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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Central save or 3 save-system
Central save 43 38.74%
3 saves system 68 61.26%
Voters: 111. You may not vote on this poll

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Old 06-11-2012, 01:50 PM   #61
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Realm chat in WZ : no. Been discussed why and to death. In short it will increase drama and bring no substantial organisational benefits.

Communication channels available : Clan chat, private chat, Party chat. Some use mumble. I do agree that parties could be bigger. Maybe a maximum of 12 but the effects of a party stop at 8. 9-12 is communication benefit only.

Transport : horses, WM ports, local teleports. Local teleports are for defensive measures but if applied in a smart way, it can reduce transit time. I do agree that teleport doors can be placed strategically for 1 realm to get to the most distant fort on the map. For example, it is a rather long commute from Ignis territory to Algaros. A teleport door could be strategically placed to aid.

3 Saves: these are mainly for defensive purposes. After much observation, I think that having 3 saves does not encourage organisation or even better gameplay. It encourages farming and lack of tactical thought.

At the end of the day, to be successful you need organisation, players willing to listen, a touch of patience and a willingness to try different tactics. Players have become so used to one dimensional play that to even suggest something different is almost akin to heresy. The one save system gives players much more flexibility, if they have the tactical aptitude to use it and colleagues willing to take a leap of faith with them.
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Old 06-11-2012, 04:12 PM   #62
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For my they have to turn the 3 saves urgently, and the portal wm to fortifications 45min recharges, for a few wars to the big thing.
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Old 06-16-2012, 12:26 AM   #63
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sorry
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Old 06-16-2012, 08:13 AM   #64
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I would prefer the old 3 save system simply cuz I don't like traveling from samal save (current central) to, say, efe or imper. 3 save system gets your troops in place faster as opposed to a central save system. However, there is one concern tho - in a less populated server like Haven, 3 save system further disperse the population and without a global chat in the warzone it can get worse.
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Old 06-19-2012, 08:54 AM   #65
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Quote:
Originally Posted by bois View Post
I played with oldest 3 save system, 1 save system, new 3 save system. The last 3 save system was the worst.

The oldest 3 save system operated in an era of slower game, level 50 cap, older forts, and before Warmasters and all the changes that brought. It worked then and it can work now.

The one save system for what it is worth , works.

Because both systems have their different benefits and pitfalls they both are equal in my view.
However, this is a small to almost non issue at the moment and there are much bigger fish to fry. Why? because they both work. Period.
It can be debated for intellectual purposes and nitpicked at but really, it is time to move to other pressing matters.
Because there is not a third option, I will not vote as both are pretty equal in my eyes if you list the pros and cons of each system.

Time to press on. The majority asked for it, we got it and that is the end of the story for this round. Fin.
Arty...the voice of reason..always spot on...

But i did vote..for the 3 old uncapturable saves.... why?... because (from a buisness point of view) it may generate more money for NGD....war banners..small amount of xim..but if they have to be used more to regroup people..what they are intended for... then maybe, just maybe, NGD can benefit from it. .Whats the point of using a banner if everyone is just going to go to the one spot all the time...throw up them banners! tell the wargroup where the main force is! dont forget to save here!!

Also, from an invasion aspect...the bloody boats..the sec a realm goes in danger the enemy group at the boats...the defenders are scrambling to get to thier gate... wont it be much better for Syrtis to defend the boats from efe save? (the wall is prolly the same distance pretty much, but if your killed by a pet/aggro mob/guard....you cant always pick wall... ) ..for Alsuis to defend from Trelle save? Ignis from Meni? it might add a new dimension to these troublesome boats... might...
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Last edited by Orimae; 06-19-2012 at 08:56 AM. Reason: typanese like always...awrgroup...oh ffs... XD
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Old 06-19-2012, 09:02 AM   #66
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The old 3 save config will benefit mainly Ignis. Which i like in fact. Meni will get alot harder to farm as it is now. Shaa and Imperia too. This will shift main fort action to main forts as it will be the same as you will go to main fort or to secondary or castle.

Attackers will save anyway before they come to fort.

Bye, bye sweet goat farming spot!

P.S. Hope they remove the leftovers from the save lock system. Boats need to go too. They make things too easy.
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Old 06-19-2012, 02:34 PM   #67
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Quote:
Originally Posted by esptupac View Post
I would prefer the old 3 save system simply cuz I don't like traveling from samal save (current central) to, say, efe or imper. 3 save system gets your troops in place faster as opposed to a central save system. However, there is one concern tho - in a less populated server like Haven, 3 save system further disperse the population and without a global chat in the warzone it can get worse.
It is a possibility that this could happen, for sure it has happened from time to time in the past. However, what I wrote before :
Quote:
At the end of the day, to be successful you need organisation, players willing to listen, a touch of patience and a willingness to try different tactics.
This will apply to any kind of save configuration or any warzone asset for that matter.

Quote:
But i did vote..for the 3 old uncapturable saves.... why?...
Well here's the funny thing. Horses were a nice revenue generator. At least I think so. Changing the saves to 1 helped to sell transport. But at the end of the day, that revenue source is going to decline . Based on the sharp discounts in mounts, I suspect that it has. So, now that they have bled that dry, it's a good time to revert. If NGD wanted to sell war banners, why not sell 5 packs and 10 packs of war banners, just sayin'.

Still, I am going to wait cautiously. For we may have 3 saves but we really don't know the exact configuration they are going to go with. If I were able to have a choice , I would go for the original 3 save system with minor adjustments in locations. Consider that there is no guarantee that the saves will end up in the same locations that we knew. Who could forget the challenges with the old Trelleborg save.
With modifications to invasions, this could also play a part. The company has perked my interest. (And fingers and toes crossed that they take their time and not muck this one up. A loyal fan base can withstand only so many gaffes.)
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