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Old 11-04-2013, 04:00 AM   #31
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Why attack a fort withOUT a relic when we can attack one WITH a relic? Simple. It's about options & opportunism. Would you rather just have cake? Or have cake AND ice cream? By far, this complaint is most often heard in this current game version, in the current zerg realm, & is mostly said by newer players who have become used to invasions & getting wishes & who aren't yet WM's. NGD did this to us. They made all the current rules in this (broken imho) current invasion system configuration & the warmaster scheme-of-things. Ppl just mostly need/want those 'fast-track' WMC from nobles/wishes. Right? End-of-story....
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Old 11-04-2013, 07:05 AM   #32
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Quote:
Originally Posted by Lebeau View Post
Why attack a fort withOUT a relic when we can attack one WITH a relic? Simple. It's about options & opportunism. Would you rather just have cake? Or have cake AND ice cream? By far, this complaint is most often heard in this current game version, in the current zerg realm, & is mostly said by newer players who have become used to invasions & getting wishes & who aren't yet WM's. NGD did this to us. They made all the current rules in this (broken imho) current invasion system configuration & the warmaster scheme-of-things. Ppl just mostly need/want those 'fast-track' WMC from nobles/wishes. Right? End-of-story....
Cake and Ice Cream? That's just greedy.
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Old 11-04-2013, 05:39 PM   #33
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Originally Posted by Zas_ View Post
...stupid Halloween event is back as it is population based
Those that said something about what they wanted out of the event were all talking masks/costumes, not some Realm Bonus. Although I am glad there was some event, I am disappointed they chose this event.

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The last update with dragons caves ... is just pitiful, as it doesn't address any of serious issues the game has, and no roadmap, no bug tracking, no in-game bug reporting, ...
Hmmm... well yeah those things should be addressed but gear disparity between old players and new had to be addressed in some fashion or they would have lost the new players, the ones that are actually paying their bills by buying boosters, potions, and boxes. They still need to tweek things a bit imho but it was a good start to bring back the dragon kills.

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Among the issues that kill Haven slowly:
- population imbalanceShifts by time of day/day of week from realm to realm on Haven
- relic system (relic on mount, attacker doesn"t have to split among forts anymore as it was before)Mounted relic I am staying out of because I am fine with it either way. Attacking and holding multiple forts only favors the high population realm; use some logic here, ONLY a high population realm can attack multiple forts at a time and not lose them to a low population attack one at a time. Typically it takes two to four hours now to get all three relics and rarely is this done in all one sitting, which gives a chance for a realm to get theirs back. The old system was broken.
- warlock/conjurer level 50 spells never scaledTrue.
- barbs uber damage + knights uber defenceMore true for barbs than Knights. I see no reason why any class should be able to two or three shot any other class of equal level.
- long range attacks with uber damage (marx + hunters with cb)Those that do that kind of damage are both rare and not that hard to kill themselves. I have no complaint with either class other than Hunters have too many CC's and not enough damage. A PvP engagement should be a fight, not an excuse for a bathroom break.
- lack of counter-measure spellsNot really sure what you mean by this. Knights get a single target unstun, mages get a single target and group unstun, archers get an unfreeze. Every class gets a stun and/or root/knock down (some too many imho). So, I am confused by what you mean here.
- stupid eventsI love events. Those with individual rewards are better because then we are not stuck relying upon people who think events are stupid, or population, to get something out of them.
- unbalanced premium items (in fact only drops that are on par with premium boxes are boss's jewelry)I agree, drops must be rebalanced, especially at the 40+ and 50-60 levels.
- clan banks were destroyed by stupid move -> clans are uber uselessI have an entire thread about clans in Suggestions, including about the bank.
- grinding is tedious (no fun in killing mobs + no fun in beeing ganked in warzone) yet mandatoryProtect your own war zones. How many times do small groups come to disrupt the Goat OC per day? If you don't like it then maybe a PvP-style game is not for you and you should go play a PvE game.
- bugs bugs bugs Many which cannot be corrected without completely rewriting the game code from scratch, but yeah, some work on these would be more than nice.
- lag lag lagwires, memory leaks, code: where do you start? Oh wait, I just said...nm
- ngd's communication is still near zeroMost games get this complaint. And when they do communicate the results are often worse than if they didn't. This is a damned either way complaint.
- lack of tools for players to organize eventsI thought you hated events? Or are those created by you the only ones that are not stupid? Anyway, I have seen some great guild/clan sponsored events before in other games but they did not need special 'tools' to create them but were creative in themselves, using the game mechanics that already existed. Would I have ever come up with the Drunken Dwarf Run? Nope.
- arenas are now useless to test setupsThis is one thing that should go back to the way it was. I do agree with that.
- no way to save/restore setupsWhich discourages people from changing setups all the time making people learn to play one setup longer and thus get better at that setup. A waste of time imho when other things are many, many times more important.
- UI far behind anything i knowTrue that and also addressed multiple times in Suggestions.


