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Questions to the Community Guides and how-to play threads posted by other users |
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#2 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: Arborea
Posts: 649
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Right in the middle of it I'll go ![]() 1, Well, I'd do the following: Outta camo normal hit on target, followed by distracting shot (3-4), change to your OP sb ( ![]() Of course it depends on the class of the target, so it can be changed, for instance if the target is a barb, I'd definitely use caltrops on him after the ambush so he cant hide behind anything ![]() 2, In fort fights I'd always skill as many CC's as I could, such as caltrops arrow (4-5), you can try repetition shot as well but it got nerfed so I wouldn't suggest it.. Actually I don't make much of a difference in setups, be it hunting or fort fights, if you skill for fort battles, that setup might work out well when it comes to hunting as well ![]() (Just don't forget distracting shot, confuse and caltrops ![]() 3, Always go for mages, target conjus as first priority target, try to confuse them, Try to slow down the "enemy zerg" with your caltrops, use sudden strike on knights+barbs (if they aren't DI'd ![]() I think it's the most you can do as a hunter ^^ 4, As I already said, the key word is slowing down your enemy so you can hit him many times. Already described the way in point 1, ^^ 5, Everyone's pissed when a hunter runs behind a tree/rock and goes camo, it's a dirty thing IMO, but hell, hunters can do it (for now) so let 'em do it ^^ It's not always working since camo gets canceled by any attack. I hope that is what you meant by saying "running camo". Just a setup, I'd use those spells, IMO it's good for hunting too. |
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