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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you think Warmasters update improved your game experience ? | |||
Yes |
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34 | 22.82% |
No |
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115 | 77.18% |
Voters: 149. You may not vote on this poll |
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#1 |
Master
![]() ![]() ![]() Join Date: Jan 2010
Location: Belgium
Posts: 561
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Counters:
-DI (but other conj required) -Try mind push (banners do not affect slow spells), it's risky but worth the shot. (another thing: static field, not very effective when you stand still but if you keep moving it becomes a perfect barb/knight counter). -Ask marks to keep potential confusers away from you (they can confuse or bow em). -And ofc sanctuary ![]() These are not perfect, but might worth a try.
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SHAKE IT LIKE A POLAR BEAR NINJA |
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#2 |
Baron
![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Warmasters in itself is flawed in that it draws out the simplicity of hack-and-slash combat and bottle-necks tactics into one side who finishes buffing and rushes first.
Also, how wm coins are achieved are incredibly weighted and favors the more active realms, now even moreso with the noble quests and dragon wishes. I haven't been able to complete the noble quest except for 1 single time a few months ago. Ignis gates seldom go in danger, if ever, when I'm awake. It's a fact. But that's just how it goes, so I deal with 1-2k wm coins every few days as I am not playing nearly as much as I used to. Something which I feel may help the wm "gap": Instead of waiting for a player to get all WM pieces of armor, give 1 wm skill per armor item (or 1/2/3 per mage item). Mages would get both beacons with tunic, both portals with hat, and hotw with gloves. Knights would need to get both shield and gaunts for HotW (since together they cost about as much as 1 other item for barbs/archers). Barbs and archers (since they have 5 pieces of armor) would just get 1 wm skill per armor item. To still motivate people to get all pieces of armor I'd give +100hp as a "congrats on being warmaster bonus", not that +100hp in itself is a huge bonus but it's enough to feel that sense of completion. That way, players can be partial Warmasters with 1 or 2 wm skills and still bring valid tactics to a fight with a more limited approach, underpopulated realms would still be able to counter with their own WM abilities but would be forced to work with more team tactics then just one person casting offensive portal, then beacon + beacon + hotw + charge! Also, players would be more prone to playing more, with a few WM skills to wet their pallet a little at a time instead of all at once, they won't feel as discouraged when facing full-fledged Warmasters when they have some of their own skills at hand, and might be more motivated to fight more / invade more to complete the WM skill-set.
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Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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#3 |
Initiate
![]() ![]() Join Date: Jun 2010
Posts: 130
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Please vote here http://www.regnumonline.com.ar/forum...ad.php?t=77630 for changes in detail.
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If you want to change something, everybody will complain. So do nothing? Wrong! That´s the only case they will complain even more ![]() |
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