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Old 09-23-2010, 01:22 AM   #1
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Originally Posted by Need_More_Invasions View Post
but also lowered damage per hit causing DPS to stay the same, so in the end you still need to increase the AS of spells.
we did not lowered damage in the end

we actually increased damage to form most weapons and a little very slow weapons.

we did increase armor, and now armor factor is different per class so, your DPS is different depending on who you are attacking.

the only damage that we reduced is the minimum damage you make when all of your hit was resisted by the armor.

all of this changes does not imply that we need to increase the effectiveness of attack speed buffs or not.

We think that attack speed is too fast already, specially when using faster weapons (now that they are at least usable).

we will start adding more weapons of varied types at different levels from now on (to provide more customizations)
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Old 09-23-2010, 02:51 AM   #2
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we will start adding more weapons of varied types at different levels from now on (to provide more customizations)
Will you also be adding different armors with varying stats? Because right now most classes only have 1 lvl 50 armor type. The only lvl 50 armor for hunters, for example, is beast master armor. Some people may want different resistance ratings against different damage types, but for that they must use lower level armor.

Not to mention that more armor sets would allow for more visual customization, which is just as important as statistical differences to some people.

It would be nice to see different armors (as well as those new weapons you mentioned) with different stats and appearances to give more customization options in how people look and how they fight.
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Old 09-23-2010, 06:51 AM   #3
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Originally Posted by Immune View Post
Will you also be adding different armors with varying stats? Because right now most classes only have 1 lvl 50 armor type. The only lvl 50 armor for hunters, for example, is beast master armor. Some people may want different resistance ratings against different damage types, but for that they must use lower level armor.

Not to mention that more armor sets would allow for more visual customization, which is just as important as statistical differences to some people.

It would be nice to see different armors (as well as those new weapons you mentioned) with different stats and appearances to give more customization options in how people look and how they fight.
Its been said that the real "Regnum Online" game only starts once you hit level 50 (or when you start being fully active in the warzone). It makes sense to have a wide variety of weapons and armours available to you once you reach the endgame. There should be more activities which can be linked to wars too. Maybe even look into the ability to customize armour pieces which isnt limited to premium users only.
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Old 09-23-2010, 07:53 AM   #4
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Quote:
Originally Posted by immune View Post
will you also be adding different armors with varying stats? Because right now most classes only have 1 lvl 50 armor type. The only lvl 50 armor for hunters, for example, is beast master armor. Some people may want different resistance ratings against different damage types, but for that they must use lower level armor.

Not to mention that more armor sets would allow for more visual customization, which is just as important as statistical differences to some people.

It would be nice to see different armors (as well as those new weapons you mentioned) with different stats and appearances to give more customization options in how people look and how they fight.
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Old 09-23-2010, 08:05 AM   #5
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we will start adding more weapons of varied types at different levels from now on (to provide more customizations)
Sounds nice. I would suggest to add some rare weapons and armors that you can loot during grinding. You shouldn't be able to buy these weapons and armors in the stores.
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Old 09-23-2010, 08:56 AM   #6
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Sounds nice. I would suggest to add some rare weapons and armors that you can loot during grinding. You shouldn't be able to buy these weapons and armors in the stores.
you mean special, magical or epic weapons/armour?
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Old 09-23-2010, 09:21 AM   #7
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you mean special, magical or epic weapons/armour?
No, I mean completely new weapons. So far you can buy every weapon you can get from monster loot in the store. So I just want some more rare weapons.
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Old 09-23-2010, 11:57 AM   #8
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No, I mean completely new weapons. So far you can buy every weapon you can get from monster loot in the store. So I just want some more rare weapons.
That would bring even more grinding which would make negative influence on war activity?
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Old 09-23-2010, 12:00 PM   #9
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That would bring even more grinding which would make negative influence on war activity?
but what if they where only attainable through spending some sort of points awarded through killing realm enemies?

this was discussed many times before, its still a really good system that works on many other mmorpg's.
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Old 09-23-2010, 12:17 PM   #10
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I like the idea of making use of the loot and adding more customization to current items.

But this idea is really old and it is called "real crafting system"

By crafting system I mean real crafting discipline with skills etc...

What it could contain
  • Skills to craft weapon
  • Skill to disassemble weapon
  • Skill to repair weapon
  • Skill to enhance weapon
  • Skill to build ladder to climb a fort
  • Skill to make potions from herbs (for mana and hp)

PS. Crafting would cost RP points instead of mana.

Last edited by Mashu; 09-23-2010 at 01:47 PM.
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