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08-08-2013, 05:30 PM | #1 |
Initiate
Join Date: Oct 2009
Posts: 156
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Weapon Damage Calculations
Okay this thread is basically figuring out some damage mechanics.
#1. I tested the other day and fairly certain that crit damage is 150% (was doing roughly 30's of normal damage and mid 40's as crits, today I tested again and did 30-33 normals and 44-49 crits) So i'm quite sure of this. #2. Onto my question which I have not yet tested because I don't know how to start (Probably take off all extra Attributes and use a init. bow) ... How are Weapon Add-Ons actually added? For instance: http://tinypic.com/view.php?pic=2j5jri9&s=5 Would it be +12 damage to both the 12-16 pierce AND 5 ice damage (for a combined [12(+12)-16(+12)]+5(+12) to become 24-28 + 17 ice damage, OR is it just +12 damage to the final. So.. 12-16(+5 ice damage) and only 1 (+12) instead of 2. Also, if the bow had a +15 fire damage gem or another stat, the fire damage would just be added to the grand total, correct? Just once? In finale, does this bow have 29-33 damage, or 41-45 damage? Also with the fire damage, would it be just +15 or +30? Thanks in advance! |
08-09-2013, 12:10 PM | #2 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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I think they are added last.
Usually, I just add everything together ,if you have two damage types, then the (+XX) on the top to the minimum and maximum, then the bonuses/gems. If I remember correctly, powers like Recharged Arrows don't think in count the gems embed. If I find the thread, I'll link it here. If I were to count the bow damage; I'd come up with 29-33, and the gem embedded, 44-47. We need an Enio over here
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08-09-2013, 01:39 PM | #3 | |
Initiate
Join Date: Oct 2009
Posts: 156
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Quote:
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01-20-2014, 07:50 PM | #4 |
Initiate
Join Date: Oct 2009
Posts: 156
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Bump. If anyone could shine some light on this in detail, Enio, Kitsu....
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01-21-2014, 07:46 AM | #5 |
Pledge
Join Date: Sep 2010
Location: Niflheim :P
Posts: 49
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The Formula goes as followes:
number in brackets + gem + (weapons +rings) * RA/weapondmgpassive + (dexterity - 20) * A A = 1.0 for Hunter, 1.5 for Marx so, in the case of the screenshot: max-dmg = 12+0+(16+5+ DSring? +arrows)*1.0 +(39-20)*1.5 min-dmg = 12+0+(12+5+ DSring? +arrows)*1.0 +(39-20)*1.5 With RA(5) the underlined modifier would be 1.4 To Sum it up: Bracket-numbers in Bows e.g (+12) are not affected by buffs and although commenly mistaken, they don't go unhindered through armor. The same applies for carved gems, which is the second reason a Magnanite-Bow is overestimated. Out of 204dmg (=135+39+2x15), 69dmg is unaffected by buffs.
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Warlock Lv60, Warlock Lv60, Warlock Lv56, Conjurer Lv60, Hunter Lv55, Knight Lv 57, Barbarian Lv60, Marksman Lv60 Warlock Lv60, Hunter Lv55 Last edited by V1r14; 01-21-2014 at 08:17 AM. |
01-21-2014, 09:36 AM | #6 | |
Master
Join Date: Dec 2011
Posts: 479
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01-21-2014, 10:08 AM | #7 |
Pledge
Join Date: Sep 2010
Location: Niflheim :P
Posts: 49
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@pieceofmeat It still applies. I'm not throwing some old unproved wiki-stuff here.
A recent example: He has Specialist(5) and no active RA. 39+30+(135+50+25+24+67+16)*1.1+(125-20)*1.5 = 575.2 39+30+(120+50+15+24+49+16)*1.1+(125-20)*1.5 = 527.9 PS: IIRC Crit-dmg was around 133%, not 150%. Dont forget that the Crit-Multiplier comes before the armor-reduction. :P
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Warlock Lv60, Warlock Lv60, Warlock Lv56, Conjurer Lv60, Hunter Lv55, Knight Lv 57, Barbarian Lv60, Marksman Lv60 Warlock Lv60, Hunter Lv55 Last edited by V1r14; 01-21-2014 at 11:38 AM. |
01-21-2014, 07:35 PM | #8 |
Initiate
Join Date: Oct 2009
Posts: 156
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Thanks! Still would like more info, if possible.
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