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Old 05-21-2012, 06:57 AM   #1
VandaMan
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The way I understand it, they don't stack, but they act in separate layers of knock resistance. So the knock down would check against one, and then if it succeeds, check against the other.

Example:
knight has defensive support 5 (65% resist) and steadiness 5 (25% resist).
the knight is kicked, and there is a 65% chance defensive support cancels it
the random number generator decides that defensive support fails, so the kick then checks against the 25% resistance from steadiness.

65% + 25% would mean a 90% chance to resist knock downs, but applied in this way it's a 65% chance and then a 25% chance for the 35% of the time the first resist layer fails; meaning it's only a 73.75% to resist knocks overall.
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Old 05-21-2012, 10:57 AM   #2
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Quote:
Originally Posted by VandaMan View Post
The way I understand it, they don't stack, but they act in separate layers of knock resistance. So the knock down would check against one, and then if it succeeds, check against the other.

Example:
knight has defensive support 5 (65% resist) and steadiness 5 (25% resist).
the knight is kicked, and there is a 65% chance defensive support cancels it
the random number generator decides that defensive support fails, so the kick then checks against the 25% resistance from steadiness.

65% + 25% would mean a 90% chance to resist knock downs, but applied in this way it's a 65% chance and then a 25% chance for the 35% of the time the first resist layer fails; meaning it's only a 73.75% to resist knocks overall.
I highly doubt NGD would go this way.
To OP, there are 2 cases: either your unlucky, either he was beacond.
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Old 05-21-2012, 01:03 PM   #3
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Originally Posted by 71175 View Post
I highly doubt NGD would go this way.
Why? Not only does it diminish the returns of stacking similar buffs, but imo it is much simpler to code.
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Old 05-21-2012, 01:14 PM   #4
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Quote:
Originally Posted by 71175 View Post
I highly doubt NGD would go this way.
To OP, there are 2 cases: either your unlucky, either he was beacond.
Agree with van on that. UM+def support don't stack too, personal experience - got knocked few times with UM+def support (which would be around 150% if it stacked), and I doubt def support would stack with steadiness in other way than with UM.
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Old 05-21-2012, 03:02 PM   #5
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Quote:
Originally Posted by 71175 View Post
I highly doubt NGD would go this way.
To OP, there are 2 cases: either your unlucky, either he was beacond.
it could be the first, but not the later. He was alone and it took me and the ally conju several minutes until he was dead

well I will just pay a bit more attention to this guy until I successfully knock him somewhen. The last time I and my ally were lucky because he was alone and we had time to attack him.
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Old 05-21-2012, 03:59 PM   #6
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Steadiness passive 5 - 25% + Defensive Support 5 - 65% = 90%.

It's simple, and yes this is how it works.

Back to the main topic of the thread..
If you mouse over the constitution attribute, it does state "..Also improves resistance to knock down and stun."
However, the plausibility of this description is sketchy as if you mouse over the intelligence attribute - "..More spell damage and duration and increased mana capacity."
Only the latter is true, the other two are complete poppycock.

From experience I'm fairly certain constitution has no effect on stun resistance but I'm unsure about knock down.
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Old 05-21-2012, 04:36 PM   #7
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Quote:
Originally Posted by Psynocide View Post
Steadiness passive 5 - 25% + Defensive Support 5 - 65% = 90%.

It's simple, and yes this is how it works.
Citation pl0x?
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Old 05-21-2012, 05:05 PM   #8
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Actually const does increase knock resist, other thing it must exceed 200 to make difference. Proof in thread about testing race change scrolls.
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