Go Back   Champions of Regnum > English > Questions to the Community

Questions to the Community Guides and how-to play threads posted by other users

Reply
 
Thread Tools Display Modes
Old 03-24-2011, 01:44 AM   #11
Mattdoesrock
Count
 
Mattdoesrock's Avatar
 
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
Mattdoesrock will become famous soon enoughMattdoesrock will become famous soon enough
Default

Quote:
Originally Posted by _Enio_ View Post
Edit: Mattdoesrock, explain please -> lul
__________________
MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven?
Mattdoesrock no ha iniciado sesión   Reply With Quote
Old 03-24-2011, 01:51 AM   #12
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Mattdidtania! omgosh
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Old 03-24-2011, 03:51 AM   #13
Vaylos
Banned
 
Vaylos's Avatar
 
Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
Vaylos is on a distinguished road
Default

I think doppel did a pretty good job explaining the pics.

Yes, knight/warrior/conju buffs can severely reduce hunter damage output, often into double digits. Protective auras tend to do that. On the ambush, all we can do is make guesses and speculations. The one picture doesn't tell us anything useful. Skills aren't time stamped, so we can't see the flow of events too well, only a snapshot of whatever current moment. Can't see if they were under DI or not, can't see if there was some other buff or resistance active. And as was said, CC skills are sent through 2 stages, whether or not the skill is landed, and whether or not the CC itself is able to be applied.


I think someone mentioned that on a skill, (namely CC skills) the effect is applied, THEN the cast timer is started, and then the CC effect is removed based on checks against resistances. So it could have been a log-based bug, could be a glitch, could be a problem with the positional delay compensation, it could be anything really. It could be they got their buff up the moment your CC was applied, and the server applied both conditions at the same time not knowing what else to do.
Vaylos no ha iniciado sesión   Reply With Quote
Old 03-24-2011, 11:35 PM   #14
Wes_
Pledge
 
Wes_'s Avatar
 
Join Date: Jun 2008
Location: Michigan
Posts: 11
Wes_ is an unknown quantity at this point
Default

Quote:
Originally Posted by OpperVaagheid View Post
Agree.. screens are pretty lame. But i totally know what the TS means. Its kinda weird to see that your ambush or whatever lands on a target and he still keeps running.
Barbs have unstoppable madness. Knights have steadiness. Warriors have defensive support. All of these skills help resist the cc's effect. What it means to resist the cc effect is that the spell does land(meaning your log shows it as a successful hit), but the actual effect: knock, dizzy, etc is ignored. That's what you're seeing in that screenshot.

As for what happened with the caltrops, it's simple. Roxy and I both carry onslaught. And I carry Protect Ally. You caltrops, I simply dispelled it and onslaughted her :P
__________________
Wes
It's a game.Play it!
Wes_ no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:21 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved