | |
Master
![]() ![]() ![]() Join Date: Dec 2007
Location: New York
Posts: 279
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Not to mention that more armor sets would allow for more visual customization, which is just as important as statistical differences to some people. It would be nice to see different armors (as well as those new weapons you mentioned) with different stats and appearances to give more customization options in how people look and how they fight.
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#3 | |
Baron
![]() ![]() ![]() ![]() Join Date: May 2010
Location: South Africa
Posts: 906
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#4 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Posts: 1,186
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#5 |
Master
![]() ![]() ![]() Join Date: Mar 2007
Location: Germany
Posts: 254
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Sounds nice. I would suggest to add some rare weapons and armors that you can loot during grinding. You shouldn't be able to buy these weapons and armors in the stores.
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#6 |
Baron
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Location: South Africa
Posts: 906
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#7 |
Master
![]() ![]() ![]() Join Date: Mar 2007
Location: Germany
Posts: 254
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No, I mean completely new weapons. So far you can buy every weapon you can get from monster loot in the store. So I just want some more rare weapons.
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#8 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Posts: 1,186
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That would bring even more grinding which would make negative influence on war activity?
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#9 | |
Baron
![]() ![]() ![]() ![]() Join Date: May 2010
Location: South Africa
Posts: 906
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this was discussed many times before, its still a really good system that works on many other mmorpg's. |
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#10 |
Master
![]() ![]() ![]() Join Date: Sep 2008
Location: Stockholm
Posts: 541
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I like the idea of making use of the loot and adding more customization to current items.
But this idea is really old and it is called "real crafting system" By crafting system I mean real crafting discipline with skills etc... What it could contain
PS. Crafting would cost RP points instead of mana. Last edited by Mashu; 09-23-2010 at 01:47 PM. |
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