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Old 08-07-2012, 04:07 PM   #1
AxisVirtd
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1. New WM quest is broken: any kill gives you two kills of both Syrties and Alsius.
2. Flags at captured forts a broken: they are partly red, partly blue. Depends on distance: if you are close to flags, they looks normal, but if you are far far away — no.
Can post scrennshots if needed.

P.S. NGD, make link GM to your current Game Master. /chat GM --> user is chatting with GM.
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Old 08-09-2012, 07:13 AM   #2
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3. Water at swamp blinks hardly, becoming darker or lighter every second/camers`s turning.
4. Realm tasks are partly broken.
4a. Impossible to use loot u`ve buyed or got from mobs before getting the task.
4b. You need 2xmore loot for completing tasks (for example, if it`s written you need 96 reptile`s eyes, conter will show you 96 only whem you`ll get 192 of them.
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Old 08-09-2012, 07:15 AM   #3
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5. New WM quest is broken: any kill gives you two kills of both Syrties and Alsius.
6. Flags at captured forts a broken: they are partly red, partly blue. Depends on distance: if you are close to flags, they looks normal, but if you are far far away — no.
Can post scrennshots if needed.
I`ve written about these two bugs before, but let all minor bugs of lust updates will be in one topic.
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Old 08-13-2012, 03:16 PM   #4
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http://pastebin.com/7bJTLgN3

Games hungs up with X once per 1-1,5 hour. Checked overheating — at first look everything is ok. Here is the error log, may be some errors could be found.
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Old 08-13-2012, 06:46 PM   #5
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One of most annoying and dangerous bugs for warlock gameplay is situation when during the cast target gets out of sight. Next spells is not possible to cast while char is not moved a bit in either direction.

Typical situation is defending the fort from upper wall. I cast on someone down there who runs from my sight behind the wall. After this, I can't cast any of spells until I move left/right/forward/backward. It's very annoying to play like this.

--
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Old 08-13-2012, 07:52 PM   #6
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Quote:
Originally Posted by AxisVirtd View Post
1. New WM quest is broken: any kill gives you two kills of both Syrties and Alsius.
2. Flags at captured forts a broken: they are partly red, partly blue. Depends on distance: if you are close to flags, they looks normal, but if you are far far away — no.
Can post scrennshots if needed.

P.S. NGD, make link GM to your current Game Master. /chat GM --> user is chatting with GM.
Hi!

1- We're aware of this issue, and how it affected all the quests that had similar objectives. This issue is fixed right now thanks to the latest hotfix.

2- Can you provide screenshots of this? Thanks!

Quote:
Originally Posted by AxisVirtd View Post
3. Water at swamp blinks hardly, becoming darker or lighter every second/camers`s turning.
4. Realm tasks are partly broken.
4a. Impossible to use loot u`ve buyed or got from mobs before getting the task.
4b. You need 2xmore loot for completing tasks (for example, if it`s written you need 96 reptile`s eyes, conter will show you 96 only whem you`ll get 192 of them.
3- Can you report that issue through a ticket along with your machine specs and video options? This way we can have a better communication with you to solve this issue. Don't forget to add screenshots!

4- Realm Tasks issues are now being solved on an internal server. These fixes will be uploaded on an upcoming version of the game. Thanks for the report!


Thanks a lot for pointing these on numbers to ease up my reply :P

Best regards!
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Old 08-15-2012, 08:25 AM   #7
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Quote:
Originally Posted by edenkirin View Post
One of most annoying and dangerous bugs for warlock gameplay is situation when during the cast target gets out of sight. Next spells is not possible to cast while char is not moved a bit in either direction.

Typical situation is defending the fort from upper wall. I cast on someone down there who runs from my sight behind the wall. After this, I can't cast any of spells until I move left/right/forward/backward. It's very annoying to play like this.

--
Slartibartfast
Confirming this. Lock can not cast even energy barrier in this situation.
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Old 08-15-2012, 08:42 AM   #8
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1,2 — bug with flags.
3,4 — bug with water at swamp (dark and light water).
5 — orange outline at character`s doll, guess it`s connected with FXAA and last NVIDIA-drivers, hardly reproduceable (can`t understand when it appears).

Code:
$ uname -a
Linux freelancer 3.3.8-1.fc16.x86_64 #1 SMP Mon Jun 4 20:49:02 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux

$ nvidia-settings -v

nvidia-settings:  version 304.37  (buildmeister@swio-display-x86-rhel47-07.nvidia.com)  Wed Aug  8 21:03:08 PDT 2012
  The NVIDIA X Server Settings tool.
FXAA on/off (for 1-4 is not important, 5 — appeared only at on). AA is unavailable now. AF on. Other options of postprocessing switched off. Shadows switched of cause bug with terrain shadows (was presented before last update, but became harder). Video — GF9800GT.
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Old 08-19-2012, 06:10 PM   #9
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Everybody knows about bug with phantom doors which came with last update. At this screen you may see bugged door which is not broken yet: the real door is lv4 (grey), the phantom/bugged one — brown.
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Old 08-19-2012, 08:54 PM   #10
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I managed to reproduce the occurrence of white text in clan chat. It appeared in some occasions, but we are unable to reproduce. It seemed to be connected with trades and stashes. Well not actually.

Here is screenshot:



Here is how to reproduce it:

1. Drag some loot, item link into chat but do not submit it.
2. Drop, trade, stash it - so it stops to exist in inventory.
3. Delete the link and write some text in it's place.
4. Text is with white color in clan chat.

It seems something gets corrupt in this case.
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