Go Back   Champions of Regnum > English > Technical Support

Technical Support Questions about game technical support to the users of the community

Reply
 
Thread Tools Display Modes
Old 02-21-2012, 12:59 PM   #11
PT_DaAr_PT
Baron
 
PT_DaAr_PT's Avatar
 
Join Date: May 2008
Location: Portugal
Posts: 940
PT_DaAr_PT is on a distinguished road
Default

This has become a running joke, in every fort fight I've been this week(probably 4 or 5) there's always someone getting stuck in some way or another. The game turns into a freaking slideshow, once the person is killed or goes out of range everything goes back to normal.

May I also point out that these people who are stuck are able to wipe out entire armies because no one can see them at their correct locations?
__________________
Daar
PT_DaAr_PT no ha iniciado sesión   Reply With Quote
Old 12-28-2012, 07:51 PM   #12
NotScias
Baron
 
NotScias's Avatar
 
Join Date: Aug 2009
Location: /dev/null
Posts: 766
NotScias will become famous soon enough
Default

!!! RAGEBUMP !!!

Almost 2 years after this bug has been introduced (Feb 2011), it's still here, and still a total gameplay-killer. It's really unacceptable that such a critical bug is still around and crippling everyone after teleports and bridges, not even mentioning again the issues of invisible enemies because of it...



I had 3 FPS at this point, instead of 60.
__________________

The other realm awaits...
Now playing much better games
NotScias no ha iniciado sesión   Reply With Quote
Old 12-29-2012, 07:28 AM   #13
Ulti19
Master
 
Ulti19's Avatar
 
Join Date: Mar 2009
Posts: 450
Ulti19 will become famous soon enough
Default

I confirm this bug and it has been well known for years. Is NGD not capable of fixing this bug? It is by far the worst in the game. Someone goes underground or gets stuck somewhere and everyones fps drops by 95%. This happens, after teles, running randomly, in fort fights, anywhere.

Fix your critical bugs, bugs that are evident, reported over and over and that still persist after years make your game look very bad and your programmers incompetent. Love you ngd, but some things really need your attention more than others
__________________
Ulti19 no ha iniciado sesión   Reply With Quote
Old 12-30-2012, 01:22 PM   #14
Nekoko
Master
 
Nekoko's Avatar
 
Join Date: Oct 2007
Posts: 334
Nekoko is on a distinguished road
Default

While I know nothing about the coding of Regnum surely it could be made so our characters spawn 1-2 metres above the ground to avoid this bug entirely.
__________________
A Dream.
Nekoko no ha iniciado sesión   Reply With Quote
Old 12-30-2012, 07:20 PM   #15
NotScias
Baron
 
NotScias's Avatar
 
Join Date: Aug 2009
Location: /dev/null
Posts: 766
NotScias will become famous soon enough
Default

Quote:
Originally Posted by Nekoko View Post
While I know nothing about the coding of Regnum surely it could be made so our characters spawn 1-2 metres above the ground to avoid this bug entirely.
That's more like an ugly workaround than a proper fix that won't solve entirely the issue since a lot of stuck situations happen spontaneously.
One just needs to hit the edge of a bridge, a rock, a tree, or jump from a fort wall to appear stuck on others' clients... So I believe this workaround would only work for those appearing underground after teleports.
__________________

The other realm awaits...
Now playing much better games
NotScias no ha iniciado sesión   Reply With Quote
Old 12-31-2012, 11:10 AM   #16
Nekoko
Master
 
Nekoko's Avatar
 
Join Date: Oct 2007
Posts: 334
Nekoko is on a distinguished road
Default

Quote:
Originally Posted by Shining-Scias View Post
That's more like an ugly workaround than a proper fix that won't solve entirely the issue since a lot of stuck situations happen spontaneously.
One just needs to hit the edge of a bridge, a rock, a tree, or jump from a fort wall to appear stuck on others' clients... So I believe this workaround would only work for those appearing underground after teleports.
An ugly workaround was the idea until a proper fix could be established unless everyone wants to wait for that :3.
__________________
A Dream.
Nekoko no ha iniciado sesión   Reply With Quote
Old 12-31-2012, 02:49 PM   #17
l33t_supa_h4x90r
Apprentice
 
l33t_supa_h4x90r's Avatar
 
Join Date: Jan 2012
Posts: 71
l33t_supa_h4x90r is on a distinguished road
Default

Quote:
Originally Posted by Nekoko View Post
An ugly workaround was the idea until a proper fix could be established unless everyone wants to wait for that :3.
It happens far too often on bridges and in forts anyway, and this kind of ugly workaround would probably do more harm than good - I expect to see people taking massive amounts of fall damage from teles (Syrtis offensive tele that takes us to goatland already gives us 500-1k hp fall damage sometimes).
l33t_supa_h4x90r no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:46 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved