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General discussion Topics related to various aspects of Champions of Regnum |
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05-07-2013, 04:05 PM | #1 |
Apprentice
Join Date: Jul 2011
Location: Vanezuela
Posts: 87
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The knight needs to be improved
- The skill as ID AND ARMY, should be instantaneous: so, we avoid delays to reach the enemy.
- DEFENSIVE SUPPORT: Knight only, without penalty.
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Dixson Tirador WM X-Dixson-X Caballero WM
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05-07-2013, 05:38 PM | #2 |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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By 'ID', do u mean Intimidate, which already is instant? I wasn't sure. As to Def. Support being knight only & without malus, hmmm, maybe, but sounds too OP to me. Perhaps if the %'s involved in it were also nerfed to be somewhat more in line with the conj spell, Mindblank, then it'd be abit more balanced. I'm not certain tho.
Knights, even as is, are a very integral & most useful component of RvR in CoR. To sum it up, KNIGHTS ROCK! Wherever they stand & around them, their auras alone change the entire nature of the conflict. If anything, due to linear way armor/soak functions, knight auras are too OP since the lvl cap increase, & maybe even b4 then as well.... |
05-07-2013, 06:17 PM | #3 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Actually, I wouldn't mind if defensive support stayed as is. I would just like to have one of the more useless spells , such as Rigorous Preparation be converted to give a short term, movement speed increase. Not at the level of spring but something short (maybe 4 seconds), nice burst speed and a reasonable cool down.
The control would be the mana cost. |
05-07-2013, 11:32 PM | #4 |
Master
Join Date: Mar 2009
Posts: 450
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I think rigorous should be replaced with a movement boost too, but i was thinking something like recharged arrows. The knight would gain 10% movement boost at lv 5 but would lose some hp per every other second. A big malus is reasonable to give a knight some much needed speed.
Also think the knight should have a skill that chains the enemy to 10 metres of himself and the chain would have it{s own hp that the enemy would have to kill to break free, but during this time the knight cannot cast offensive skills.
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