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General discussion Topics related to various aspects of Champions of Regnum |
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12-14-2010, 05:37 PM | #61 |
Banned
Join Date: Dec 2009
Posts: 843
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12-14-2010, 05:45 PM | #62 |
Apprentice
Join Date: Nov 2010
Location: España
Posts: 63
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In my opinion: first is perfomance.... Then graphics
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SALUDOS. Guardia Del Lago................ Esperando el balance del Caballero (: |
12-14-2010, 06:40 PM | #63 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
I already explained why the closerange experience is just no fun anymore (for me) - the reactive cc counter SoW has (accidently?) been rendered useless when they changed the resist formula (prolly generally boosted spell focus without adjusting other spells). Even "skilled" players aka those who know about the sow animation and its effect blatantly keep casting cc into it and - it works far too often. Hope for opponents who "respect" SoW and dont cast spells on it? (yeah i do even when i know the new chances) And this now where its needed even more with melee having the top speed and r35 freeze. Add the new netcode and dancing in dead angle vs even only 1 target became kinda impossible. So, go in closerange knowing more than bsic knowledge and reactions are useless, positioning has become unimportant, dancinc in deadranges now is aswell gone as there is no more need to use vs locks and well again, new pos system isnt exac with ranges anyway - fun? Maybe when your new to ro or when new to ccheavier configs as it currently is in vogue, but if your used to far more control and play that way since ages the new system just doesnt satisfy. So unless SoW isnt fixed or changed to an UM-like working cc resistance i have no incentive to go on play it "for fun". |
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