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Old 03-06-2012, 05:19 PM   #21
Raely
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Quote:
Originally Posted by Nikor View Post
I'm pretty sure that they do. Example: When I'm on the marks hitting a knight in defensive stance, I usually get normals of around 30, but criticals of 60-100. If it was just a simple multiplier, that would mean 100-200% additional damage. And I sure do not get 800-1200 or higher criticals on mages (without onslaught and/or buffs).
Let's say you'do 300 damage on that knight, def stance reduces it for 270, so you hit 30. A critical hit would hit for 370 but, cause of def stance, you do 370 - 270 = 100 damage.

Of course it's not that simple, there's more stuff to consider: your attack range (min and max damage), max damage reduction, % damage resist spells are applied before or after armor reduction? and so on.
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Old 03-06-2012, 05:22 PM   #22
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Originally Posted by 71175 View Post
Ehm, that needs some comprehent testing :O
How about this? Ok, it's a mob hitting my knight and but as far as I know, the damage calculation should be the same.



You see that the normals are 15-16, but there's a critical for 81. If was just a modifier, it would increase the damage to over 500%. You go test all you want, but I think it's pretty clear that at least some of the damage ignores armor.
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Old 03-06-2012, 06:18 PM   #23
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I did some tests on my marks vs giant stone golem:

Unarmored (0 AP)
Normal hits: 360 - 390
Criticals: 490 - 520

WM helm (77 AP)
Normal hits: 270 - 300
Criticals: 410 - 440

3 WM parts (210 AP)
Normal hits: 180 - 210
Criticals: 300

I was able to get only 1 crit in the last test because i got disconnected from Amun but, as you can see, armor seems to reduce a fixed value from original damage (without armor), doesn't matter if critical or not.

With 77 AP around 90 damage reduction, with 210 AP around 180 damage reduction.
Also, criticals seems to be around +35% damage.
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