We (on Haven) even lost that great community we had, people are changing realms each day several times daily, but you cannot really stop multirealming, invasions aren't fun Your opinion, and since this game is about invasions, making them or stopping them, maybe this is not the game for you, bosses aren't fun and cross boss raids should be more doable, fort wars are quite rare....And if you like your health insurance you can keep it.
In last months i don't even remember one enjoyable/epic fight....I do. Just last week we had a running 3-way relic battle that lasted nearly an hour and crossed into all three territories.
For those who didn't play few years ago, with old forts and epic fights we had (despite a lot of issues), i guess they can't understand what i mean, but many "old" players will know.Maybe if you got off CS a bit more...

So, yes, if they can lock relics, invasion, bosses, and stupid events perhaps we can have the fun back... but imho this is too late.you mean 'remove'? There are games that are just arena fights, is that what you want CoR to be, just mindless PvP with no goals?
My responses are in red.
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Old 11-05-2013, 11:19 PM   #34
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Lebeau, I actually had an entire rework plan which would put all war in the warzone. I also had an idea to dynamically level up a player from 35 to 50 (with special conditions) once they crossed the now sealed gate. Level cap island was just a small part of a much bigger plan. I chose level 35 for the dynamic level up because that is where my thoughts of a new level cap island should max out. Want grind? Inner. Want war?go out the main gate, dynamically go to 50 and all XP gained is war based until you make 50 proper. No mobs below 50 in wz. 35 to 49 don't gain XP for killing mobs in WZ.
But ,shelved. NGD won't do it. They are set to the invasions as is. They basically said so. So I won't waste my time .

Zas, that is a mighty long list. You have been on the front lines for years with me and notable others for the changes both big and small.
I won't address your list because we discussed each item to death on the forums for years upon years. Despite still having a trove of new ideas I just got tired, didn't you?
One thing I must agree with you on is the epicness of the fights. Open door castles, open door forts in 3 way, huge bridge fights, fights at limit. The game was different, spells were different, dynamics were different. Yep they were broken as heck but damn they were fun. Players think they have epic fights now but in all seriousness they pale in comparison to many of the past. Back then it was numbers and/or tactics. Now it is just numbers and DPS.

Krungle made some responses. Some I agree with and some I don't agree. However, all I will say on that is that if he makes it to 4 years here, I wonder if he would be able to maintain such a positive outlook. It would be interesting to see. I started positive and look where I am now.
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Old 11-06-2013, 01:27 AM   #35
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Quote:
Originally Posted by bois View Post
Zas, that is a mighty long list. You have been on the front lines for years with me and notable others for the changes both big and small.
I won't address your list because we discussed each item to death on the forums for years upon years. Despite still having a trove of new ideas I just got tired, didn't you?
One thing I must agree with you on is the epicness of the fights. Open door castles, open door forts in 3 way, huge bridge fights, fights at limit. The game was different, spells were different, dynamics were different. Yep they were broken as heck but damn they were fun. Players think they have epic fights now but in all seriousness they pale in comparison to many of the past. Back then it was numbers and/or tactics. Now it is just numbers and DPS.

Krungle made some responses. Some I agree with and some I don't agree. However, all I will say on that is that if he makes it to 4 years here, I wonder if he would be able to maintain such a positive outlook. It would be interesting to see. I started positive and look where I am now.
Well, i think we both (and few others, like Ieti) know about the lost epicness, i doubt NGD and Krungle have any idea about what we mean here.

I'm no more on the positive side, this game had something unique, months after months, years after years, it is fading out.

So, yes, i'm tired.
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Old 11-06-2013, 11:00 AM   #36
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Originally Posted by Zas_ View Post
Well, i think we both (and few others, like Ieti) know about the lost epicness, i doubt NGD and Krungle have any idea about what we mean here.

I'm no more on the positive side, this game had something unique, months after months, years after years, it is fading out.

