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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Master
![]() ![]() ![]() Join Date: Aug 2008
Location: Wonderland
Posts: 308
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i agree on the fact that it's harder to chase the realm who steals the gems, but it's not as hard to simply prevent the gems from crossing gate by either chasing gems down, capturing gate or both, leaving alot of open strategies for the defending realm, i sorta enjoy things as they currently are but that's just my opinion, sucks to see my own realm gems run from the gate w/o being able to chase them but we can always prevent them from getting out the gate
I noticed on this last invasion that there were alot of alsius at noble camping it, they would do best preventing the theft of their gems :P but overall was nice fighting, don't give up on the system just yet, you guys invaded and opened portal a bunch of times at start, you can do it again if you don't give up ![]() |
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#2 | |
Banned
![]() ![]() Join Date: Dec 2009
Posts: 150
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I actually like the dragon, but imo some changes are needed. Dragon areas can hit the defenders who are behind wall or behind flag is one reason what I dont like - one aggro dragon -> everyone dies. Dragon damage is also imo too high.
Defending outer gate is now impossible, but that is ok. You still can stay inside and defend flag and other gate (now read what I said about dragon areas...) Quote:
Something needs to be done for the realm population issue(now read what I said about defending gate). It is hard task to make fight numbers even close to equal, people can just refuse to fight back and log off if they want and don't bother to defend against invasion. I don't know, about 3 weeks alsius had more people than syrtis and could invade. Now it seems your people have disappeared. |
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#3 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: Arborea
Posts: 649
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Thats why I suggest it that when such thing occurs the defender realm needs something to disable the dragon at least! As for our people, I think they have gone back to their original realm / server ![]() |
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#4 |
Master
![]() ![]() ![]() Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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I wonder if we will ever get used to the new invasion system but..
whats really anoying and kills all the fun is that capture gate thingy.. (and yes i was able to put a sad smile on my face when we lost the gems) the flag is great, capturing too, but.. the saddest part is that the enemy realm can just cap gate and hold it as long as they want when dragon is gone.. outer gate cant be broken just saying.. when an invasion is "over", all the hardcore players who take it to seriously log off (frustration >.<) {over=gems lost} meaning theres a small group of players who either didnt participate (and thus dont care at all that the gate is still enemy realm) and the few people who did not log off it takes a lot of effort to get those people inner realm at the gate.. (if they get there at all) if this happens at an even worse time of the day, where no1 is online the gate could belong to the enemy realm for hours imo that part should be looked at.. having gems taken twice during 1 invasion.. just try laughing at it, you'll get a price ![]() (and really, all goats knew that the holiday zerg, were just the multies playing goats... I dont miss it, man those zergs sucked, no challenge-no fun) On a sidenote, Im fully aware that todays invasion occured during many players 'lunchtime' I do not accuse anyone of 'not caring' or 'just logging off' but it does happen.
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
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#5 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: Arborea
Posts: 649
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Yes Winter, the problem is always the same.
Hardly on someone, that's when the vast majority of the invasions happen and the saddest thing is when you're among of those few players who are trying to do something, anything, to get the gem(s) back / retake a gate that is controlled by tons of enemies, not to mention the dragon... ![]() OT: Also, it'd be a nice addition, if you could break those side doors at least that lead into the flag-room, they could have less "HP" as the main gate and the defenders could get in faster via those as well ![]() |
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#6 |
Master
![]() ![]() ![]() Join Date: Jan 2010
Location: Belgium
Posts: 561
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I think it could be a good idea to get rid of those gems.
When an army invades a country they don't go for gems, they go for the capital and try to sieze it. So wouldn't it be a better idea to or put the gems in the capital or make a system where you have to capture something (a flag idk) in the centrum of the capital with. Another cool thing could be if you where able to capture other cities too. By doing so you give the defending realm an extra way to defend itself and the invading army a new challenge. I mean that's what invasions are all about, to conquer and defeat an enemy, not to get gems lol And yes that dragon needs to be fixed lol
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SHAKE IT LIKE A POLAR BEAR NINJA Last edited by blood-raven; 01-19-2013 at 06:54 PM. |
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#7 | |
Master
![]() ![]() ![]() Join Date: Aug 2008
Location: Wonderland
Posts: 308
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#8 |
Apprentice
![]() Join Date: Jan 2009
Location: Hungary
Posts: 74
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In my opinion dragon's attack have to be redesigned. Now he has 15k fireballs and stomps that kill everybody instant. It would be more fun, when this value would be lower, something around 6k. It is still big damage, but when the players are using knight auras and plyons, it's only ~2000. In this case, the players who don't go with their team (=no teamplay) are dying instanly (or becoming a one hit target with 700 hp). The players who are in the team, will have a chance to survive, however their hp is dropping down to half, with that giving to the attacker realm an advantage and a good moment to rush inside.
Additionally dragon could have other powers (that aren't owerpovered but still useful) Another suggestion from me, add new gate guards to the defending realm's gate if they are underpopulated. The formula have to be very precise, for example divide the attacker player's number with the defender's who logged in the last 3 hours, and use the overall population difference too (players num in 3-4 days) I'm sure NGD can find a good algorithm. These guards could be small guards or if the population difference is really big, then maybe spawn a guard captain too who have to be killed first. Guard captain should be spawned only in the drastical cases like 5 vs 30. For more fun new powers could be added to guards, which powers also depends on how outnumbered the defending realm is. I mean if 10 new powers added, the 1. is the weakest and the 10. is the strongest power, and if there is only a slight difference in population, only activate them from 1 to 2, but when there is a big difference activate them from 1 to 8, or something like that ![]()
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Saturas - warlock (Horus) |
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