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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Central save or 3 save-system | |||
Central save | 43 | 38.74% | |
3 saves system | 68 | 61.26% | |
Voters: 111. You may not vote on this poll |
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06-11-2012, 01:50 PM | #61 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Realm chat in WZ : no. Been discussed why and to death. In short it will increase drama and bring no substantial organisational benefits.
Communication channels available : Clan chat, private chat, Party chat. Some use mumble. I do agree that parties could be bigger. Maybe a maximum of 12 but the effects of a party stop at 8. 9-12 is communication benefit only. Transport : horses, WM ports, local teleports. Local teleports are for defensive measures but if applied in a smart way, it can reduce transit time. I do agree that teleport doors can be placed strategically for 1 realm to get to the most distant fort on the map. For example, it is a rather long commute from Ignis territory to Algaros. A teleport door could be strategically placed to aid. 3 Saves: these are mainly for defensive purposes. After much observation, I think that having 3 saves does not encourage organisation or even better gameplay. It encourages farming and lack of tactical thought. At the end of the day, to be successful you need organisation, players willing to listen, a touch of patience and a willingness to try different tactics. Players have become so used to one dimensional play that to even suggest something different is almost akin to heresy. The one save system gives players much more flexibility, if they have the tactical aptitude to use it and colleagues willing to take a leap of faith with them. |
06-11-2012, 04:12 PM | #62 |
Banned
Join Date: Dec 2006
Location: Argentina, Buenos Aires
Posts: 367
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For my they have to turn the 3 saves urgently, and the portal wm to fortifications 45min recharges, for a few wars to the big thing.
(The translator lasts) |
06-16-2012, 12:26 AM | #63 |
Master
Join Date: Nov 2010
Posts: 322
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06-16-2012, 08:13 AM | #64 |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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I would prefer the old 3 save system simply cuz I don't like traveling from samal save (current central) to, say, efe or imper. 3 save system gets your troops in place faster as opposed to a central save system. However, there is one concern tho - in a less populated server like Haven, 3 save system further disperse the population and without a global chat in the warzone it can get worse.
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06-19-2012, 08:54 AM | #65 | |
Initiate
Join Date: Aug 2008
Location: The Netherlands
Posts: 222
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But i did vote..for the 3 old uncapturable saves.... why?... because (from a buisness point of view) it may generate more money for NGD....war banners..small amount of xim..but if they have to be used more to regroup people..what they are intended for... then maybe, just maybe, NGD can benefit from it. .Whats the point of using a banner if everyone is just going to go to the one spot all the time...throw up them banners! tell the wargroup where the main force is! dont forget to save here!! Also, from an invasion aspect...the bloody boats..the sec a realm goes in danger the enemy group at the boats...the defenders are scrambling to get to thier gate... wont it be much better for Syrtis to defend the boats from efe save? (the wall is prolly the same distance pretty much, but if your killed by a pet/aggro mob/guard....you cant always pick wall... ) ..for Alsuis to defend from Trelle save? Ignis from Meni? it might add a new dimension to these troublesome boats... might...
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Last edited by Orimae; 06-19-2012 at 08:56 AM. Reason: typanese like always...awrgroup...oh ffs... XD |
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06-19-2012, 09:02 AM | #66 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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The old 3 save config will benefit mainly Ignis. Which i like in fact. Meni will get alot harder to farm as it is now. Shaa and Imperia too. This will shift main fort action to main forts as it will be the same as you will go to main fort or to secondary or castle.
Attackers will save anyway before they come to fort. Bye, bye sweet goat farming spot! P.S. Hope they remove the leftovers from the save lock system. Boats need to go too. They make things too easy.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
06-19-2012, 02:34 PM | #67 | |||
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Still, I am going to wait cautiously. For we may have 3 saves but we really don't know the exact configuration they are going to go with. If I were able to have a choice , I would go for the original 3 save system with minor adjustments in locations. Consider that there is no guarantee that the saves will end up in the same locations that we knew. Who could forget the challenges with the old Trelleborg save. With modifications to invasions, this could also play a part. The company has perked my interest. (And fingers and toes crossed that they take their time and not muck this one up. A loyal fan base can withstand only so many gaffes.) |
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