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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you want damage from falling in RO? | |||
Yes, because... | 31 | 58.49% | |
No, because... | 22 | 41.51% | |
Voters: 53. You may not vote on this poll |
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Thread Tools | Display Modes |
08-02-2011, 08:38 AM | #11 |
Banned
Join Date: Sep 2010
Location: Łódż, Poland
Posts: 70
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IF there is jumping in Regnum, then this is a must. If only this would work for those stupid looking situation where you fall down cliffs too.
You really think you should be able to jump from the tower in Birka on your heavy fat knight without taking any damage whatsoever? Last I checked we didn't have a cat race in Regnum. EDIT: And I misvoted lul. |
08-02-2011, 09:35 AM | #12 |
Banned
Join Date: Mar 2011
Posts: 342
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Oh dear I wanted to vote No but I accidently voted yes >.< Anyway jumping is nice but jumping damage not really I mean imagine yourself in fort wars you get attacked on wall you have 600 hp left you fall of wall and you die... Not really cool XD
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08-02-2011, 01:34 PM | #13 |
Master
Join Date: May 2010
Location: Ireland
Posts: 438
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Nice one lightning. A very cautious yes, only if its fairly straightforward and doesnt come with bugs. IMHO fort walls should be little or no damage, tower in Birka upto half health, Thorky's crater death.
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08-02-2011, 01:44 PM | #14 |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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ok with the damage taken by falling, but atm is really high for tiny jumps (i think 250-300 for a couple of meters is really too much). ok for 1500-2000 if you jump from the fort walls, but please lower the damage taken by low distances (or start giving damage from 4/5m+)
PS 5% necro for accidentally falling from a cliff is a pain in the ass |
08-02-2011, 01:50 PM | #15 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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08-02-2011, 09:19 PM | #16 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I am going with an extremely cautious yes on this. Damage from falling will provide interesting changes in the way battles are conducted. Steep terrain/ battlements (down) will be as important as up.
Now, the sting in the tail will be its development and eventual deployment. I must admit, I do get a bit jittery every time NGD launches something new. Still, I wait and see. Hope springs eternal. Regards |
08-02-2011, 11:06 PM | #17 |
Banned
Join Date: Mar 2010
Location: .
Posts: 42
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With jumping implanted this is a must. Imagine fortfights when u have 5 barbs jumping down from the walls without taking any damage and attackin the ones on door from behind then run inside again. The defenders wont even have to use the door if no damage is taken from falling
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08-04-2011, 10:44 AM | #18 |
Pledge
Join Date: Aug 2008
Location: Scotland
Posts: 46
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I think this will annoy people, but shouldn't there be a stun effect also, slow or dizzy, I know if I fall I just dont get up and run at normal speed, this way all those attempting to escape when fort door goes down dont
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08-04-2011, 11:23 AM | #19 |
Apprentice
Join Date: Jul 2009
Posts: 90
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Is it to eliminate fort glitching by being able to jump off?
OMG I cant drop off the wall when under attack anymore. |
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