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Questions to the Community Guides and how-to play threads posted by other users |
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#41 |
Master
![]() ![]() ![]() Join Date: Jun 2007
Location: A place worse then hell
Posts: 332
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Yep, this is something we've done to the greeners a few times. The army just isn't there so whoever's there gives up, occasionaly comes within viewing distance, appauds or woatever, and is then killed again.
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My Chars: Duo Maxwell, Knight, Ignis. Yo Momma, Conjurer, Ignis. Izana, Hunter, Ignis Bank Of Duo, Warrior, used as gear storage only cause we have no banks... |
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#42 |
Banned
![]() Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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I believe daresbalat gave some pretty useful conjurer tactics.
Another one is when you're holding a fort as a low level conjurer, it might be good to stand inside the fort as a passive healer, people might need to get in to heal, get mana, or whatever to be battleready again. Then there's the people standing at the raised floor inside the fort shooting at people outside the fort (can't remember what it's called) watch them too, they are a good "hit and run" tactic since the enemy might waste mana/time on you when you get back down to get healed or rest. |
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#43 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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![]() Quote:
![]() You could also call it battlements but that word would be stretching it a bit since our fort walls don't offer much in terms of defense against ranged enemies to those standing behind the parapets. A proper battlement should protect the archers and mages with enough cover while they are still able to take a shot at the enemy, but this will obviously disturb the game balance and would be hard to implement considering the game mechanics. Crenellations (those rectangular blocks on top of the walls) could be possible though so we can hide behind 'em instead of jumping down everytime we drop below half health :P </hijack> (please do not reply) |
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#44 |
Baron
![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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Parapet! Thank you! I've been looking for the correct word for some time now, I kept referring to it as pallisade, even though it's incorrect.
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Eagles may soar, but weasels don't get sucked into jet engines...
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#45 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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Technically, I think our fort walls are pallisades, sort of like those found on motte-and-bailey castles.
http://en.wikipedia.org/wiki/Palisade But ours are also parapets since we can walk on a raised platform along it. |
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#46 |
Baron
![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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Yes the walls are the pallisades, but I used that word to refer to the platform you stand on, which is incorrect since it's obviously parapet (:
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Eagles may soar, but weasels don't get sucked into jet engines...
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#47 |
Pledge
Join Date: Jun 2007
Posts: 2
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I was wonder how many points should I give into mana pylon on lvl40
cause have now 5 points, but I isn't that loose points, should I give it into first shield? [yeah, I know, I am crazy for not doing that first ![]() 1lvl mana pylon -> 10dmg/sec/60sec -> 600dmg taken from first hit, I know, that all have to be inside radius 10 from me. maybe u can help me with offensive conj at lvl 40? I have mental 8th spell -> maxed first, ivy and blaze [4th lvl each] mana control maxed -> energy borrow2ndlvl, maxed Ambitious sacrifice, maxed mana pylon [I think I'm gonna change it], synergy bond 2nd lvl heal maxed -> heal self, heal ally, greater healing maxed, vital surrender lvl 4[just to got 3 allies resurected] where should I put points? what should I change? I prefer fort wars and doing damage/give aura then buffing all the time |
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