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General discussion Topics related to various aspects of Champions of Regnum |
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03-17-2012, 07:40 PM | #31 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Resist rate is pathetic. It should be removed for the sake of game experience.
The players often don't realise they resisted a spell, but they do realise when a spell casted by them was resisted, this causes unneccecary frustration.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
01-03-2014, 02:26 PM | #32 |
Initiate
Join Date: Dec 2008
Location: Land of the free, home of the slave
Posts: 109
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Kharbon, actually I've noticed that my resist rate seems very high lately for some reason, and I also hit through SOTW far too often. In PVPing some locks and archers the other day, they were completely screwed by my resists. Of course, mind blank and SOTW is always screwy, but still. In my experience, I do think there is something wrong with this, and with the generator. I've seen players that have cheated, but even on some that don't (or haven't been proven cheats), these rates are completely one sided far too often and far too long. Even with a roll of the dice the odds turn on you. Here it seems to stay for some period.
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01-03-2014, 02:44 PM | #33 |
Master
Join Date: Apr 2013
Location: Under your bed
Posts: 251
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I was afk, sitting down next to merchant and noticed in my log when I returned I resisted three attacks in a row from an enemy. I guess they got frustrated and just left me alone.. but how does it make sense to resist when you're idle?? Don't get me wrong, I'm kind of glad it happened under that scenerio, but it just shows how random this shit is.
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