|
|
Technical Support Questions about game technical support to the users of the community |
|
Thread Tools | Display Modes |
04-03-2013, 03:30 AM | #1 |
Apprentice
Join Date: Aug 2007
Location: An Island Far away
Posts: 58
|
Haven Server issues?
Is anyone experiencing random disconnects?
Ive had 3 in the last hour that seem like a disconnect over a crash. Might just be me. Anyone? Anyone? Anyone?
__________________
Harwyn Ylse / Airi Ylse / Yuria Ylse / Julia Else Because I just can't be original. | Alsius | Active, Occasional. |
04-03-2013, 03:31 AM | #2 |
Master
Join Date: Mar 2013
Posts: 270
|
server is red now on log-in. Guess there goes our gems
|
04-03-2013, 03:35 AM | #3 |
Pledge
Join Date: Mar 2010
Posts: 23
|
|
04-03-2013, 03:51 AM | #4 |
Pledge
Join Date: Nov 2008
Posts: 2
|
Poo
Did the server crash? Dced Atleast 6 times in 30 minutes..
|
04-03-2013, 09:50 AM | #5 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
|
Issues with spurious disconnections started since yesterday, and the game is somehow laggy (but ping is ok most of the times).
Entries are sometimes missing in combat log. Something is going wrong for sure.
__________________
Annavilya / War-Luck (Haven)
|
04-03-2013, 02:35 PM | #6 |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
|
Tbh, this isn't really anything new, it's been trending towards this now recognized as fail dynamic (more crashes, more lag, more packet loss) since last year. The difference is that now it's not just merely noticeable by those looking hard for it, it's in your face & can't be ignored. Seemingly, CoR is now more 'senstive' than ever & it gets 'set off' far more often & more easily. Too much stacked on it layer by layer by layer (all those hotfixes & patches & updates one on top of another for years on end all look like a stack of Cookie's flapjacks at a very large logging camp ... or like the leaning Tower of Pisa) & thus, too much is being asked of the original 3d engine imho. Also, at least part of this issue (missing log entries for example) can be explained by packet loss, tho I'm not sure exactly where the loss is occuring (serverside/routing/internet). Until last year, CoR had an ingame tool to display packet loss, but over spring & summer, the % of loss displayed crept slowly up & up. So, by fall, that tool was removed by NGD ... & the problem just magically went away in a poof ... out of sight is out of mind, right? Uh, nope...
Last edited by Lebeau; 04-03-2013 at 04:33 PM. |
04-03-2013, 03:33 PM | #7 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
|
Confirming all of the above.
__________________
Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
CoR Sentinel |
04-03-2013, 07:26 PM | #8 |
Apprentice
Join Date: Aug 2007
Location: An Island Far away
Posts: 58
|
__________________
Harwyn Ylse / Airi Ylse / Yuria Ylse / Julia Else Because I just can't be original. | Alsius | Active, Occasional. |
|
|