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General discussion Topics related to various aspects of Champions of Regnum |
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07-02-2011, 10:51 AM | #11 |
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07-02-2011, 11:01 AM | #12 | |
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07-04-2011, 05:47 AM | #13 |
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I wasnt really talking about this update in particular. I'm more talking about things that NGD have implemented that even after playing with them they make no sence in game.
e.g. the new saves when i read the first few lines of this update and saw this i thought "that'll be pretty cool instant war ALL the time" then i read "once fort is taken by an enemy allies will not be able to respawn at the altar and are spawned at the realm gate" sooooo whats their point? we'll just congrugate at realm wall and not bother anywhere else until its taken. and the constant mounts..... Kailer told us a long time ago that graphics team and gameplay team are seperate groups in NGD and tbh this is the best the gameplay team could come up with for balance? I would just like to know where the hell NGD are going with this game really, and tbh i'm worried that they're messing with the one thing that makes this game great and thats war! i mean who has had a GOOD fort war lately i know i haven't. |
07-04-2011, 12:36 PM | #14 |
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Yes that's pretty much what I think, too. Destroying balance wasn't enough, now they need to kill war.
I know you don't want to destroy Regnum, but that's just what you do. :/
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07-04-2011, 08:04 PM | #15 | |
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RvR is down!! Game is Pwnd by his own mum and dad -.- tis game needs a rollback to 1.6.3... |
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07-05-2011, 01:06 AM | #16 |
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07-05-2011, 08:46 AM | #17 |
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I'd prefer 1.67
Besides... Warmasters already got reverted - kind of - so let's hope they'll find out that their saves fail as well, and everything is almost back to normal.
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07-07-2011, 07:51 AM | #18 |
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I much prefered when NGD used the community on amun to test things rather than just go for it without testing an actual war on it :/
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