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Old 08-01-2011, 07:08 PM   #41
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Originally Posted by Castingbeast View Post
Whats wrong with nerf you ask? You explained it quite well imo .
Once NGD nerfs one spell another 5 might become too "op".
But actually we're talking about nerfing overpowered spells, not about nerfing a balanced or even underpowered spell. :P And of course, you can overdo nerfing, but you can overdo everything, there's the same chance to nerf a spell too much just as to buff one too much. You'll have to decide if it's the shorter way to buff some or to nerf some spells, and normally nerfing is much easier done. (Especially when talking about how to handle clearly overpowered spells)

Yeah, keep on dreaming, I just want to say your dreams might not be very... well thought out :P
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Old 08-01-2011, 07:44 PM   #42
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Originally Posted by Seher View Post
But actually we're talking about nerfing overpowered spells, not about nerfing a balanced or even underpowered spell. :P And of course, you can overdo nerfing, but you can overdo everything, there's the same chance to nerf a spell too much just as to buff one too much. You'll have to decide if it's the shorter way to buff some or to nerf some spells, and normally nerfing is much easier done. (Especially when talking about how to handle clearly overpowered spells)

Yeah, keep on dreaming, I just want to say your dreams might not be very... well thought out :P
Exactly, and that is what NGD is doing all time, just look at hunters :P
They cant nerf things the way you described it, maybe they should take the harder way just for once, imo everyone would be surprised how well itd work even if itd take much longer to reach the goal....


(fk off my dreams will ya? dreams are dreams they have nothing to do with reality and "well thought out" things, you should try to dream sometimes too man )
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Old 08-01-2011, 07:52 PM   #43
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I just dream 100% mathematically correct stuff.
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Old 08-02-2011, 02:02 PM   #44
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Originally Posted by Shining-Scias View Post
Your range is your defense.
From day 1 I never understood why marks have so much defense because the classes are supposed to have one offensive and one supportive side that are more or less complementary :

Eg :
Warriors :
- Barbs = low def, high dmg, high speed
- Knight = high def, low dmg, low speed

Mages :
- Conjus = low dmg, high def (by high I mean much higher than warlocks) + heals
- Locks = high dmg, v. low def

Archers :
- Hunters = low dmg, low range, low def (wtf???)
- Marks = high dmg, high range, high def (wtf???)

So now tell me what are hunters besides a much lamer version of marksmen ? Both have the same speed (wild spirit doesn't count), but Marks have more CCs, more damage, more range, more defense...
You'll tell me pet, camo and track but they don't give any advantage in combat (at least RvR)
Before, this flaw was compensated by the fact that pets were completely out of balance, that the mana regeneration was pitiful for archers (crippling marks), and that marks didn't have much more range than hunters.

If you compare to how the other classes are designed, you can see how unlogical it is that Marksmen have much more defense than Hunters and more generally barbs and locks. Marks defense should be their range. You can't have everything at once like now.

This is one of the reasons why the Hunters feel useless today, because they have no consistent advantage over Marksmen.
Curious how you forget to mention speed for hunters. A good hunter is uncatchable. Of course there is a lot to improve on them so they can be a bit funnier to play but they are not as bad as you are saying.
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Old 08-02-2011, 03:17 PM   #45
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Originally Posted by Zibnab View Post
Curious how you forget to mention speed for hunters. A good hunter is uncatchable. Of course there is a lot to improve on them so they can be a bit funnier to play but they are not as bad as you are saying.
Since when this is sport game?
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 08-02-2011, 06:14 PM   #46
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Originally Posted by fluffy_muffin View Post
Since when this is sport game?
Since a long time..melee classes can have an hard time reaching an ranged class
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Old 08-02-2011, 08:52 PM   #47
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Originally Posted by Quincebo View Post
Since a long time..melee classes can have an hard time reaching an ranged class
RO that i was playing for some time was a war game. So what is the point for argument "you can run away faster then me!". If no one die then it is a failure also for a player that runs away. It is not nice - i know (i have low lvl evasion and had it for years) but shit happens.
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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