So, yes, i'm tired.
Many old players are tired...
The lack on responses.. The lack of listening to old/new players.. the lack of correcting bugs.. the lack of keeping promises... (Note: they only listened to old players when beta became official and they needed some ideas for Ra. After that I've never seen them listen to any player)

My interest about the locking of the relics was that maybe we could have some fights like we used to have.. and not only about relics..

I don't see invasions as something bad... when it was first made..Not with this relic system anyway...

And yet.. this thread is opened for a while and still no answer from NGD.. I understand they are a small company.. but LACK OF ANSWERING is just... bs.
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Old 11-06-2013, 01:43 PM   #37
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Star, I must say this. You are what I consider to be one of the foundation players of Horus. Also, you have been one of the most positive people in game , ever.
To see you saying this on forum has to be some signal to NGD. If they don't get that , they never will as the scales of ego continue to cloud their vision.

NGD will not like me writing this but they can apply whatever punitive measures they like. This must be said.
The relic lock thing, I am going to be blunt. All of these things, relic lock, gem lock, dragon at gate , gate revamp, realm invulnerable, invasion mechanic change after change after change signals one thing.
Invasions are broken. It always was and will continue to be so because conceptually it is flawed. On top of that it is content weak. At level 50 and with the older mechanics it was not nearly so bad because the gap was small.
With the new level cap at 60 and all the new gears and things, the gaps are now huge.

It is time to consider throwing out all the duct tape and chewing gum patches to invasions to make it work. Keep it simple, throw War to WZ only and keep the action going 24/7. Make all rewards basically continuous and move up or down slightly depending war activity. Rewards are applied or reduced every 4 hours when server does its housekeeping.
Push all the other levels to zonal RvR play like squid island. Inners areas are for grind but the game is RVR/ PVP. Make much of the XP gain war based (via war islands) and direct premium boosters towards that end.

Yeah, yeah, I know , won't happen.
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Old 11-06-2013, 05:13 PM   #38
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Originally Posted by bois View Post
Star, I must say this. You are what I consider to be one of the foundation players of Horus. Also, you have been one of the most positive people in game , ever.
To see you saying this on forum has to be some signal to NGD. If they don't get that , they never will as the scales of ego continue to cloud their vision.

NGD will not like me writing this but they can apply whatever punitive measures they like. This must be said.
The relic lock thing, I am going to be blunt. All of these things, relic lock, gem lock, dragon at gate , gate revamp, realm invulnerable, invasion mechanic change after change after change signals one thing.
Invasions are broken. It always was and will continue to be so because conceptually it is flawed. On top of that it is content weak. At level 50 and with the older mechanics it was not nearly so bad because the gap was small.
With the new level cap at 60 and all the new gears and things, the gaps are now huge.

It is time to consider throwing out all the duct tape and chewing gum patches to invasions to make it work. Keep it simple, throw War to WZ only and keep the action going 24/7. Make all rewards basically continuous and move up or down slightly depending war activity. Rewards are applied or reduced every 4 hours when server does its housekeeping.
Push all the other levels to zonal RvR play like squid island. Inners areas are for grind but the game is RVR/ PVP. Make much of the XP gain war based (via war islands) and direct premium boosters towards that end.

Yeah, yeah, I know , won't happen.
Well bois... you know it won't happen.. because NGD refuses to listen to our ideas..

Things might work well on Ra, but not on Haven..

And honestly... I've been in this game for a long time... and the reason for me being here is not the gameplay anymore.. but the friends i have here.

Regnum lost its shine... like 2/3 years ago.. and since then, it has been loosing it, even more, with every update NGD does..

I still hope NGD will open their eyes and read what old players feel about how the game was good and became.. "not so good" (let's not offend anyone). I still hope they will correct stupid bugs... balance characters... and many other things.

It is getting too late to change regnum for something "good" again.. Old players are leaving, new players too... And they don't have any reason to return..

I've written this once and i repeat it here:
Quote:
Promises were made.. and not yet one was accomplished... Sometimes it is also good to be on the player side... NGD would have solved many things if sometimes they would put themselves on the player side, like they did when the game was in the begining.
Now I say.. To all NGD workers.. try to play on Haven.. and see how the mechanisms you created do not work there.. You will see how much reason the players have.
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Old 11-07-2013, 11:34 PM   #39
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Oh Stary ! there's no problem, here in RA we have a great place for you ! Nice to see you here again
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Old 11-08-2013, 09:40 PM   #40
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Oh Stary ! there's no problem, here in RA we have a great place for you ! Nice to see you here again
might be an option I just want all my stuff there too
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